BS Zelda no Densetsu: Inishie no Sekiban is an
action-adventure video game first broadcast to
Satellaview owners, in March–April 1997 and rebroadcast as reruns at least 3 times. It is the third game in the
BS Zelda series and as with the two previously broadcast
BS Zelda spin-off games,
BS Zelda no Densetsu and
BS Zelda no Densetsu: MAP2, it also does not feature
Link as the protagonist but instead utilizes the player's avatar from the inter-related Satellaview game,
BS-X. For this reason it is also generally considered to be a spin-off title from the main Zelda series. Stylistically similar to
The Legend of Zelda: A Link to the Past for the SNES,
BS Zelda no Densetsu: Inishie no Sekiban is also occasionally regarded as an enhanced remake of this title. This conception most likely arises from the stylistic similarities of the games and the fact that the game is no longer playable in its original form and thus the differing plot of the game is more or less unknown to the general gaming public. The game's title derives the "BS" portion of its name from the
Broadcast Satellite system through which the game was transmitted by the distributor,
St.GIGA, to Satellaview owners between the date of first broadcast in March 1997 and the last broadcast in May 1999. As a Satellaview SoundLink Game, broadcasts for
BS Zelda: Inishie no Sekiban were composed of both a discretely quantifiable portion of game code and, as with the earlier
BS Zelda games, a continually streaming vocal track employing the voices of voice actors. This would be the last SoundLink Game to be broadcast via Satellaview marking the end of a 4-year period of SoundLink broadcasts, and it was one of the last Satellaview games to be broadcast under Nintendo's direct control.
Plot Set six years after the events in
The Legend of Zelda: A Link to the Past, the story of
Inishie no Sekiban begins when the character avatar from the distant enters a mysterious-looking that has appeared in the town. Finding only a magical golden bee, the avatar follows after it and enters the back of the house where strong magic whisks the youth off to the Land of Hyrule where
Princess Zelda's dreams have been troubled. Discovering the youth collapsed on the ground, Zelda and her aged companion (a character from
A Link to the Past - brother of the more memorable Sahasrala) revive the child and discuss the recent and troubling premonitions they have felt concerning
Ganon's return. A few moments later a soldier arrives and announces that Ganon's evil forces have returned. Aginah and Zelda explain that
Link has left the country and they ask the child to help obtain the eight "Ancient Stone Tablets". It is believed that if the hero/heroine can obtain these tablets, the message in them will reveal an ancient secret capable of defending Hyrule from
Ganon and his army. the Hero of Light, along with Zelda, climbs to the summit of Death Mountain to an ancient monument. Zelda translates the tablets using the Book of Mudora discovered in the basement of Link's House and the monument then cracks, revealing the Silver Arrow and Sacred Bow. This, Zelda says, is what the Hero of Light needs to defeat Ganon. Finally, a red portal opens up and reveals the way into the
Dark World, where Ganon resides. Rather than displaying a "Listen Closely" sign and pausing gameplay, the player could continue to move about during voice messages in
Inishie no Sekiban. The plot that was developed through vocal files was also considerably more intricate, with important plot details revealed in dialogue only spoken during playthrough. The voice cast also grew in number from three people in
BS Zelda to a cast of five, and fully voiced side-quest events and cut-scenes were also added at the beginning and end. The game again renewed its use of the in-game 1-hour-long "Zelda Time" clock as previously employed in earlier
BS Zelda games. At various pre-set points in Zelda Time special events would occur such as the appearance of fairies, the casting of magical attacks such as Bombos or Ether, and the granting of unlimited munitions to the Hero of Light for a limited duration. As with the earlier
BS Zelda titles,
Inishie no Sekiban was divided into four weekly episodes broadcast in episodic installments. Once again episodes were named using the basic Satellaview suffixes described above, and broadcast only during a narrow 1-hour window. In addition, each episode once again limited players to a certain restricted playing area by withholding necessary items to ensure a paced gameplay experience and to enable a close tailoring of SoundLink plot details to the events unfolding in new areas of the overworld map. The overworld in
Inishie no Sekiban is roughly identical to that in
A Link to the Past or simply "child"/"youth". The appearance of the Satellaview avatar has been updated for
Inishie no Sekiban from the smaller version used in the earlier
BS Zelda games in a manner consistent with
A Link to the Past's differences from the original
The Legend of Zelda. Several recurring features unique to
Inishie no Sekiban were introduced to the game including the addition of thieves that sell the Hero of Light munition upgrades, rental shops that rent shovels and sword upgrades, and to move between rooms and screens without automatically stopping as in
A Link to the Past. The dungeon items were also modified so that instead of pendants and crystals the player now collected the eight titular Ancient Stone Tablets. Slight game-dynamics alterations were made for
Inishie no Sekiban as well, including the removal of cracked bombable walls and their replacement with walls that could be tested for weaknesses by sounding them with the sword as first used in ''
Link's Awakening''. As in the previous
BS Zelda games, players received a score for successful completion of in-game objectives. Factors weighing into the score included the opening of treasure chests, completion of the side-quest event, talking to the Mole, and the collection of rupees, small keys, pieces of heart, dungeon items, heart containers, special items, and tablets. Negative factors included the passage of each minute of "Zelda Time" prior to the collection of the 2 weekly tablets, the loss of hearts, and game-overs. The Korean Game Developer's Conference would later cite
Inishie no Sekiban as one of the Satellaview titles primarily responsible for fostering a sense of collegial competition between Japanese players through St.GIGA's publishing of score ranking tables. The successes of the game among the gaming public prompted Nintendo and St.GIGA's rebroadcasting it again for three additional reruns. Reruns were broadcast in June 1997, in December 1998, and to mark the dissolution of the partnership between St.GIGA and Nintendo as the final SoundLink Game ever broadcast via Satellaview in May 1999.
Emulation Because the game could only be played during certain predetermined hours due to constraints imposed by the use of SoundLink content, game data was saved to 8M Memory Packs as temporary files that were originally intended to be deleted and over-written with later game data. In addition, SoundLink data itself was streamed to players and thus only saved as volatile RAM which was overwritten during gameplay and ultimately lost as soon as the Satellaview was turned off. For these reasons and the fact that the game has never been re-released in hard-copy,
Inishie no Sekiban cannot currently be played in its original form. Despite these setbacks, however, a small subculture of collectors and enthusiasts devoted to the restoration of Satellaview and
Zelda games have managed to create ROM emulations from dumped materials stored on 8M Memory Packs that were not over-written by their owners. A 4-week version has been completed from dumped material and is currently playable as four separate ROMs, however several alternate versions of the game (as defined by weekly positioning of the Mole character) have not been yet been recovered and may be lost forever. The emulated versions of the
BS Zelda games that exist online fall into a legal
grey area as they contain proprietary material (such as the use of Zelda and Ganon graphics designed by Nintendo) but do not have a substantial
effect upon the work's value considering that Nintendo has ceased support for the games and has never released them in hard-copy. In addition, emulated versions that exist today commonly contain thorough
attribution giving credit to Nintendo, St.GIGA, and all original production staff. Whatever the legal status of the games, Nintendo has turned a blind eye to the existence of Satellaview emulations. ==
Zelda no Densetsu: Kamigami no Triforce==