Street Fighter II The
Street Fighter II characters follow the playing style of
Super Street Fighter II Turbo. Each
Street Fighter II character only has a single-level Super Combo gauge that allows them to perform a Super Combo at MAX level. They cannot air block nor dash like other characters, but can stand up quickly when they fall to the ground. Unlike
Super Turbo, each character has two Super Combo moves. Despite representing
Street Fighter II, the graphics for Ryu and Bison are actually from their
Capcom vs. SNK incarnation, while Guile is from
Street Fighter Alpha 3 and Zangief received a new sprite (edited from his
Street Fighter Alpha one) just for this game. •
Ryu (originally from
Street Fighter) •
Guile •
M. Bison (Vega in Japan) •
Zangief Darkstalkers The
Darkstalkers characters have a three-level "Special Stock" gauge like in
Night Warriors: Darkstalkers Revenge, allowing them to perform ES Moves (enhanced versions of their regular special moves) or EX Specials (their super moves). They can also perform Guard Cancels (a counterattacking special move) and Chain Combos (which allows them to link any basic moves with another one of equal or greater strength).
Darkstalkers characters can air block and dash, as well as do standing-up attacks and move while they're down. •
Anakaris •
Demitri •
Felicia •
Jedah Street Fighter Alpha The
Street Fighter Alpha characters have single-level Custom Combo gauge and can perform a specific Super Combo or a Custom Combo when the gauge is 50% full. Does more damage at MAX level. They can also air block and perform Alpha Counters or recovering rolls. •
Guy (originally from
Final Fight) •
Karin •
Rose •
Sakura Red Earth The characters from
Red Earth have a Gem gauge which allows the player to stock up to two gems after the gauge fills up. When the player has a gem in stock, they can level-up their character and make them stronger or perform a Mystic Break (their super moves). The
Red Earth characters have a blocking technique called the "Ultimate Guard", which allows them to block all attacks (except throws) without consuming energy. They can also follow an Ultimate Guard with an "Ultimate Counter". • Leo • Hauzer • Hydron (Nool in Japan) • Kenji (ムクロ, Mukuro in Japan)
Street Fighter III The characters from
Street Fighter III have a two-level Super Art gauge. Unlike in
Street Fighter III, the characters in this game cannot select a Super Art before battle, but they have access to more than one Super Art (much like their
Street Fighter II counterparts) as well as EX Moves, powered-up versions of their regular Special Moves. Players can also "parry" an opponent's attacks, which allows them to nullify one hit of an attack and usually slow down the attacker enough to allow the defender to make a quick counterattack. •
Alex •
Chun-Li (originally from
Street Fighter II) •
Urien •
Yun Original character •
Ingrid - Ingrid is the only new character featured in the game, although she was one of the new characters intended to debut in the unreleased 3D fighting game
Capcom Fighting All-Stars. She uses a unique fighting style with a three-level Super Arts gauge. In her ending, it is revealed that she is the Goddess of the Sun. Ingrid makes a return appearance in
Street Fighter Alpha 3 MAX for the
PlayStation Portable; in that game, she is a time traveller trying to retrieve her power from
M. Bison, who stole it and named it Psycho Power.
Bosses •
Pyron (from
Darkstalkers) (Final boss) •
Shin Akuma (Shin Gouki in Japan) (originally from
Street Fighter Alpha 2) (Sub-boss) ==Soundtrack==