and
Kyo Because
Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like
Morrigan Aensland, whose sprite from the
Darkstalkers games appears retro and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison. Just like the first game, the Dreamcast release of
Capcom Vs. SNK 2 also links up to the
Neo Geo Pocket Color and ''
SNK vs. Capcom: Card Fighters' Clash'' using the Neo Geo Pocket Color link cable. Doing so will enable the player to unlock all the secrets on the Dreamcast game.
Capcom vs. SNK 2 combines
characters and
gameplay elements from various
Capcom and
SNK fighting games, mainly the
Street Fighter and
The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as
Street Fighter III,
Garou: Mark of the Wolves, and the
Samurai Shodown series. In contrast to the original
Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. Strength are altered accordingly based on the number of players. For example, a team of three fighters will be weaker and have less individual health than a one-man team. Rounds are fought one against one, with the winner being the first to defeat their opponent's team. In console versions of the game, players in Arcade Mode can also choose a 3-on-3 game or a 1-on-1 game with the Ratio System removed. Unlike the first game, which was based on a
King of Fighters-style two-strength, four-button system of punches and kicks,
Capcom vs. SNK 2 is based on the three-strength, six-button system of punches and kicks native to the
Street Fighter series, and the SNK characters have been tweaked to fit the six-button style. The overall system is derivative of
Street Fighter Alpha 3. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems." There are six in total, each designated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.
Capcom vs. SNK 2 EO has minor changes in gameplay and the inclusion of an EO ("Easy Operation") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Like all other home versions of the game,
CvS2: EO also contains four bonus characters: Evil Ryu, Orochi Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. Before selecting a team, the game offers a selection of "Grooves", which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad. In the Xbox version it is called EO-ism.
Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions. In addition, the Xbox version of
CvS2: EO also included online play for up to two players worldwide on
Xbox Live as well as
progressive-scan (480p) support. ==Reception==