Clickteam Fusion 2.5 Clickteam Fusion 2.5 was released in 2013 as the successor to Multimedia Fusion 2. While not a complete rewrite like its predecessor, it introduced a significant number of new features and modernized the editor. A major enhancement was the full integration of hardware acceleration (using
DirectX and
OpenGL), which dramatically improved the performance of games and applications. Runtime export modules for Clickteam Fusion 2.5 are available for
Adobe Flash,
iOS,
XNA,
Android,
HTML5,
UWP and
MacOS. In September 2016, Clickteam partnered with the
Humble Bundle and offered a
Fusion 2.5 centered bundle. Around ten games and Fusion 2.5 with various export modules were offered in the
"Clickteam Fusion 2.5 Bundle". Notably, for several games the
source code was included. In 2019, Clickteam released a new
DLC for Clickteam Fusion 2.5, named Clickteam Fusion 2.5+. It introduced new features such as child events, which only run if their parent events are true, support for DirectX 11, new output window in the
debugger, a profiler, and more. The aim of Clickteam Fusion 2.5+ was to make it easier to manage and organize large projects, as well as to improve performance of games created with the software.
Multimedia Fusion 2 Multimedia Fusion 2 was a major update to the Clickteam line of software, released in 2006. It was a complete rewrite of the original engine and editor, introducing a modern interface and significantly enhanced functionality. MMF2 continued to use the trademark event editor but offered a much more powerful and optimized runtime, allowing for the creation of larger and more complex games and applications. Key improvements included a fully integrated physics engine (
Box2D),
alpha channel support for true transparency, a new debugger, and a more streamlined development environment. MMF2 also expanded its export capabilities, allowing users to create applications for various platforms through optional exporter modules, including Flash, XNA (for
Windows Phone and
Xbox 360), and iOS. It was offered in several editions, including a "Developer" version that granted royalty-free commercial distribution rights.
The Games Factory 2 The Games Factory 2 was the successor to the original The Games Factory, released by Clickteam in 2006 as a budget-friendly, entry-level game creation tool. It was essentially a feature-limited version of the more powerful Multimedia Fusion 2. The Games Factory 2: Newgrounds Edition was a special freeware version released in 2010, created through a partnership between Clickteam and the popular online content portal
Newgrounds.
Jamagic Jamagic was a 2001 software development environment by Clickteam designed for creating 2D and 3D games and applications. A departure from the main "Klik" line, Jamagic used a proprietary scripting language similar to C++/JavaScript. The product was ultimately discontinued due to a lack of market adoption.
Multimedia Fusion Multimedia Fusion (MMF) was developed by Clickteam and published worldwide by IMSI Corporation in 1998. It was originally developed under the named Click & Create 2. Positioned as a powerful successor to Click and Create, it was designed to move beyond the scope of simple game creation and function as a comprehensive tool for developing complex, data-driven games and interactive multimedia applications. The software was built upon the same core principles as its predecessors, utilizing the user-friendly drag-and-drop interface and the visual event editor. However, it removed many of the hard-coded limitations that had defined earlier versions, allowing for more objects, larger application sizes, and greater overall complexity. Released in September 2001, Multimedia Fusion 1.5 was a commercial upgrade that introduced significant enhancements to the software's core architecture. Key among these was a great expansion of the number of Alterable Values available to objects, improving their data-handling capabilities The Special object was also updated with native fast-looping functions, a feature previously reliant on third-party extensions. Additionally, the update integrated powerful new objects like Direct Show for video playback and the Sub-Application object for nesting projects. This version also marked a technological shift by discontinuing support for creating 16-bit applications. Released in 2002, the Multimedia Fusion Pro License was a paid legal agreement that allowed developers to sell applications made with Multimedia Fusion without the mandatory "Fueled by Fusion" logo and copyright notice. This provided a fully royalty-free and unbranded distribution option aimed at professional users. A key feature of MMF was its
Software Development Kit (SDK), which allowed developers to create custom objects and features for the software. A community of developers quickly formed around creating and sharing these extensions, which added functionalities far beyond the scope of the base software. These included everything from advanced networking protocols (like TCP/IP) and database connectivity to new graphical effects and complex mathematical operations. This extensibility made it a highly versatile and long-lasting product.
Click and Create Click and Create (often abbreviated as CnC, or C&C) is a game creation tool developed by Clickteam and first published in 1996 by
Corel. It was originally announced under the name Klik and Create and offered more advanced features that its predecessor lacked, such as the ability to create scrolling games and a timeline editor. The software's focus was deliberately broadened beyond the scope of simple game creation. Additionally, it was the first version to include a SDK, allowing for the creation of third-party extensions. It was marketed as a more versatile tool for general multimedia authoring. This shift was reflected within the software itself, which consistently referred to user projects as "applications" rather than "games." In 1999 the distribution rights were handed to IMSI and the program was renamed
Multimedia Fusion Express to match the naming scheme of the then recently released Multimedia Fusion.
The Games Factory The Games Factory is a 1996 game creation tool developed by Clickteam and published by
Empire Interactive and
Europress. It was the successor to Klik & Play and was released as a sister product to the more advanced Click & Create. TGF was designed to be a budget-friendly entry point for first-time game designers, allowing them to create arcade, platform, and adventure games without any knowledge of traditional programming languages. It was available in both 16-bit and 32-bit versions to support Windows 3.1 and
Windows 95, respectively.
Klik & Play Klik & Play (often abbreviated as KnP) is a 1994 game creation software tool developed by François Lionet and Yves Lamoureux at Europress Software. It was published by several companies in different regions, including
Maxis in the United States, Europress in the UK,
Ubisoft in France, and
Fujitsu in Japan. Klik & Play was designed to allow users to create simple games using a drag-and-drop interface and a basic event editor. It was designed for accessibility, requiring no prior programming experience. While limited (e.g., no native scrolling), it established the core design philosophy for all subsequent Clickteam products. The software was initially a commercial product for Windows 3.1 and MacOS, available on both 3.5" floppy disks and CD-ROM. A freeware version for educational institutions, titled "Klik & Play For Schools" was also released.
Other products ;Install Creator :
Install Creator (originally released as
Install Maker) is a Windows utility released by Clickteam in the late 1990s for creating software
installers. It uses a visual
wizard interface, allowing developers to build
self-extracting setup files without needing to write script code. The tool packages application files, uninstallation data, and
license agreements into a single
executable for the end-user. It is distributed in a free version, which includes a mandatory advertisement for Clickteam products, and a paid professional version. ;Patch Maker :
Patch Maker is a utility released in the late 1990s designed to create update packages for existing software. The program compares the
binary data of an older file version against a newer one to identify specific changes. It then generates a compact
patch file that updates the installed software by modifying only the changed data, rather than requiring a full reinstallation. ;SynchronX :
SynchronX was a
file synchronization utility developed by Clickteam in the late 1990s. The software is designed to compare directory structures between local and remote locations, ensuring that file contents are identical across both sources. ;Vitalize! :
Vitalize! was a
web browser plugin (
ActiveX and
NPAPI) that allowed applications created with Clickteam's software to be executed within a web browser window. Released in 1998, the plugin served as an alternative to
Adobe Flash Player,
Adobe Shockwave Player and Java for web-based gaming. The plugin saw several iterations, with
Vitalize! 4 being the final major release. Support for the plugin ended in 2012 as modern web browsers deprecated third-party plugin architectures in favor of native HTML5 standards. == Usage and community ==