A match is a competition between two individual wrestlers of the same weight class. The match consists of three periods totaling seven minutes in college matches The main official at the wrestling match is the
referee, who is in full control in matters of judgement at the competition and is responsible for starting and stopping the match; observing all holds; signaling points; calling penalties such as illegal holds, unnecessary roughness, fleeing the mat, or flagrant misconduct; and finally observing a full view of and determining the fall. There can also be one assistant referee (especially at tournaments) that helps the referee with making any difficult decisions and in preventing error. Also, scorers are there to record the points of the two individual wrestlers. Finally, a match or meet timekeeper with assistant timekeepers are present to note the match time, timeouts, and time advantage and work with the scorers.
Period format •
Pre-match Each wrestler is called by the referee, steps onto the mat, and may put on a green (for the home team) or red (for the visiting team) anklet about three inches (7.62 cm) wide, which the referee will use to indicate scoring. The
referee then prepares the wrestlers to begin the first period. •
First period The referee prepares both wrestlers for the first period by making sure each wrestler is correctly in the neutral position. The first period lasts 3 minutes long. This is the longest period of the match. The neutral position has the two wrestlers standing opposite each other on their feet. Each wrestler starts with his lead foot on the green or red area of the starting lines, and his other foot even with or behind the lead foot. Both wrestlers then usually slightly crouch with their arms in front of them at or above waist level. In this position, neither wrestler is in control. When the referee is certain that both wrestlers are correctly in the neutral position, they blow the whistle to begin the first period (as well as whenever wrestling is resumed, such as at the beginning of the second and third periods, when contestants resume wrestling after going out of bounds, etc.). The match commences with each wrestler attempting to
take down their opponent. The first period in college and university matches is three minutes long. •
Second period The second and third period last 2 minutes each, where each wrestler will have their choice of position in each
. If the match is not ended by a fall, technical fall, default, or disqualification, the referee then prepares both wrestlers to begin the second period. After the first period ends, one wrestler will have the choice of starting position in the second period. In dual meets, this is determined by the colored disk toss that took place before the meet began. In tournaments, the referee will toss a colored disk, with a green-colored side and a red-colored side, and the winner of that disk toss will have the choice of position. The wrestler could choose between the neutral position, or as is most commonly chosen to begin in the referee's position on the mat. The referee's position has both wrestlers beginning action at the center of the mat with one wrestler (in the defensive starting position) on the bottom with their hands spread apart in front of the forward starting line and their knees spread apart behind the rear starting line with their legs held together. The other wrestler on the top (in the offensive starting position) then kneels beside them with one arm wrapped around the bottom wrestler's waist (with the palm of their hand against the opponent's navel) and the other hand on or over the back of the opponent's near elbow for control. Most often, the wrestler with the choice chooses the defensive (bottom) position because of the relative ease of scoring an escape or reversal in comparison to a near-fall. The wrestler could also defer their choice to the beginning of the third period. More recently, another starting position choice has been allowed, known as the optional offensive starting position or optional start. After the wrestler with the choice (the offensive wrestler) indicates their intention to the referee, the referee lets the defensive wrestler adjust and begin in the defensive starting position. Next, the offensive wrestler goes to either side of the defensive wrestler or behind them, with all their weight supported by both their feet or by one or both knees. The offensive wrestler would then place both of their hands on the opponent's back between the neck and the waist. When the referee starts the match by blowing the whistle, the defensive wrestler then has the opportunity to get back to their feet in a neutral position. Any of the starting positions may be used to resume action during a period when the wrestlers go off the mat, depending on the referee's judgment as to whether any or which wrestler had the position of advantage. The second period is two minutes long. •
Third period If the match is not ended by a fall, technical fall, default, or disqualification, the referee then prepares both wrestlers to begin the third period. The wrestler who did not choose the starting position for the second period now chooses the starting position. The third period is also two minutes long. ::*
Tiebreaker periods If no points are scored in the sudden victory period, or if the first points were scored simultaneously, two 30-second tiebreaker periods occur. Both wrestlers start in the referee's position. The wrestler who scored the first points (besides escapes and penalty points) in regulation has the choice of top or bottom position. If the only points scored in regulation were for escapes or penalties, the choice of position will be given to the winner of a colored disk toss. After the wrestler makes their choice, the two contestants then wrestle. Either of the two wrestlers must try to score as many points as they can. Once one 30-second period is over, the wrestler who was in the bottom position then wrestles on the top in another 30-second period. Whoever scores the most points (or is awarded a fall, default, or disqualification) wins the match. Time advantage is kept, and points are awarded accordingly. •
Second overtime round If no wrestler has won by the end of the two tiebreaker periods, a second overtime round starts with a two-minute, sudden victory period, and then two 30-second tiebreaker periods for each wrestler. The wrestler who did not have the choice of position in the previous overtime round's first tiebreaker period now has the choice of position in this overtime round's first tiebreaker period. If the score remains tied after the end of the second overtime round, the wrestler who has one second or more of net time advantage from the two rounds of tiebreaker periods will be declared the winner. •
Subsequent overtime If a winner still cannot be determined, overtime rounds that are structured like the second round of overtime take place until one wrestler scores enough points for the victory. •
Post-match After the match is completed, regardless of the victory condition, the wrestlers will return to the center of the mat (on the 10-foot (3 m) inner circle) while the referee checks with the scorer's table. Upon the referee's return to the mat, the two wrestlers shake hands, and the referee proclaims the winner by raising the winner's hand. Both contestants then return to their team benches from the mat.
Match scoring In collegiate wrestling, points are awarded mostly on the basis of control. Control occurs when a wrestler has gained restraining power over an opponent, usually, by controlling the opponent's legs and torso. When a wrestler gains control and maintains restraining power over an opponent, they are said to be in a
position of advantage. Scoring can be accomplished in the following ways: •
Takedown (3 points): A wrestler is awarded three points for a takedown when, from the neutral position, they gain control by taking the other wrestler down to the mat in-bounds and beyond reaction time. This is most often accomplished by attacking the legs of the opponent, although various throws can also be used to bring a wrestler down to the mat. •
Escape (1 point): A defensive wrestler being controlled on the bottom is awarded one point for an escape when the offensive wrestler loses control of the opponent while any part of either wrestler remains in bounds. An escape may be awarded when the wrestlers are still in contact. •
Reversal (2 points): A defensive wrestler who is being controlled on the bottom is awarded two points for a reversal when they come from the bottom/defensive position and gain control of the opponent either on the mat or in a rear standing position. Reversal points are awarded on the edge of the wrestling area if control is established while any part of either wrestler remains in bounds. Near-fall points are also known as "back points." Much of the criteria for the near-fall were used in a former scoring opportunity known as
predicament in collegiate wrestling. When near fall points are given after the opponent is injured, signals an injury, or bleeds excessively, it is a consequence of what is sometimes referred to as the
scream rule. ::(2 points): Two points are given when near-fall criteria are met for two to three seconds. Two points can also be granted in cases where a pinning combination is executed legally and a near-fall is imminent, still, the defensive wrestler is injured, signals an injury, or bleeds excessively before the near-fall criterion is met. •
Penalty (1 or 2 points): One or two points can be awarded by the referee to the opponent for various penalty situations. "Unsportsmanlike conduct" by the wrestler includes swearing, teasing the opponent, etc. "Unnecessary roughness" involves physical acts during the match that exceed normal aggressiveness. "Flagrant misconduct" includes actions (physical or nonphysical) that intentionally attack the opponent, the opponent's team, or others in a severe way. Illegal holds are also penalized accordingly, and potentially dangerous holds are not penalized, but the match will be stopped by the referee. Also, "technical violations" such as stalling, interlocking hands, and other minor infractions are penalized. With some situations, such as stalling or locking hands, a warning is given after the first occurrence, and if there is another occurrence the penalty point is given. In other situations, there is no warning and penalty points are automatically given. In general, after a certain number of occurrences where penalty points are given, the penalized wrestler is disqualified. A fuller treatment of the situations in which penalty points are awarded in college wrestling matches is found in the Penalty Table on pages WR-64 to WR-67 of the
2009 NCAA Wrestling Rules and Interpretations. •
Imminent scoring: When a match is stopped for an injury during a scoring situation (e.g. a takedown, reversal, or escape), and the referee determines that scoring would have been successful if the wrestling had continued, an injury timeout is charged to the injured wrestler and the applicable points are given to his non-injured opponent. This is also a consequence of the scream rule. •
Time advantage or
riding time (1 point): Whenever a wrestler is controlling an opponent on the mat in such a way that prevents an escape or a reversal, they are gaining time advantage (or riding time). An assistant timekeeper then records the time advantage of each wrestler throughout the match. At the end of the third period, one point is awarded to the wrestler with the greater time advantage, provided that the difference of time advantage between the two wrestlers is one minute or more. Points for time advantage are awarded only in college competition. == Victory conditions ==