Polyhedral dice Various shapes such as two-sided or four-sided dice are documented in archaeological findings; for example, from Ancient Egypt and the Middle East. While the cubical six-sided die became the most common type in many parts of the world, other shapes were always known, like 20-sided dice in Ptolemaic and Roman times. The modern tradition of using
sets of polyhedral dice started around the end of the 1960s when non-cubical dice became popular among players of
wargames, and since have been employed extensively in
role-playing games and
trading card games. Dice using both the numerals 6 and 9, which are reciprocally symmetric through rotation, typically distinguish them with a dot or underline. Some twenty-sided dice have a different arrangement used for the purpose of keeping track of an integer that counts down, such as health points. These
spindown dice are arranged such that adjacent integers appear on adjacent faces, allowing the user to easily find the next lower number. They are commonly used with
collectible card games.
Common variations Dice are often sold in sets, matching in color, of six different shapes. Five of the dice are shaped like the
Platonic solids, whose faces are
regular polygons. Aside from the cube, the other four Platonic solids have 4, 8, 12, and 20 faces, allowing for those number ranges to be generated. The only other common non-cubical die is the 10-sided die, a
pentagonal trapezohedron die, whose faces are ten
kites, each with two different edge lengths, three different angles, and two different kinds of vertices. Unlike other common dice, a
four-sided (tetrahedral) die does not have a side that faces upward when it is at rest on a surface, so it must be read in a different way. On some four-sided dice, each face features multiple numbers, with the same number printed near each vertex on all sides. In this case, the number around the vertex pointing up is used. Alternatively, the numbers on a tetrahedral die can be placed at the middle of the edges, in which case the numbers around the base are used. Normally, the faces on a die are placed so that opposite faces add up to one more than the number of faces. (This is not possible with 4-sided dice and dice with an odd number of faces.) Some dice, such as those with 10 sides, are usually numbered sequentially beginning with 0, in which case the opposite faces add to one less than the number of faces. Using these dice in various ways, games can closely approximate a variety of
probability distributions. The percentile dice system is used to produce a
uniform distribution of random percentages, and summing the values of multiple dice produces approximations to
normal distributions.
Rarer variations "Uniform fair dice" are dice where all faces have an equal probability of outcome due to the symmetry of the die as it is
face-transitive. In addition to the Platonic solids, these theoretically include: •
Catalan solids, the
duals of the 13
Archimedean solids: 12, 24, 30, 48, 60, 120 sides •
Trapezohedra, the duals of the infinite set of
antiprisms, with kite faces: any even number not divisible by 4 (so that a facet faces up), starting from 6 •
Bipyramids, the duals of the infinite set of
prisms, with triangle faces: any multiple of 4 (so that a facet faces up), starting from 8 •
Disphenoids, an infinite set of tetrahedra made from congruent non-regular triangles: 4 sides. This is a less symmetric tetrahedron than the Platonic tetrahedron but still sufficiently symmetrical to be face-transitive. Similarly,
pyritohedra and
tetartoids are less symmetrical but still face-transitive dodecahedra: 12 sides. Two other types of polyhedra are technically not face-transitive but are still fair dice due to symmetry: •
antiprisms: the basis of
barrel dice •
prisms: the basis of long dice and teetotums
Long dice and
teetotums can, in principle, be made with any number of faces, including odd numbers. Long dice are based on the infinite set of
prisms. All the rectangular faces are mutually face-transitive, so they are equally probable. The two ends of the prism may be rounded or capped with a pyramid, designed so that the die cannot rest on those faces. 4-sided long dice are easier to roll than tetrahedra and are used in the traditional board games
dayakattai and
daldøs.
Non-numeric dice The faces of most dice are labelled using sequences of whole numbers, usually starting at one, expressed with either pips or digits. However, there are some applications that require results other than numbers. Examples include letters for
Boggle, directions for
Warhammer,
Fudge dice, playing card symbols for
poker dice, and instructions for sexual acts using
sex dice.
Alternatively-numbered dice Dice may have numbers that do not form a counting sequence starting at one. One variation on the standard die is known as the "average" die. These are six-sided dice with sides numbered 2, 3, 3, 4, 4, and 5, which have the same
arithmetic mean as a standard die (3.5 for a single die, 7 for a pair of dice), but have a narrower range of possible values (2 through 5 for one, 4 through 10 for a pair). They are used in some table-top
wargames, where a narrower range of numbers is required. Other numbered variations include
Sicherman dice and
intransitive dice.
Spherical dice A die can be constructed in the shape of a sphere, with the addition of an internal cavity in the shape of the
dual polyhedron of the desired die shape and an internal weight. The weight settles into one of the points of the internal cavity, causing it to settle with one of the numbers uppermost. For instance, a sphere with an octahedral cavity and a small internal weight settles with one of the 6 points of the cavity held downward by the weight. ==Applications==