Darwinia was inspired by the theme of the first
Indie Game Jam, where a group of programmers experimented with generating tens of thousands of
sprites on screen at once. Introversion began prototyping a war game with more units on screen than had ever been done at that point. After months of iteration and development, this coalesced into the gameplay for
Darwinia. The initial
beta testing of
Darwinia began on 27 August 2004, and the beta testing of the full game started on 26 November, the same year. A demo level of
Darwinia was released 3 months later on 21 January, and can be downloaded from the
Darwinia website.
Darwinia was released in Europe on 4 March 2005 (the U.S. version followed on 12 June 2006), while the
Macintosh version was released 30 March 2005 by publisher
Ambrosia Software. A
patch was released on 28 April 2005 for
Microsoft Windows, bringing the version to 1.2. New features included an improved unit selection system, as well as numerous modding updates including the ability to create custom strings. Another patch (version 1.3) was released in September 2005, which includes the option (enabled by default) of clicking icons or using keyboard shortcuts to create units instead of using the gesture system. A new demo, using features of the above-mentioned version 1.3 patch and an entirely new level "Launchpad" not in the full game, was released in September 2005.
Darwinia was released on
Steam on 14 December 2005. This helped solve some of Introversion's distribution problems, and allowed for localized versions to be developed; a German translation was included with the Steam release. A new patch was released on 10 March 2006 bringing the version up to 1.42 and adding difficulty settings ranging from 1 to 10. Higher difficulties increase the number, speed, and health of monsters. It also increases the speed of the player's own units.
eGames-owned
Cinemaware on 4 April 2006 issued a press release announcing they would bring
Darwinia to US markets in June 2006. Beta testing signups for version 1.5.x started on 15 December 2006. A Windows Vista exclusive version of
Darwinia with extra eye candy and 3 additional levels was released on 31 January 2007. Version 1.5.1.1 patch released on 18 June 2007, providing support for DirectX 9c, including extra eye candy and the "Launchpad" level. In 2010 in context of a Bundle sale the
source code of the game
was made available for purchase under a non-
open-source license. On April 18, 2022, the remastered version of
Darwinia was released via an update for Steam and GOG releases to celebrate its "10000th anniversary". The remaster includes updated graphics, numerous bugfixes, support of surround sound up to
7.1 and the Steam integration, native support of
Steam Deck included. ==
Darwinia+==