Background The earliest attempt at a feature-length adaptation of a
Dungeons & Dragons property by the major film industry date to the early 1980s, as there was a strong interest in producing a film based on
Advanced Dungeons & Dragons;
Gary Gygax had several discussions with producers and agents about the idea, and a screenplay by
James Goldman received eyeballs from major studios. However, nothing came about this due to conflicts between TSR and the studios. Solomon obtained an
option from TSR after writing a 30-page proposal showing how he would adapt the game and going through three months of "intense" broker dealing with the game publisher. Solomon went on an 18-month-long trip across the world funding the film once a draft of the screenplay was completed, and most of the financing depended on foreign distribution rights. During the trip, he met a leading businessman in Asia named
Allan Zeman, who viewed the 24-year-old as a "young, ambitious, artistic person" as well as a "convincing salesman" of a project based on an enterprise with a huge fanbase. In early 1992, Zeman and Solomon formed Sweetpea Entertainment to fund
Dungeons & Dragons and sell it to other investors. Originally, Solomon planned to have
Dungeons & Dragons be a $100 million studio project with a big name in the director's chair; during development,
Francis Ford Coppola,
James Cameron,
Renny Harlin, and
Stan Winston were attached for directing the film at one point but dropped out. In addition to the script receiving positive coverage from the magazine
Movieline, Cameron considered the project just before he did
Titanic (1997), but the deal did not suffice due to TSR's failure to come up with a merchandising deal that appealed to
20th Century Fox, where Cameron worked. Silver came in with the vision to make it a television series instead of a film. to begin pre-production on February 9, 1998. Solomon claimed the final product is a collection of different scenes from 16 drafts. he felt using specific
campaign settings heavily dependent on player interpretation would confuse viewers. He also had to risk the combat actions not reflecting how players would use them; for example, "somebody could be casting one of those spells and standing there for ten minutes until the spell is ready to go," explained Solomon. this resulted in the inclusion of actors like the
Fourth Doctor actor
Tom Baker and
Richard O'Brien, whom Solomon cast with knowledge of his performance as Riff Raff in
The Rocky Horror Picture Show (1975), a film released the same year as the first
Dungeons & Dragons game.
Thora Birch was cast for the project shortly after she finished filming
American Beauty (1999) and before she became a breakthrough actress once it was released; Birch, Whalin, and
Kristen Wilson were cast before the start of principal photography. Leahy originally wrote the elf Liana (later named Norda) to be a black elf, but after contention from his peers, he changed her race to Asian; she was a black elf in the final cut. The meeting happened, with Solomon and the other producers agreeing with Wilson.
Lee Arenberg and Irons joined during filming, The producers originally look for an actor under five feet, but Arenberg went in the audition room and told them, "I have a few more inches but a foot more talent than the other short people." When looking for the empress Savina, according to Solomon, "that was one of the toughest characters to cast because I was looking to find somebody that young to play the role, because that's what that character called for, but I also needed somebody with a depth to her and understanding that's beyond her years." == Production ==