Each of the boxed boardgames in the
Renegade Legion series used a template-based mechanic to determine weapon damage. When a unit was hit by a weapon, an additional die roll was used to determine the hit location; a geometric template was placed on the ship diagram at that location, and the armor boxes beneath that template were marked as destroyed. Each weapon had a unique template; more- or less-powerful weapons would use larger or smaller versions of a standard template. The intent was to add depth to the game system beyond simply counting up damage points (as in FASA's
BattleTech), as weapon type and hit location would now be important to game resolution. Another key aspect of the
Renegade Legion series was interoperability. All of the games in the system included rules for simultaneous play with the other games, for example using the starfighters from
Interceptor as support for the action in a game of
Centurion.
Renegade Legion games first shipped with die-cut cardboard boxes as the playing pieces; each side of the box depicted the unit from the appropriate angle (front, back, side, top, or bottom.) The second edition of
Centurion replaced these with plastic miniatures.
Interceptor The First Line of Defense Interceptor was the first game of the
Renegade Legion series, and was based on single- or two-crewmember starfighter combat. A second Edition of the game was announced but not published.
Interceptor used a complex diagram of ship systems to track internal damage; this feature proved difficult for players to use and was not carried into the other games of the series.
Centurion Blood and Steel Centurion, the second in the
Renegade Legion series, covered ground combat. The primary units were high-speed
antigravity tanks; the game also included ground vehicles, artillery, and infantry.
Leviathan Ships of the Line Leviathan covered capital ship combat. The starfighters from
Interceptor were represented not as individual units, but as whole squadrons launched from massive starships. While
Leviathan used the same template-based damage resolution mechanic as the other games, the templates were much less complex.
Prefect Prefect was a more traditional
wargame with large fold-out maps and hundreds of small cardboard
counters, that shifted the action from the tactical level to the operational and involved the invasion of an entire star system. The player of
Prefect was a high-level commander in either the TOG or Commonwealth forces and controlled thousands of ships, tanks and soldiers fighting over multiple worlds and millions of miles of space.
Circus Imperium Circus Imperium was the fifth of the
Renegade Legion board games published by FASA, but unlike the others in the series, this
tongue-in-cheek game of
chariot racing was played strictly for laughs. The game involved anti-grav chariots being pulled by carnivorous beasts, with the object of the game to defeat the other racers, usually by knocking them out of the race or getting them eaten by the monsters. Outcomes of player actions were often random and unpredictable, and players were encouraged in eliciting laughs or the loudest cheers from other gamers.
Ral Partha produced a series of lead figures for the game, including chariots, senators and imperial guards. Older catalogs have had these figures present as items available to order but in the exchange of
BattleTech figures the Identifiers have changed. There were 3 variants under the old Ral Partha banner dependent on country of purchase. The "Beast Air Chariot" is still available through Iron Wind at: https://www.ironwindmetals.com/index.php/product-listing/product/shadowrun-ds-154
Legionnaire Legionnaire was the
role-playing game (RPG) set in the Renegade Legion universe. It expanded the original Renegade Legion setting with three new alien races: the Menelvagoreans, the Vauvusar, and the Zog. While designed primarily as a stand-alone game, it could be integrated into the board games in the series, with stat conversions and guidelines for players who wished to do so. == Other games ==