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Forza Motorsport 4

Forza Motorsport 4 is a 2011 racing video game developed by Turn 10 Studios and published by Microsoft Studios for the Xbox 360. It is the fourth installment in the Forza series. It is the first title in the series to support the Kinect sensor alongside the traditional controller-based gameplay. It is the last Forza Motorsport released for Xbox 360; 2012's Forza Horizon and its 2014 sequel were the last two Forza games for the platform, while 2013's Forza Motorsport 5 was released as an Xbox One exclusive.

Gameplay
Forza Motorsport 4 is a racing video game, and the fourth in the Forza Motorsport series. Like Sony's Gran Turismo franchise, Forza games are racing simulations; heavy emphasis is placed on making the cars drive and look as realistic as possible. Races are conducted on closed circuit tracks. 500 cars are featured in the core game experience, ranging from city cars to race cars. Players can utilize Kinect to look into a corner using a new head tracking feature. This allows them to look toward the apex of a corner or at nearby cars. The controller or steering wheel is used to control the car while Kinect is used independently for viewing around the driver. Players can also use Kinect as a game controller. In this setting the game automatically accelerates and decelerates the player's vehicle utilizing a modified version of the feature known as Auto Brake in Forza Motorsport 3. The steering is controlled by placing the players arms out as if controlling an invisible steering wheel. Kinect will allow the player to use voice commands to start races and navigate menus. , this feature allows players to see fine details for the car, such as gauges and internal engine parts. New to the Forza series is a feature known as Autovista. It is designed to allow players to walk around and explore inside cars. This feature allows players to view minute details such as brake pads, transmission, tyres, engine components, and interior details. The player can point at certain features, such as headlights, wheels and the engine for further information about them via audio recording. Only 24 cars in the game support the Autovista feature, as it is primarily for sports cars, classic cars, and dream cars. The graphics used to create these cars are formed using image-based lighting which allowed the developers to create perfect reflections, and would better immerse the car in the environment both when racing on a track or in the garage or Top Gear studio when viewing a car. As in Forza Motorsport 3, there is a career mode for players to complete, which sees players racing at multiple locations around the world. This is known as World Tour Mode in Forza Motorsport 4, previously known as Season Play in Forza Motorsport 3. However, one new feature that appears in Forza Motorsport 4 is the game's ability to adapt the difficulty as the player progresses through the career, and collect a trend of data to see how well they perform. This allows AI drivers to change and upgrade their cars automatically to suit the player's driving abilities. There are several types of races besides the standard format. Forza Motorsport 4 includes the original bumper-to-bumper races, but also has drift, autocross, and multiple-heat races. Unlike in Forza Motorsport 3 where players had no choice over which car they received after leveling up, in Forza Motorsport 4 players are now able to choose one out of several cars as a prize, which are automatically upgraded to the high end of their class. Players have the option to create car clubs and share cars in their garages within that club. Previous games in the series were limited to eight cars on the track, however Forza Motorsport 4 supports 16 player racing online, and two players offline. Forza Motorsport 4 features 26 courses to compete on. These race courses are mix between circuits courses and point-to-point courses. 17 real-world tracks and nine fictional locations are included. Each course features as reverse configuration, and many have multiple other configurations. Three additional real world race tracks and one fictional track have been added to the Forza franchise, Hockenheimring, Indianapolis Motor Speedway, Infineon Raceway and the fictional Bernese Alps. ==Development, marketing and release==
Development, marketing and release
A technology demo for Forza Motorsport 4 was first revealed at Microsoft's E3 2010 press conference. The live demonstration showcased a passing challenge while driving the 2010 Ferrari 458 Italia. Using the Microsoft Kinect sensor the player steered the car to pass opponents. Turn 10 officially partnered with the American Le Mans Series (ALMS) for two years from August 8, 2011. The partnership provides several in-game ALMS themed events to complement the cars and tracks raced in the ALMS present in previous entries in the Forza Motorsport series. Unlike past games in the series, vehicles from the SCCA Pro Racing World Challenge were not present initially in Forza Motorsport 4 aside from a Mopar sponsored Dodge Viper. The Porsche download content pack added one World Challenge Porsche GT3. More known content was leaked during IGN's visit to E3 2011, which revealed that there will be the option to create car clubs and share garages within that club, and that the game will support 16 player online racing. Turn 10 has cited the vehicle's exaggerated four wheel steering system, fictional futuristic technology and excessive height as reasons for its exclusion, stating "One, it's got some technology that's built into Halo that would have been a big investment for us to then build into the game only to support one vehicle. [...] Technically we don't support that because no real world cars in our game do." Sound design to record in-game tire sounds due to its quiet demeanor on the road. Its near-silent electric motor gave the developers a clean sound for recording. Turn 10 identified sound as a cornerstone of the Forza experience, and that accuracy and excitement are key to that. The sound design team for Forza Motorsport 4 set out to make car audio "more visceral" than prior entries in the series. High SPL mics were used on the loudest of cars, notably the Mazda 787B, to reduce distortion. The audio channels were mixed, sliced, and recombined to span rev range. The sounds are then applied to the car physics model, applying DSP and filters based on how the car is driven. The sounds are then mixed with transmission and tire sounds, and finally the distance and environmental model to form the final soundtrack heard by the player. The tire model contains hundreds of sounds for each surface and varies dynamically depending on lateral and vertical load. This detailed tire feedback improved lap times among hardcore Forza drivers within Turn 10. In Autovista mode, engine startups were recorded in 5.1 from the perspective of the driver's head plus mics near the engine and exhaust. 15 songs were provided by Hayes for the user interface and some in-race music. In speaking of the tone of the soundtrack, Hayes stated "The score has an increased cinematic feel as well as incorporating many of the styles (downtempo, electronic, ambient) that made the Forza Motorsport 3 OST a fan favorite." The content provided by the BBC's BAFTA award-winning television show Top Gear, also includes narration from presenter Jeremy Clarkson during the virtual showroom (Autovista) navigation. The game features the Top Gear test track at Dunsfold Aerodrome, near the village of Cranleigh, UK. The first in-game demo in Autovista was revealed at E3 2011. The Top Gear test track in Forza Motorsport 4 also features authentic camera angles during replays. The game features Top Gear "Car Football" (only available online with Xbox Live) and a Top Gear bowling mini game, both set on the official Top Gear test track. The BBC Top Gear studio is part of the Home Space when viewing a car. The studio has the original TV series cars on plinths, such as the destroyed Toyota Hilux and Clarkson's Fiat Coupé police car as seen in Series 11, Episode 1, and all of the original Top Gear logos, Stig posters, and lighting arrangements, that reflect off the paintwork of the car the player is viewing, similar to how they would on the real Top Gear show. A live action commercial was produced and contained a voice over track by Jeremy Clarkson. The commercial is set in a busy city in which a man merely wants to drive fast. As the man speeds through the city streets with police in pursuit Clarkson speaks of lovers of speed as an endangered species. He notes that places for these people to truly enjoy their cars are being taken away, then pitches the video game. The commercial was well received by the media. Jalopnik's Ray Wert called the advert "epic". The driving was performed by professional stunt driver Martin Ivanov. Forza Motorsport 4 was featured in the U.S. version of Top Gear. At the 2010 Spike Video Game Awards professional stunt driver and show co-host Tanner Foust and Rutledge Wood, car expert and co-host were featured in the unveiling of the game. Foust drove a 2010 Dodge Challenger while Wood rode as a passenger. The advertisement showed Foust drifting around the environment and ended with a top-down shot of the pad. On the pavement the word Forza was spelled out in tire marks. Additionally in the final episode of the show's second season Wood and co-host Adam Ferrara challenged Foust to a timed race at Infineon Raceway, otherwise known as Sears Point; Foust drove the Lexus LF-A around the real course while Wood and Ferrara drove the course in Forza Motorsport 4. Limited Collector's Edition Players who bought the Limited Collector's Edition got a polished Steelbook case, with the 2012 BMW M5 as the cover car. They received a V.I.P. car pack, including the Bugatti Veyron Super Sport and Noble M600; a 10-car American Muscle Car Pack, including the Plymouth GTX 426 HEMI and Chevrolet Nova SS, (also available on Xbox Live on launch day); a pre-order exclusive Ship Bonus Car Pack, including the Koenigsegg Agera and Tesla Roadster Sport; a five-car BMW Designer Car Pack featuring five BMWs with unique exterior designs, including a BMW M6 designed by an entrant into an M6 design competition. This pack was available on launch day, along with a free download of the 2012 BMW M5 and a BMW theme for the Xbox 360 dashboard. In addition to this, Collector's Edition owners were given a 96-page volume entitled 'Cars of Forza Motorsport 4 Presented By Top Gear, written by the editors from Top Gear magazine. This volume gives detailed information about many of the exotic cars found within the game, as well as photos (both in game and real life) of them. The description of the cars is exactly the same that Jeremy Clarkson narrates while using the Top Gear section found within the Autovista feature. The Top Gear Car Pack DLC was the first of the monthly packs to not be covered by the Season Pass. Unlike previous Forza titles which included Porsche cars through a sublicense from Electronic Arts, Forza Motorsport 4 did not initially include the Porsche marque. EA's release of Shift 2: Unleashed earlier in 2011 was regarded as an expansion into the simulation-racing genre, and brought the Forza series into more direct competition with EA Games. On March 5, 2012, it was announced there would be a downloadable car pack on May 22 that will feature 30 Porsche cars. The new 2013 SRT Viper GTS was included in Forza Motorsport 4 as free downloadable content on June 22, 2012. As a part of the June DLC pack, a 1940 Ford was added. This pack also includes an MG MGA, a Volkswagen Beetle, a BMW 507, and a Maserati Ghibli. In September 2015, all downloadable content was removed. The download content featured a few unique themes not previously seen in the series. Some cars were carried over into subsequent games. • Novelty Cars: Ford Pinto, AMC Gremlin, AMC Pacer, Chevrolet Corvair Monza, DMC DeLorean • Classic British: *Austin-Healey 3000, *Austin-Healey Sprite, MGA Twin-Cam, MGB GT, Triumph TR3 Music Forza Motorsport 4 features an original score by Lance Hayes, also known as DJ Drunken Master. Like Forza Motorsport 3, the score consists mainly of ambient electronica music, although orchestral elements are incorporated into the music. Alongside the score, Forza Motorsport 4 contains a wide selection of licensed music from various artists. Although the game was released in 2011, the score was not officially released until October 30, 2013, on iTunes. List of Autovista Cars Initially, there were 25 cars that were explorable in the Autovista mode, with 23 of them being drivable in the game. A further 3 cars were added later as DLC content. ==Reception==
Reception
Forza Motorsport 4 received "universal acclaim" like the first three games before it according to the review aggregation website Metacritic. It also won the award for Most Anticipated E3 2011 game from Computer and Video Games. During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Forza Motorsport 4 with "Racing Game of the Year". It ranked first in sales in the United Kingdom during the week of its release. As of April 30, 2012 it ranked 23rd in sales in the UK. Luke Reilly of IGN called the game "this generation's premier racing simulator". He praised the game's Autovista mode, specifically mentioning the attention to detail given to even the smaller parts of the vehicles. He gave high marks for the commentary given by Jeremy Clarkson of the BBC's Top Gear. He called Clarkson's remarks "refreshingly candid". Robinson noted that several cars benefit from the improved handling system, including the Ferrari 250 Testa Rossa. He contrasted the game to Gran Turismo 5 (GT5). He explained that GT5 emitted a "crazy love" from its developers and noted that Forza Motorsport 4 "often failed to embrace the emotion its subjects can inspire." He did note, however, that the game's soundtrack felt out of place, and that he muted it during gameplay. Justin Calvert of GameSpot agreed; he said that Forza Motorsport 4 refines upon its predecessor, "but also feels just a little too familiar". X-Plays Jason D'Aprile also felt that Forza Motorsport 4 an improvement over Forza Motorsport 3, "making it the absolute king of the road." He cited the game's audio and visuals, the number of cars and tracks, the online play and variable skill level all as high points. However, D'Aprile felt that the Kinect implementation was "a gimmick" and expressed disappointment that there was not more content involving Top Gear. 1UP.com Associate Editor Jose Otero called Forza Motorsport 4 "the most accessible racer around." He cited the new World Tour mode as a major improvement over Forza 3 Season Play. He noted that should a car in the player's garage not be tuned correctly for an event the game can suggest the proper upgrades. For seasoned players this feature can be turned off. He felt that features like this, along with the returning Rewind feature which allows players to replay a poor section of their race, cater to all skill levels. The review stated that the improved handling dynamics, focus on the player and the game's community, and strong accessibility made the game a "supercharged package." Digital Spy similarly gave it all five stars and said it was "authentic yet accessible, educating, entertaining, occasionally silly, always spectacular, but most importantly, faster and more thrilling than riding a V12-powered rollercoaster with no restraints." The Daily Telegraph gave it four-and-a-half stars out of five, saying it was "welcoming, slick and meticulously built in order to give its audience what it most desires. Because whether it's the feel of the road, the fury of competition or good old fashioned wish fulfilment, Forza 4 really does have you covered." == References ==
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