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Mother 3

Mother 3 is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother series. The game follows Lucas, a young boy with psychic abilities, and a party of characters as they attempt to prevent a mysterious invading army from corrupting and destroying the world.

Gameplay
Mother 3 is a single-player role-playing video game similar to previous games in the Mother series. The player controls a party of playable characters who explore the game's two-dimensional fictional world, primarily shown from a top-down perspective. While navigating the overworld, the player may converse with non-player characters, obtain items, or encounter enemies. Winning battles against enemies awards experience points to the party, which is required for leveling up. Leveling up a character permanently enhances its individual attributes such as maximum hit points (HP), power points (PP), offense, and defense. Weapons, armor, or accessories can be equipped on a character to increase certain attributes. The player can restore their characters' HP and PP or heal various status ailments by visiting hot springs which are abundant in the game world, and the player can save the game by talking to frogs. Currency is introduced in the later half of the game as Dragon Power (DP), earned by winning battles and used to purchase items. The player can deposit or withdraw DP from frogs. by repeatedly striking to the beat of the background music. Mother 3 retains the turn-based battle system featured in EarthBound. When the player comes into contact with an enemy in the overworld, the game transitions to a battle screen. Battles are viewed from a presumed first-person perspective, showing the enemies against a distorted, animated background. The player can assign each character in their party to perform an action, such as attacking an enemy or using items to restore HP or PP. Some characters can utilize psychic-based abilities referred to as PSI, which includes stronger attacks and healing abilities, but require PP to execute. Like EarthBound, combat uses a "rolling health" system: when one of the player's characters is injured, their HP will gradually "roll" down, similar to an odometer, rather than be immediately decremented. This allows a mortally wounded character to perform actions like attacking or healing themselves if the player acts quickly enough. If a character's HP reaches 0, they will fall unconscious and be unable to perform any actions until they are revived by another character. The player loses a battle if all characters become unconscious; the player will then be given the option to continue play from the nearest save point, but with half the DP on their person. Combat in Mother 3 includes a unique musical combo system not seen in previous Mother games. When one of the player's characters directly attacks an enemy with a weapon, they can repeatedly attack the enemy by pressing the button in time with the beat of the background music, with each enemy possessing a musical theme with different rhythms. Using this system, the player can attack the enemy up to sixteen times in a row. When the correct beat is not apparent, the player can put the enemy to sleep to isolate the beat from the music. == Plot ==
Plot
Mother 3 is set in the fictional Nowhere Islands, an unknown length of time after the events of EarthBound. The game begins with twins Lucas and Claus and their mother Hinawa preparing to return home to Tazmily Village after visiting Hinawa's father, Alec, who lives in the northern reaches of the Islands. Before they can return, Tazmily Village is attacked by a mysterious military force known as the Pigmask Army, who bomb the nearby forest and start a forest fire. Hinawa's husband, Flint, is alerted to the fire and sets out to rescue his family. He finds Lucas and Claus, but discovers that Hinawa was killed defending them from a hostile Drago, a normally peaceful dinosaur-like creature. Later, Claus leaves the village to take revenge on the Drago; Flint attempts to follow him, discovering and defeating the Drago, which has been turned into a cyborg, but fails to find Claus. In response to the Pigmasks' invasion, novice thief Duster is sent by Wess, his father and teacher, to the abandoned Osohe Castle to retrieve the mysterious Egg of Light. While there he meets the spirited young Princess Kumatora, but both he and the Egg are caught in a trap and vanish. At the same time a mysterious peddler known as Yokuba, who works with the Pigmasks, introduces the concept of currency and sells television-like devices known as Happy Boxes to the townspeople, with the unwilling help of a monkey named Salsa whom he abuses. Salsa escapes from Yokuba's control with the help of Kumatora, Lucas, and Wess. Three years later, Tazmily Village has been taken over by the Pigmask Army, who have modernized it with railways, Happy Boxes, and other modern technology. Lucas hears rumours that Duster, who has been missing since leaving for Osohe Castle, is working as a bassist at the nearby Club Titiboo, and sets off with his dog Boney. While travelling there, he learns psychic powers from Ionia, who is a superpowered, benevolent, androgynous creature known as a Magypsy. At the club, he finds Kumatora working as a waitress, as well as Duster, who is suffering from amnesia. They join to recover the Egg and restore Duster's memory, but while attempting to board a flying Pigmask airship, a mysterious Masked Man shakes them off and sends them flying to the ground, separating them. Lucas and Boney land in a haystack back in Tazmily, and learn from the Magypsies that beneath the Islands is a massive, sleeping creature known as the Dark Dragon. The Magypsies' purpose is to guard seven Needles that were placed in the dragon to control its power; whoever pulls most of the Needles will be able to use the dragon's incredible power to completely reshape the world. Because of this, the Masked Man is trying to find and pull the Needles. Lucas and Boney reunite with Duster and Kumatora and race to pull the Needles before the Masked Man, but only manage to pull three, with the Masked Man pulling another three. The seventh and final Needle is located beneath New Pork City, the capital of the Pigmask Army. Lucas and company travel there and meet Leder, another villager, who reveals that the inhabitants of Tazmily Village are the last survivors of a global apocalypse, who travelled to the Nowhere Islands as they were protected by the dragon's power. To prevent a second apocalypse from occurring, the survivors sealed their previous memories in the Egg of Light; Leder was given the role of revealing the truth if the situation called for it. He also reveals that the leader of the Pigmasks is Porky Minch (known as Pokey Minch in Mother 2), who, after the events of Mother 2, travelled in time to the Nowhere Islands and began building an empire there, kidnapping inhabitants from other time periods (including Dr. Andonuts from Mother 2) to populate it, and transforming the local wildlife into twisted new forms (including the Drago that killed Hinawa). Lucas and company set out to confront Porky and pull the last needle. While fighting their way to him, they discover that Yokuba was the Magypsy responsible for protecting the seventh Needle, who betrayed them and started working for the Pigmasks. The heroes finally meet Porky on the 100th floor of New Pork City's Empire Porky Building, where he taunts Lucas and company in a monologue. He sends them deep beneath New Pork City, where he meets them and they battle, but he seals himself inside an "Absolutely Safe Capsule" built by Dr. Andonuts; unbeknownst to him, however, Andonuts has tricked him, as the Absolutely Safe Capsule also renders the outside world safe by permanently sealing Porky within it. Lucas reaches the seventh needle and confronts the Masked Man, who is revealed to be a brainwashed Claus. During the battle between Claus and Lucas, Hinawa's spirit speaks to the boys and begs them not to fight. This eventually causes Claus to remove his mask and commit suicide by casting lightning at Lucas's magic-reflecting Franklin Badge. Lucas pulls the final Needle, awakening the Dragon and destroying the Nowhere Islands. In an epilogue set in pitch darkness, the game's cast reveals that they have survived and wish the player farewell. After the credits, the Mother 3 logo is shown restored to being made completely of wood. == Development ==
Development
add-on, shown here as docked beneath the Nintendo 64. Development of Mother 3 began in 1994 for the Super Famicom with Shigeru Miyamoto and Satoru Iwata as producers. By this point, Mother series creator Shigesato Itoi had worked on the series' earlier games and Itoi Shigesato no Bass Tsuri No. 1 and was experienced at pitching video games, so Miyamoto provided a team willingly. The team mostly consisted of members involved in the development of the previous Mother game, though several people left and the team grew in size. According to Miyamoto, the decision to create Mother 3 was a commercial one due to the success of its predecessor. They forwent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a Hollywood film. Their early specifications exceeded the capabilities and memory limits of Nintendo 64; halfway through development, the team scaled back its large scope and changed the platform to the 64DD, a Nintendo 64 expansion peripheral that was later released only in Japan in 1999. Development eventually shifted back to the Nintendo 64 after the 64DD's commercial failure. and half complete. Following a period of media silence, the announcement of its conversion from 64DD disk to cartridge plus mission expansion disk was taken by IGN as a sign of further delay or cancellation of the 64DD altogether. The game was considered enough of a departure from the series that the development team questioned whether fans would consider it part of the series. This revolving player-character mechanic was first attempted in Mother 2. Itoi compared the way in which the characters realize their psychic powers with menstruation and added that human physiology was "one of his themes". == Release ==
Release
Mother 3 was released in Japan on April 20, 2006, where it became a bestseller. Fan translation Mother 3 did not receive an official release outside Japan. On October 17, 2008, Starmen.net released a fan translation patch that, when applied on a copy of the Mother 3 ROM image, converts all the game's text into English. Reid Young, co-founder of Starmen.net, said that when they realized Nintendo was not going to localize Mother 3, they decided to undertake the task, for themselves and for fans of the game. The translation team consisted of around a dozen individuals, including project lead Clyde "Tomato" Mandelin, a professional Japanese-to-English translator. The project took two years and thousands of work-hours to complete; it was estimated that the theoretical freelance cost of the translation was $30,000. The project included translating, writing, and revising about 1,000 pages of the game script in addition to extensive ROM hacking and testing to ensure that the game properly displays the translated text. The translation included minor deviations from the original, such as localization of place names and puns. The few dramatic changes included renaming some characters and locations. For example, the character "Yokuba", loosely derived from , was renamed "Fassad", derived from the Arabic word fasād (فساد, "corruption"), and incidentally, the French word façade. The ROM hacking entailed assembly-level changes to the game code to support features such as variable width fonts. The team reported that "the highest levels" of Nintendo of America knew about their project, though they did not intervene. The localization team planned to end the project if Nintendo were to make an announcement about the future of the game, or if they were asked to cease development of the translation. They acknowledged that the legality of the localization was unclear since the final translation required use of an emulator or a flash cartridge. The localization patch was downloaded over 100,000 times in the first week following its release. Along with the translation, the team announced the Mother 3 Handbook, an English player's guide for the game that had been in development since June 2008. Wired reported the full-color, 200-page player's guide to be akin to a professional strategy guide, with quality "on par with ... Prima Games and BradyGames". The Verge cited the two-year fan translation of Mother 3 as proof of the fan base's dedication, and Jenni Lada of TechnologyTell called it "undoubtedly one of the best known fan translations in existence", with active retranslations into other languages. == Reception ==
Reception
Mother 3 received critical acclaim. It sold around 200,000 copies in its first week of sales in Japan and despite not having an English localization, critics imported it for reception and gave it mostly positive reviews. It was one of Japan's top 20 bestselling games for the first half of 2006, and received a "Platinum Hall of Fame" score of 35/40 from Japanese reviewer Weekly Famitsu. It ended the year with over 368,000 copies sold, the 36th highest of the year in Japan. Jenni Lada of TechnologyTell called it the "perfect" Game Boy Advance role-playing game. Reviewers praised its story (even though the game was only available in Japanese) and graphics, and lamented its 1990s role-playing game mechanics. Critics also complimented its music. Famitsu reviewers noted the level of detail from the game's direction, accessibility and wit of the story, unconventional art style, and conventional game mechanics. They considered the timed battles to be both useful and difficult. Eurogamer Simon Parkin detailed the 12-year development, the series' legacy as both "one of Japan's most beloved" and the video game cognoscenti's "sacred cow", and the endurance of its fan community. He was impressed by the quality of the fan translation and described Itoi as a "storyteller" who chose the Japanese role-playing game medium to tell his story. Parkin noted how the "excellent" script unfurled from a "straightforward tale" into "breadth and depth of quality that few titles many times its budget achieve" with "affecting scenes" and "unexpected impact". He compared the chapter approach with the method of Dragon Quest IV. Parkin wrote that the script allowed for the somewhat "heavy-handed" juxtaposition of "nature and technology, feudalism and capitalism, individuals and community", and that what he first considers a name customization "trick" becomes useful later in the game. NGC Magazine Mark Green wrote that the game felt like Mother 2.5 in its look and feel, which he did not consider negative, albeit somewhat antiquated. Lada of TechnologyTell said Mother 3 was surprisingly "darker" than its forebears. Eurogamer Parkin wrote that the "childlike" and "unusually Western" graphics were similar to EarthBound in "flat pastel textures devoid of shading" as juxtaposed with background art that "fizzes with life and character". He described the cutscenes' animations as "bespoke", rare for 16-bit role-playing games, and of greater dramatic impact. RPGamer Jordan Jackson wrote that the visuals are typical of the series and fit the game's mood, and the website's Mike Moehnke criticized the inventory limits carried over from the previous game. Green of NGC said the game mechanics were "depressingly basic" against more advanced role-playing games. Eurogamer Parkin felt that the role-playing game elements were less interesting and added that Mother 3 had few standout selling points other than its attention to detail and "only systemic innovation": the rhythm-based battle system. Kotaku Richard Eisenbeis praised the system, and GameSpot Greg Kasavin compared it with that of the Mario & Luigi series. Jackson wrote that the music was "just as catchy as previous games" despite being "almost completely new". Moehnke agreed, calling it "nothing less than stunning". He noted overtones of Wagner and Chuck Berry. Jackson said that the game was somewhat easier than the rest of the series and somewhat shorter, at about 30 hours in length. Both RPGamer reviewers noted that Mother 3 has few penalties for death. Jackson reflected that while the game is humorous and grows in enjoyment, it has some somber moments as well. Eisenbeis of Kotaku cited "the importance of mothers" as a key theme about which the game revolves, which he preferred to the mid-game "slapstick insanity" and final plot twist. Parkin wrote that the game was filled with "memorable moments", including a character who criticizes the player "for not giggling at puns", frogs with progressively silly costumes that save the game, a "reconstructed mecha caribou" battle, a bad haiku, and the "campfire scene", and that while the game's simpleness could have leaned towards "raw stupidity", instead it was "elegant in its simplicity". == Legacy ==
Legacy
Multiple critics wrote that Mother 3 was one of the best role-playing games for the Game Boy Advance. == Notes ==
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