Mother 3 received critical acclaim. It sold around 200,000 copies in its first week of sales in Japan and despite not having an English localization, critics imported it for reception and gave it mostly positive reviews. It was one of Japan's top 20 bestselling games for the first half of 2006, and received a "Platinum Hall of Fame" score of 35/40 from Japanese reviewer
Weekly Famitsu. It ended the year with over 368,000 copies sold, the 36th highest of the year in Japan. Jenni Lada of
TechnologyTell called it the "perfect" Game Boy Advance role-playing game. Reviewers praised its story (even though the game was only available in Japanese) and graphics, and lamented its 1990s role-playing game mechanics. Critics also complimented its music.
Famitsu reviewers noted the level of detail from the game's direction, accessibility and wit of the story, unconventional art style, and conventional game mechanics. They considered the timed battles to be both useful and difficult.
Eurogamer Simon Parkin detailed the 12-year development, the series' legacy as both "one of Japan's most beloved" and the video game cognoscenti's "
sacred cow", and the endurance of its
fan community. He was impressed by the quality of the fan translation and described Itoi as a "storyteller" who chose the Japanese role-playing game medium to tell his story. Parkin noted how the "excellent" script unfurled from a "straightforward tale" into "breadth and depth of quality that few titles many times its budget achieve" with "affecting scenes" and "unexpected impact". He compared the chapter approach with the method of
Dragon Quest IV. Parkin wrote that the script allowed for the somewhat "heavy-handed" juxtaposition of "nature and technology,
feudalism and
capitalism, individuals and community", and that what he first considers a name customization "trick" becomes useful later in the game.
NGC Magazine Mark Green wrote that the game felt like
Mother 2.5 in its look and feel, which he did not consider negative, albeit somewhat antiquated. Lada of
TechnologyTell said
Mother 3 was surprisingly "darker" than its forebears.
Eurogamer Parkin wrote that the "childlike" and "unusually Western" graphics were similar to
EarthBound in "flat pastel textures devoid of shading" as juxtaposed with background art that "fizzes with life and character". He described the cutscenes' animations as "
bespoke", rare for
16-bit role-playing games, and of greater dramatic impact.
RPGamer Jordan Jackson wrote that the visuals are typical of the series and fit the game's mood, and the website's Mike Moehnke criticized the inventory limits carried over from the previous game. Green of
NGC said the game mechanics were "depressingly basic" against more advanced role-playing games.
Eurogamer Parkin felt that the role-playing game elements were less interesting and added that
Mother 3 had few standout selling points other than its attention to detail and "only systemic innovation": the rhythm-based battle system.
Kotaku Richard Eisenbeis praised the system, and
GameSpot Greg Kasavin compared it with that of the
Mario & Luigi series. Jackson wrote that the music was "just as catchy as previous games" despite being "almost completely new". Moehnke agreed, calling it "nothing less than stunning". He noted overtones of
Wagner and
Chuck Berry. Jackson said that the game was somewhat easier than the rest of the series and somewhat shorter, at about 30 hours in length. Both
RPGamer reviewers noted that
Mother 3 has few penalties for death. Jackson reflected that while the game is humorous and grows in enjoyment, it has some somber moments as well. Eisenbeis of
Kotaku cited "the importance of mothers" as a key theme about which the game revolves, which he preferred to the mid-game "slapstick insanity" and final
plot twist. Parkin wrote that the game was filled with "memorable moments", including a character who criticizes the player "for not giggling at puns", frogs with progressively silly costumes that
save the game, a "reconstructed
mecha caribou" battle, a bad haiku, and the "
campfire scene", and that while the game's simpleness could have leaned towards "raw stupidity", instead it was "elegant in its simplicity". == Legacy ==