Enlisted is squad-based, with each player controlling an
infantry squad or a
vehicle's crew. Players control a squad of 3–9 soldiers (represented by a real life
division of their respective military, such as the
1st Infantry Division and the
2nd New Zealand Division) of varying
classes, equipped with class-restricted weapons such as
rifles,
submachine guns,
machine guns,
sniper rifles,
mortars,
anti-tank weapons, or
flamethrowers; alternatively, players may control the crew of a
tank or
plane, at least one of which must always be equipped for use in the menu. Players control one of the soldiers in their squad, and can give orders to or switch between the other AI soldiers in their squad. The player's squads, soldiers, and weaponry can be managed in the main menu, where squads can be equipped and upgraded, soldiers and weapons can be purchased, game modes and factions can be switched, and several other aspects of the game can be customized or controlled. Players battle in large maps based on major
World War II battles on the
Eastern Front,
Western Front,
North African Campaign and the
Pacific Theater in battles such as the
Normandy landings,
Invasion of Normandy, the
Battle of the Bulge, the
Battle of Moscow, the
Battles of Rzhev, the
Battle of Tunisia, the
Battle of Guadalcanal, the
New Georgia campaign, the
Solomon Islands campaign, the
Burma campaign, the
Soviet Invasion of Manchuria, and the
Battle of Berlin. Players are divided into two teams representing the
Allies and the
Axis. There are four nations to choose from: the
United States, the
Soviet Union,
Germany, and
Japan. Each faction has 5 Battle Ratings (BR). Some factions also have smaller factions incorporated under them (the
UK,
Free France,
Australia,
New Zealand and
China, currently under the US tree.
Italy and
Romania currently under the German tree). When matchmaking, the player will be matchmaking with the BR above and below. For example if the player is matchmaking in BR II that person can play with BR I and BR III players. Battle Rating III players however have the potential to either play in low BR matches (BR I and II), or high BR matches (BR IV and V).
Matchmaking options •
Squads – Standard default matchmaking, where players spawn with their full squads. •
Lone Fighters – Modified matchmaking, where players do not spawn with their squads; instead the player selects individual soldiers from their squads to spawn as. If a soldier is killed, they will be unavailable for the rest of the match, and another soldier must be selected; to compensate, spawn numbers are increased. Most of the
HUD is hidden in this mode. Lone Fighters is no longer a standard mode of play but is still available in custom matches. •
Custom - Custom maps & game modes created by the
Enlisted community which include both unique weapons from past events and in some cases brand new weapons
modded in by the community. It can also be used to play privately with your friends. •
Tutorial - levels for basic gameplay, tanks, planes, and engineers are also available, as is a
shooting range containing all of the weapons in the game. •
Practice - Enlisted's practice mode helps players improve their skills and learn game mechanics. While it lacks full multiplayer, it provides a safe space to practice. There's an area for infantry squads with a
trench for trying out extra weapons and targets to shoot at, and a tank shooting range, where you can use
explosion packs or
anti-tank weapons. For planes, your aircraft automatically spawns in the sky, where you can drop bombs or shoot rockets at vehicles and attack barrage balloons or bomber formations.
Game modes •
Conquest – Both teams fight to control three control points (or five if it is on the "Large" version of certain maps) on a map. Each team is represented by a colored bar that depletes as long as the enemy team has two or more points controlled. The match ends when one team's bar fully depletes. •
Invasion – One team attempts to take a series of five control points on a large map, while the other attempts to defend each point. Each point is played sequentially; if the defenders lose a point, they must retreat to the next point. Attackers are restricted to 1000 respawn tickets (including AI soldiers). Additional tickets can be obtained by capturing control points or by shooting down
barrage balloons in certain maps. The match ends when the attackers run out of tickets, the match runs out of time, or the defenders lose all of their control points. •
Assault – One team must defend a series of control points from the other team. However, two points must be captured at a time to progress, and the points can be captured by either team, allowing the defending team to delay the enemy or push back. There are 2 objectives in each sector and 3 sectors total. The attackers gain tickets for each sector taken. Some sectors on a few maps have 1 point. The attacking team lose if all their tickets run out or if they run out of time. The defenders lose if all control points are taken by the attackers. •
Destruction – One team must defend a series of control points from the other team. However, instead of regular control points that must be captured, the attacking team must plant explosives at each point and destroy them. These explosives can be removed by the enemy, so the attackers must defend their explosives once planted. There are 2 objectives in each sector and 3 sectors. The attackers gain tickets for each sector taken. Some sectors on a few maps have 1 objective. The attacking team lose if all their tickets run out or if they run out of time. The defenders lose if all objectives are destroyed by the attackers. •
Confrontation – Both teams fight to control a series of control points. Each point is played sequentially, and the front line shifts with each point captured; however, both teams are on the offensive and can recapture lost points. The match ends when a team runs out of tickets or loses all of their control points. •
Armored Train Escort - This game mode is only accessible in custom matches, and is not playable in regular public matches. One team defends an
armored train, while the other attempts to capture it. The defending team has to stay on the train for it to move, utilizing machine guns and tank turrets mounted onto the train to prevent the attackers from getting on board. The attacking team must stop the train by being the majority on board or by killing all the defenders. For the defenders to win, they must cover 1 km with the train. For the attackers to win, they must kill the defenders enough times to drain all their respawn tickets. At the halfway mark, the defenders gain extra respawn tickets.
Classes Enlisted features 16 different classes, each filling various different roles in order to support their team. •
Anti Tank - Uses an
anti tank rifle, such as the
PTRS-41,
rocket launcher, such as the
Bazooka, and other anti tank weaponry in order to take out armored targets. •
APC Driver - Can drive
armored personnel carriers. However, this is misleading, since most of the non-premium trucks available to drive do not come with armor, like the
GAZ AAA or the
Studebaker. The vehicles also serve as respawn points. •
Assaulter - Uses
submachine guns,
shotguns and
assault rifles like the
PPsh-41 and the
Stg 44 to engage enemies at close range. •
Attack Pilot - Pilots
light bombers and ground
attack aircraft. •
Engineers - Can build spawn points, ammo boxes,
machine gun positions, defensive fortifications,
anti tank guns, and
anti aircraft guns. •
Fighter Pilot - Pilots
fighter planes,
seaplanes and
interceptors. •
Flame trooper - Operates
flamethrowers like the
ROKS-3 and the
Flammenwerfer 41 to engage the enemy at close range and clear out buildings. •
Guerilla - Carries extra
TNT charges into battle. Can also go beyond normal battlefield area further into enemy territory. Aside from this, they are normal assaulters. •
Machine Gunner - Uses
machine guns like the
Vickers-Berthier and the
MG 42 to engage enemies. •
Medic - Can drop a medical box and can heal teammates and squadmates. Aside from this, also a regular assaulter. •
Mortarman - Soldier that uses
mortars to bombard the enemy from afar. •
Paratrooper - Drops out of an aircraft and lands at a zone that the player has selected. At the landing zone, paratroopers can pick up additional weapons from a supply box which vary depending on battle rating. This class is entirely premium. •
Radio Operator - Uses a radio to call in
artillery, bombing runs, and
rocket artillery. •
Rider - Drives a
motorcycle to quickly reach objectives. The motorcycle carries supplies and also have a sidecar with a machine gun. •
Rifleman - Soldier that uses
bolt-action and
semi automatic rifles like the
Kar98k,
Mosin-Nagant, and
M1 Garand among many others to engage enemies at mid to long range. It is also the default class. •
Sniper - Uses
scoped rifles to engage enemies at a distance. •
Tanker - Can drive
tanks in order to support infantry. •
Saboteur - Uses a disguise to disguise themselves as enemy soldiers to go behind enemy lines. == Development ==