Fallout: Brotherhood of Steel was announced in March 2003, and was initially scheduled for a
fourth quarter release. Its release date was postponed when Interplay terminated its contract with distributor
Vivendi Universal Games, due to a legal dispute between the two companies regarding payments for the game
Lionheart: Legacy of the Crusader. and in Europe on April 2, 2004. According to Pasetto,
Fallout: Brotherhood of Steel sold poorly. Fans similarly deride the game, and sometimes refer to it not by the acronym
Fallout: BOS, but as
Fallout: POS. Handley wrote, "The developers definitely didn't just phone it in. While
Fallout: Brotherhood of Steel isn't a great game, it's not just a quick write-off. You can tell the team behind it at least cared to some extent about the quality of the final product." In October 2004
Bethesda Softworks purchased the rights to develop
Fallout 3 from Interplay for $1,175,000 minimum guaranteed
advance against royalties.
Fallout 3 was released in 2008, and revitalized interest in the series. It was well received by critics, and sold more than 5 million copies in its first year. In a pre-release interview, producer Ashley Cheng noted his disdain for
Fallout: Brotherhood of Steel, and stated that Bethesda sought to avoid any resemblance to the game while working on
Fallout 3. Executive producer
Todd Howard further added, "For our purposes, neither
Fallout Tactics nor
Fallout: Brotherhood of Steel happened." ==Canceled sequel==