Field Fastpitch softball is played between two teams on a large field, with nine players (in 10u and above; 8u and below are usually played with ten players on a field at once) from one team on the field at a time. Slow-pitch softball is played with ten fielders but can be played with nine if needed. The softball field is usually composed of a dirt or brick dust
infield that contains the shape and running areas of a diamond and a grass
outfield. However, the field can consist of other solid and dry surfaces such as artificial turf or asphalt. There are four
bases on the infield:
First base,
second base,
third base, and
home plate. The bases are arranged in a square and are typically apart. Near the center of this square is the
pitcher's circle, and within the circle is the "rubber" or "plate", a flat, flush-mounted, rectangular rubber plate in width and in length. The rubber distance from the plate in fastpitch can be as short as for 10u players up to for ages 14 and older. In slow pitch softball, the rubber distance can be depending on age level and the league one is playing in.
Game structure The object of the game is to score more
runs (points) than the other team by
batting (hitting) a ball into play and running around the bases, touching each one in succession. The ball is a sphere of light material, covered with leather or synthetic material. It is (or, rarely, ) in circumference depending on age group. The game is typically officiated by two or more neutral
umpires, but in some instances there will only be one. Players and umpires are generally free to ask for a brief stoppage at any time when the ball is not in play (called a time out), or immediately following a play once its outcome is clear. The game is played in usually seven
innings. Each inning is divided into a
top half, in which the away team bats and tries to score runs, while the home team occupies the field and tries to record three
outs; then a
bottom half, when the teams' roles are reversed. Some leagues play with a reduced number of innings or with a time limit, rather than the traditional seven innings. When a team is hitting they are on the offensive side, and when a team is in the field they are on the defensive side.
Batting and Pitching Before the game begins, each coach must create the order players will bat in, and what positions they will play. This list is often called a "line-up", and can be changed throughout the game with a substitution. However, players must not switch positions or
batting order without the coach making the umpire aware. To start play, the first
batter for the 'away' team is sent to
home plate. The defense's
pitcher stands atop the rubber and
pitches the ball towards home plate using an underhand motion. In fast pitch, the pitcher is allowed to take one step back prior to releasing the ball during the forward movement. The batter attempts to hit the pitched ball with a
bat, a long, round, smooth stick made of
metal or
composite. The pitcher will use all types of pitches when on the mound to try and strike out the batter (fastball, changeup, riseball, dropball, curveball and screwball). There are a few ways to get a batter out, the first being the pitcher throws three
strikes against a batter. A strike is recorded any time a batter swings and misses a pitch, when a batter hits a
foul ball (out of play), or when the batter does not swing at a
pitch that crosses home plate within an area known as the
strike zone. In fast pitch, to be within the strike zone, the pitch must cross over home plate, and as it crosses it must be above the knees and slightly below the shoulders (roughly the armpit or the shirt logo). The strike zone therefore varies from batter to batter, and is often up to the umpire's discretion. In slow pitch, the ball must land on a carpet or marked area behind the plate, therefore standardizing the strike zone. A pitch outside the strike zone is a
ball. If the batter reaches four balls, the batter is awarded the first base in what is known as a
walk. The umpire behind home plate is the sole arbiter of balls and strikes. A foul ball may or may not result in a strikeout dependent upon what association and local league rules. However,
bunting a foul ball when the batter has two strikes and does result in a strikeout. In some associations and leagues, bunting is not allowed and results in an out. Also, if a player has two strikes, swinging and partially hitting the ball can result in an out if the catcher manages to catch the tipped ball.
Ball in play The batter attempts to swing the bat and hit the ball
fair (into the field of play). After a successful hit the batter becomes a
base runner (or runner) and must run to first base. When base running, runners must attempt to advance if there are no open bases behind them; for example, a runner on first base must run to second base if the batter puts the ball in play. If there is an open base behind them, they may advance at their own risk. There are many ways that defense can make an out, the most common being; they can tag the runner with the ball, make a
force out, or catch the ball in the air. To make the play, the fielder must
field the ball and may throw the ball freely between players, so one player can field the ball while another moves to a position to put out the runner. When the defense is
tagging the runner, they must either physically touch a runner with the ball, or the touch a runner with the ball firmly in the glove. The defense can also touch bases while in possession of the ball to get a runner out, also known as a force out. To be able to make this play, the runner must be running either to first base, or has another runner on the base behind them. For example, a runner on first would have to run to second if the ball was put into play. During force outs, a runner is said to be
thrown out when the play involves two or more defensive players. In such a situation, the defense can throw to the base that the lead runner is attempting to take (a
force out), and the defense can then also throw to the previous base. This can result in a multiple-out play: a
double play is two outs, while a
triple play, a very rare occurrence, is three outs. Runners with an open base behind them are not forced to advance and do so at their own risk; the defense must tag such runners directly to put them out rather than tagging the base. The last way to get a hitter out is a ball hit in the air and caught before hitting the ground, in fair or foul territory. A fly ball is a ball hit high and deep, a
pop fly is a ball hit high but short, and a
line drive is a ball hit horizontally (resembles a line). After the catch, runners must return to their original bases; if the defense throws the ball to that base before the runner returns, the runner is out as well, resulting in a double play. A runner who remains on the base until the ball is touched, or returns to the base (
tags up) after the catch, may try to advance to the next base, at the risk of being tagged out between bases. As in baseball, the
infield fly rule applies in some game situations to prevent the defense from recording multiple force outs by deliberately dropping an easy catch. Offensive strategy is mostly from the order of the line-up, and to simply hit the ball skillfully to let the batter reach base and advance other runners around the bases to score runs. The count of balls and strikes indicates how aggressive the batter should be. Additionally, more advanced levels of the sport will attempt to
place the ball (hit the ball to a certain area on the field) based on where runners are. The offense may try to
sacrifice, with the batter deliberately making an out in order to advance runners. Defensive strategy is more complex, as particular situations (number of outs and positions of base-runners) and particular batters call for different positioning of fielders and different tactical decisions. The defense may decide to allow a run if it can achieve one or multiple outs. ==Playing field==