Crimson Butterfly debuted as the tenth best-selling during its release week in Japan, going on to sell over 64,400 units by the end of 2003. The Xbox version, despite critical acclaim, failed to break into the top-selling games in the UK. The PSN re-release was the best-selling title in the North American Classics category during October 2013.
Crimson Butterfly met with positive reviews from video game journalists.
Review aggregation website
Metacritic gave the PS2 version a score of 81 out of 100 based on 40 reviews, while the Xbox version received a score of 84 out of 100 based on 37 reviews. The game was a nominee for
GameSpots 2004 "Best Adventure Game" award, and the Xbox port was nominated at the 2004 National Academy of Video Game Trade Reviewers Awards in the "Direction, Cinema" category. Multiple reviewers noted that it was a good version of, but did not evolve, survival horror of the time. Japanese gaming magazine
Famitsu described the game as "first-class horror entertainment", although the reviewers differed on how scary the game was compared to its predecessor.
Eurogamer Kristan Reed lauded the atmosphere and design as the best survival horror experience in her memory, although she admitted there was little innovation in the gameplay or mechanics new to the genre. Bethany Massimilla of
GameSpot praised the narrative and gameplay as appealing to series and genre fans, with her only real complaint being a lack of difficulty.
Game Informer Lisa Mason lauded the scares, narrative, and essential gameplay, but found camera upgrades cumbersome. In a second opinion, Andrew Reiner felt there "[wasn't] much to the gameplay", but its scares and the chemistry between Mio and Mayu kept him playing. Steve Steinberg of
GameSpy faulted the controls and a lack of cooperative gameplay, but otherwise praised
Crimson Butterfly as an improvement over its predecessor.
IGN Jeremy Dunham, while admitting there was little truly innovative, described
Crimson Butterfly as the realization of the original game's ambitions and a strong entry alongside other genre titles that year. Justin Speer, writing for
XPlay, described the atmosphere as "absolutely chilling" and praised the combat despite finding the variety of scares lacking during later parts of the game. Reviewing the Xbox port, Mason lauded the port's gameplay additions, visual upgrade and additional ending, finding the port superior to the original. In a second opinion, Matt Miller felt slow combat and repetitive puzzles undermined what he otherwise felt was "perfect" story and atmosphere. Massmilla summed up the Xbox version as "an absolutely great update to what was already a wonderfully spooky game", while
Eurogamer Rob Fahey noted that
Crimson Butterfly hooked him in and kept him playing far more than
Resident Evil 4. Russ Fischer of
GameSpy continued to fault the lack of co-op play and its short length, but otherwise praised the additions and refinements to the gameplay and sound design. Hilary Goldstein of
IGN positively noted the updated graphics and sound, but felt the gameplay and character movement was too slow.
Computer and Video Games criticized the game's pacing and aging mechanics, but praised the atmosphere and solid gameplay premise. ==Legacy==