MarketControl (video game)
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Control (video game)

Control is a 2019 action-adventure game developed by Remedy Entertainment. It follows Jesse Faden, the new Director of the Federal Bureau of Control (FBC), a secret U.S. government agency that investigates and contains phenomena that violate the normal laws of reality. As Jesse, the player explores the Oldest House–the FBC's headquarters–and uses paranormal abilities and a shapeshifting gun known as the "Service Weapon" to combat the Hiss, a hostile, otherworldly entity that has invaded and corrupted the FBC. Players unlock new powers by locating Objects of Power, mundane objects imbued with energies from another dimension. The Oldest House has four sectors that can be explored at a nonlinear pace, and players are free to complete side quests and explore hidden areas.

Gameplay
. She is also armed with a "Service Weapon", a shapeshifting gun. Control is an action-adventure video game that is played from a third-person perspective. The player assumes control of Jesse Faden, who is searching for her missing brother, as she arrives at the Oldest House, a featureless Brutalist skyscraper in New York City that houses the headquarters of the fictional Federal Bureau of Control (FBC). Most enemies in Control are human FBC agents who are possessed by the Hiss, an otherworldly force that is attempting to cross through a dimensional barrier into this reality. Enemies range from firearm-carrying humans to heavily mutated variants with superpowers. Each form has unique gameplay properties, ranging from a close-range, shotgun-like blast to a long-range, sniper-like form. Players can equip and swap between two weapon forms at any given time. Jesse also interacts with Objects of Power to gain psychokinetic abilities. These abilities include "Launch", which allows her to telekinetically hurl objects from the environment as projectiles at enemies; "Evade", a quick dash to avoid attacks; "Shield", which pulls rubble from the ground to block incoming attacks; "Seize", used to briefly turn enemies into allies; and "Levitate", which enables Jesse to fly. Outside of combat and transportation, the powers are essential for solving environmental puzzles. Three of the five base powers are optional, and may only be obtained through exploration or completion of side quests. The use of the Service Weapon and Jesse's psychokinetic powers is governed by two cooldown systems, allowing players to alternate between these combat options. The game lacks a traditional cover system; players must remain mobile because defeated enemies drop health that is necessary for Jesse's survival. The Oldest House has an interior far larger than its exterior; the building is an enormous, constantly shifting supernatural realm that defies the laws of physics. Control is built in the Metroidvania format; the Oldest House has four sectors that can be explored at a nonlinear pace. Reaching a Control Point will heal Jesse without resetting the level. As players progress, Jesse's security-clearance level will increase and players will gain new skills, allowing them to access previously locked rooms or reach hidden areas. There are also "Board Countermeasures" quests, which are challenge activities that task players with eliminating Hiss under certain conditions, and timed challenges named "Bureau Alerts". The Oldest House is filled with hidden documents, audio recordings, full-motion video (FMV) and television shows that provide context about the game's world and its backstory. An artificial intelligence (AI) system known as the Encounter Director controls interactions with enemies based on the player's level and their location in the Oldest House. Players can further strengthen the Service Weapon and Jesse's attributes by equipping mods, with a maximum of three Weapon and three Personal mods allowed at once. Players can also craft their own mods through the Astral Construct system using materials and Source Energy, the latter of which is collected through killing the Hiss or decommissioning unwanted mods. Mods are divided into levels of rarity; more-rare mods offer greater power but require more resources to produce. Source Energy is essential for upgrading the forms of the Service Weapons. Completion of quests rewards players with Ability Points, which can be spent to upgrade Jesse's psychokinetic powers, increasing its damage, adjust its properties, and widen its use. They can also increase Jesse's maximum health, Energy, which dictates how frequently she can use her powers, and the strength of her melee attacks. Spending sufficient Ability Points grants players additional Milestone Rewards, which typically unlock additional mod slots for further customization. ==Synopsis==
Synopsis
Setting Control revolves around the Federal Bureau of Control (FBC), a clandestine U.S. government agency that investigates supernatural Altered World Events (AWEs). These AWEs affect the human collective unconscious and have "paranatural" effects, including the creation of Objects of Power, archetypal items that grant special abilities to their wielders. Objects of Power are connected to the Board, a black, pyramid-shaped entity that exists within the Astral Plane, an alternate dimension. The individual chosen by the Board to wield the Service Weapon, an Object of Power, is considered by default to be the director of the FBC. Control takes place within the Oldest House, a Brutalist skyscraper in New York City that houses the headquarters of the FBC. The Oldest House is a Place of Power with several paranatural characteristics: it resists being noticed by anyone other than FBC members and individuals with an innate sensitivity to the paranatural, its interior is larger than its exterior, and its internal architecture is prone to shifting and rearranging in unpredictable ways. The FBC can stabilize portions of the Oldest House for its use by harnessing nexuses of resonance called Control Points. The protagonist of Control is Jesse Faden (Courtney Hope), who the Board has chosen as the director of the FBC to replace the recently deceased Zachariah Trench (James McCaffrey). Seventeen years prior, Jesse and her younger brother Dylan (Sean Durrie) were involved in an Altered World Event in their hometown of Ordinary, Maine. After discovering an Object of Power in the form of a slide projector, the two children accidentally unleashed paranatural forces that caused Ordinary's adult population to vanish. Jesse and Dylan were rescued by Polaris, a mysterious telepathic entity. Shortly thereafter, the FBC arrived in Ordinary, capturing Dylan and the slide projector, while Jesse fled. In the present day, Jesse arrives at the Oldest House seeking her brother. Other notable characters in Control include missing Head of Research Casper Darling (Matthew Porretta), research specialist Emily Pope (Antonia Bernath), security chief Simon Arish (Ronan Summers), Head of Operations Helen Marshall (Jade Anouka), Panopticon supervisor Frederick Langston (Derek Hagen), and a mysterious Finnish janitor named Ahti (Martti Suosalo). Plot In October 2019, Jesse Faden arrives at the Oldest House, after receiving a telepathic message from Polaris, seeking her kidnapped brother Dylan. Inside the building, Jesse discovers the body of Zachariah Trench and Polaris instructs her to pick up his fallen Service Weapon. The weapon translocates Jesse to the Astral Plane, where the Board appoints her the new director of the FBC, replacing Trench. Exiting Trench's office, Jesse is attacked by FBC agents possessed by an entity she dubs "the Hiss". Jesse learns the Oldest House is under emergency lockdown following the Hiss's spread, and that the Hiss has possessed everyone in the building except those wearing Hedron Resonance Amplifiers (HRAs), devices built by missing Bureau scientist Dr. Casper Darling. Jesse agrees to aid the surviving agents reclaim the building and contain the Hiss in exchange for Dylan's whereabouts. Using an Object of Power known as the Hotline, Jesse communicates with the deceased Trench and learns his former management team knows the secrets of the Bureau. After lifting the building's lockdown in the Maintenance Sector, Jesse enters the Research Sector in search of Helen Marshall, one of Trench's management team, whom she helps secure the production of more HRAs. Marshall reveals Dylan, known to the Bureau as Prime Candidate 6 (P6), was being groomed to succeed Trench as the Bureau's director due to his immense supernatural abilities. After killing several Bureau agents, however, Dylan was deemed too dangerous and locked in the Containment Sector. Jesse rushes to the sector to find Dylan, only to learn he has escaped and surrendered to the Bureau in the Executive Sector. Dylan reveals to Jesse he has embraced the Hiss, and that the Hiss infiltrated the Oldest House through the slide projector, an Object of Power the Bureau recovered from Ordinary. Ahti, a paranatural entity who manifests as a janitor, gives Jesse a cassette player that enables her to navigate an elaborate maze protecting the slide projector's chamber in the Research Sector. She finds the slide projector missing, but learns Trench and Darling used the projector to enter an alternate dimension known as Slidescape-36, where they discovered an entity they dubbed Hedron. Jesse finds Hedron and discovers it is Polaris, but moments later, the Hiss attacks and destroys Hedron. Jesse's mind is invaded by the Hiss, but she rediscovers Polaris within herself, allowing her to repel the Hiss and save the Bureau. In the process, Jesse learns Trench was the first individual to be possessed by the Hiss during the expeditions to Slidescape-36, and was responsible for releasing the Hiss into the Oldest House. Jesse finds the slide projector in the Executive Sector, where Dylan and the Hiss are attempting to enter the Astral Plane through a portal and overtake the Board. She deactivates the slide projector and seemingly cleanses the Hiss from Dylan, closing the portal but leaving Dylan in a coma. In the aftermath, the Oldest House remains infested by the Hiss and under lockdown to prevent its escape, but Jesse has come to terms with her new role as director and decides to find a solution with the FBC's surviving personnel. The Foundation The Board summons Jesse to the Foundation, a cavernous area at the center of the Oldest House that houses the Nail, an object that connects the Oldest House to the Astral Plane. Jesse finds the Nail has been seriously damaged, causing the Astral Plane to leak into the Oldest House with potentially catastrophic consequences. As Jesse attempts to restore the Nail, she seeks the whereabouts of Helen Marshall, who entered the Foundation during the Hiss invasion and has gone missing. Meanwhile, Jesse discovers logs left behind by Theodore Ash, Jr., the former Head of Research who in 1964 was part of the first expeditions to the Oldest House. Ash reveals Broderick Northmoor, the director who preceded Trench, fell under the Board's influence during the expedition and was responsible for radically changing the Bureau in order to serve the Board's interests. As Jesse continues to restore the Nail, she encounters Former, an extradimensional entity that grants Jesse a new ability, enraging the Board. Former claims to have once been a member of the Board who was blamed for an unknown transgression then exiled. Torn between the two entities, Jesse is eventually able to restore the Nail, but tremors occur between the Oldest House and the Astral Plane, threatening to destroy both dimensions. Jesse reaches the base of the Nail, where she finds Marshall possessed by the Hiss. With Former's aid, Jesse kills Marshall and cleanses the Nail. Jesse learns Marshall had damaged the Nail as a preventative measure against both the Hiss and the Board. Marshall's HRA was destroyed soon after, an act Marshall believed retaliation by the Board, allowing her to be possessed by the Hiss. With the crisis averted but having lost faith in the Board, Jesse vows to lead the Bureau her own way. AWE AWE is a crossover between Control and Remedy Entertainment's previous game Alan Wake, which takes place in Bright Falls, Washington, United States. In that game, writer Alan Wake is coerced and trapped by a Dark Presence that inhabits the town's Cauldron Lake, a dimension that able to turn works of art into reality. Following the events of Alan Wake (as described in Control), FBC agents confronted and arrested Emil Hartman, a psychologist who attempted to investigate and exploit this power, and confiscate his research on the lake. In a final act of desperation, Hartman dove into Cauldron Lake and was possessed by the Dark Presence. Hartman was subsequently captured and taken to the Oldest House by the Bureau, who attempted to contain him in the Investigations Sector. After Hartman breached containment, the Bureau was forced to abandon and seal off almost all of the sector. During the Hiss invasion, the Hiss mixed with the Dark Presence in Hartman, twisting him into a monstrous entity that haunts the sector. An apparition of Alan Wake, who is otherwise considered missing, summons Jesse to the Investigations Sector. She encounters Hartman, and Frederick Langston warns her Hartman cannot be allowed to escape the sector. Jesse attempts to traverse the Investigations Sector and destroy Hartman, and receives visions of Alan, revealing he was responsible for writing Hartman's escape into existence using Cauldron Lake's power to influence reality using works of art. Alan also implies his writing helped cause the Hiss invasion to create a "crisis" for his "hero", Jesse, as part of his attempt to escape from Cauldron Lake. Jesse reaches the Bright Falls AWE area of the Investigations Sector and destroys Hartman. Langston informs Jesse of a newly detected AWE in Bright Falls, the date of which is several years in the future. ==Development==
Development
. Here, the bottom image, with ray-tracing enabled, shows reflections of light and other surfaces in the marble floor, compared to the more traditionally rendered version shown on top. Control was developed by Finnish studio Remedy Entertainment as its first major release since its 2017 initial public offering (IPO) and separation from Microsoft as a publishing partner. Control was developed using more efficient development strategies to reduce costs and development time. The game was completed within three years with a €30 million budget, a lower cost than that for a typical triple-A game. Control was directed by Mikael Kasurinen, who worked on Alan Wake as lead gameplay designer and Quantum Break as lead director; and Sam Lake was the writer and creative director. Lake created the game's story and characters during the pre-production stage, and narrative lead Anna Megill developed its content. Control was developed using Remedy's proprietary Northlight Engine, which was first used on its previous game, Quantum Break. Control was one of the first major games to be released after the introduction of graphics cards that support real-time ray-tracing through DirectX Raytracing, and was the first major game with a nearly full implementation of all available Nvidia RTX features and support for Nvidia's DLSS for resolution upscaling on supported graphics cards. Gameplay Gameplay was one of Remedy's development priorities for Control. Whereas earlier Remedy games explore supernatural themes, Control is the first game in which the protagonist wields supernatural powers. The powers were designed to be easily recognizable and grounded in reality; the developers avoided adding magical abilities that would feel outlandish in the game's setting. The telekinetic powers were designed to feel intuitive: players do not need to manually target the environment to pick up objects, and grabbed objects can be hurled to deliver devastating damage. To achieve this, Remedy replaced the Havok physics in Northlight with PhysX. The abilities and the Service Weapon are designed to complement each other in combat. One resource slowly recharges while the other is in use, encouraging players to strategically switch between them. The Service Weapon was designed as a highly capable tool for dispatching enemies. The artificial intelligence (AI) of the enemies in the game was designed to be aggressive, forcing players to use all of the skills in their toolset. The developers wanted to give players more options in combat and introduced enemy variants that force players to instantly change strategy because different enemies have different vulnerabilities. It was a response to Quantum Break, a linear action game that took five years to develop but only took players about eight hours to complete. These design meant Control became less curated; as a result, the developers adopted a minimalist head-up display and removed waypoints. The mission logs only inform players about locations of interest, and players must find their way there. This approach avoided funneling players toward a particular direction and lets players immerse themselves in the game's world, encouraging exploration. Early versions of the game included cooperative multiplayer, which was eventually cut from the game. The clean, utilitarian design of the Oldest House provides juxtaposition against the Hiss, a supernatural, otherworldly being that reconfigures the building's architecture to suit its needs. Among the Oldest House's real-world influences is 33 Thomas Street, formerly known as the AT&T Long Lines Building, a windowless building in the center of New York City. Macdonald used this building as a modern example of brutalism and created the Oldest House as a "bizarre, brutalist monolith" to house the FBC. The design team also took inspiration from films, such as those of Stanley Kubrick, particularly A Clockwork Orange, as well as films featuring oppressive government agencies such as The Shape of Water. The developers fixed the story in the genre of the new weird, a modern variant of weird fiction, with stories that combine science fiction and fantasy, often involving a bureaucratic government agency. In Control, the developers reversed the role to place the bureaucracy at the center of the story; the game's narrative designer Brooke Maggs said an oppressive bureaucracy in a corporate office environment contributes to an unnerving experience. Kasurinen said the Hiss was also inspired by the genre; he described them as a disease trying to invade a human body, and that it will slowly try to corrupt and take over its host. According to Kasurinen, one of the game's core themes is the "conflict of collision of strange and mundane". Control is filled with familiar, commonplace objects that seem innocuous until players discover their altered, often horrifying or incomprehensible, nature through paranatural phenomena. Narrative design served as Controls creative director who developed its original story. Mikael Kasurinen envisioned a Remedy game that broke from tradition, one that emphasizes world-building rather than being character-driven. The developers first created a vision for the game's world, rather than building its world around a screenplay. Whereas the main story focuses on Jesse's personal arc, the side stories focus on the game's world and its inhabitants. The development team used environmental storytelling to spark players' interest in optional content, rewarding curiosity and exploration with additional narrative and new playable powers. Jeremiah Trench was the first character created for Control; according to Lake, Trench represented the FBC and its questionable morals, and he was "a man of action" and "a cynic" who had "suffered a great tragedy". The development team designed Jesse as an FBC outsider with insider connections. This concept forms the basis of a key plot point concerning the FBC's involvement in a tragedy during Jesse's childhood. As with Max Payne, self-narration forms a part of the Control narrative, allowing players to know more about Jesse's true feelings about the world and characters around her. Lake said he had been yearning to add his native Finland to one of their games. Finnish actor Martti Suosalo voices the janitor Ahti, one of the game's supporting characters. The game's music score includes a Finnish tango Lake wrote, Petri Alanko composed, and Suosalo sang. The game also includes a voice cameo by Hideo Kojima and his English translator Aki Saito in a side mission. Remedy used fewer live-action elements in Control than in Quantum Break; most of the live-action footage in Control is of Casper Darling explaining parts of the Oldest House and Objects of Power within it. According to Lake, these videos were designed to be "slightly crude, clumsy, amateurish by design", and "slightly awkward and clumsy" because they were intended for internal training of FBC agents. Control also includes short episodes of a fictional show called "The Threshold Kids", a puppet-based show seemingly aimed at children who may reside in the Oldest House. The core game includes Easter eggs referring to Alan Wake, which shares paranormal themes with Control; one such Easter egg discusses the aftermath of Alan Wake as part of the FBC's case files, which reveals events that occurred in Bright Falls, the primary location of Alan Wake, to have been an AWE. A secret area includes a vision of Alan Wake. A backmasked track in the credits sequence of Alan Wake: American Nightmare alludes to a past event in the town of Ordinary. Sam Lake later confirmed the existence of a shared universe between Alan Wake and Control that is known as the Remedy Connected Universe. This was cemented with the release of the AWE expansion, directly bringing characters and events of Alan Wake into Control. Music The game's soundtracks were composed by Petri Alanko and Martin Stig Andersen. Alanko worked on the main themes and cutscenes in Control, while Andersen worked on the themes of exploration and combat. Alanko regularly joined Remedy's meetings to stay informed about the game's story to better understand the emotional materials he had to work with. To create the haunting sound of the Hiss, Alanko used a microphone that can record electromagnetic radiation to record sounds of heavy wood being dragged across a floor. He also burnt a piano and destroyed electronic equipment to record its sound. These sounds were then processed to hearing range, generating cacophonous droning sounds. The Hiss's main, six-note leitmotif was created very early in the game's development; Alanko used old choral recordings and processed the voices to strip away their normal pitch, creating a discordant sound to connote the otherworldly nature of the Hiss. Poets of the Fall, an alternative rock group that are close friends of Remedy, provided songs, including "Take Control"; these songs are stated in-game to be by the fictional band "The Old Gods of Asgard", an allusion to Alan Wake. Remedy used "Take Control" as part of the "Ashtray Maze", a section in which Jesse fights her way through an ever-changing set of rooms. Remedy worked with Poets of the Fall so they could dynamically incorporate the song as the player progresses through sections of the maze. Music from Poets of the Fall's album, including the track "My Dark Disquiet", is also featured in the game. ==Release==
Release
In May 2017, Remedy announced it had partnered with 505 Games to publish Control, then codenamed "P7". 505 provided marketing and publishing support, and €7.75 million to assist the development, while Remedy retained the intellectual property rights to Control. In a press release, Remedy said Control would have complex gameplay mechanics and that it would be a "longer term experience" than its previous games. P7 was being worked on by Remedy alongside two other projects. Control was officially revealed at Sony Interactive Entertainment's E3 2018 press conference. Control was released for PlayStation 4, Microsoft Windows, and Xbox One on 27 August 2019. Epic Games had secured a year-long exclusivity deal for Control on the Epic Games Store with Digital Bros, the parent of 505 Games, for (). The game was bundled for free for purchasers of Nvidia's GeForce RTX 20 series graphics processing units (GPUs) from July to August 2019. In January 2021, The Art and Making of Control, a companion book about the development of Control, was published by Future Press. Remedy supported Control with post-launch content, including two expansions that were set after the main game; in these, Jesse takes on her role as the FBC Director. The second expansion, "AWE", was released on 27 August 2020. This expansion explores the events of Alan Wake, establishing a shared universe. It also introduces a new Service Weapon form known as "Surge" that functions similarly to a grenade launcher, allowing Jesse to launch explosives at enemies and manually detonate them. Smaller, non-narrative content has also been released. "Expeditions", which presents standalone missions of various difficulty with power-up items for their character, was released as a free update on 12 December 2019. There are three difficulty tiers, the most-difficult tiers provide better rewards, and each run lasts for up to 25 minutes. A free update that was released alongside "AWE" increased the number of control points or hard checkpoints where saving is possible, adding control points before boss fights, as well as several "soft" checkpoints where players can restart without having to return to a control point should Jesse die. A new "assist mode" was added to allow the player to have more control over customizing the difficulty; Remedy intended this update to make game completion possible for novice players. On 27 August 2020, the first anniversary of its release, Control: Ultimate Edition was released via Steam, including the base game, the "Foundation" and "AWE" expansions, and additional free updates. The releases of the PlayStation 5 and Xbox Series X/S versions and updates were delayed from their original release date of late 2020 to improve the product's quality. Players who owned the Ultimate Edition on PlayStation 4 or Xbox One were able to update their version on the newer consoles for no cost. 505 Games stated while they searched for a free upgrade path that would work for all users, there was "some form of blocker and those blockers meant that at least one group of players ended up being left out of the upgrade for various reasons". Digital versions were released on 2 February 2021, and retail copies on 2 March 2021. Cloud gaming-based versions were released for Amazon Luna and Nintendo Switch on 20 October and 28 October 2020, respectively. It was the first cloud-based game released on the Switch outside of Japan. Control was released on Google Stadia in July 2021. A version for macOS was released on 26 March 2025. It was released for iOS and iPadOS on 22 April 2026. A version for visionOS is still expected. ==Reception==
Reception
Critical reception According to review aggregator website Metacritic, Control received "generally favorable" reviews from critics for most platforms, except for the Nintendo Switch version, which received "mixed or average" reviews. Ben Reeves from Game Informer described Control setting as "bizarrely fascinating" and an "eerie, dreamlike experience" players will remember even after finishing the game. The gameplay received generally positive reviews. Reeves said Jesse's psychic power, in particular her Launch ability, is central to the game's combat, adding their controls are intuitive but that other psychic powers are underwhelming in comparison. James Davenport from PC Gamer noted Control has the strongest gunplay in a Remedy game to date, and liked the gameplay cycle of switching between the Service Power and Jesse's powers. Davenport compared Control to Doom (2016), especially the way they reward players for playing aggressively. Several critics felt the progression system to be lacking because they failed to evolve the experience in the latter part of the game, because the upgrades did not significantly change the experience, Critics generally liked the game's Metroidvania elements; some said this gameplay structure makes narrative sense in the context of the game's story. Reeves liked the way the story slowly reveals Jesse's backstory, but he found the motives of some characters to be unclear and excessively vague, resulting in plot points that can be confusing. In the United States, Control failed to debut in the top 20 best-selling games in August 2019. In Japan, the PlayStation 4 version sold 10,336 physical units, making it the 13th best-selling retail game during its first week of release. By December 2020, Control had sold over 2 million copies, and Remedy said it was their fastest-growing intellectual property since Max Payne. While Remedy was happy with the game's performance, CEO Tero Virtala said Control had not been "a major hit in our industry" in terms of sales. By August 2021, Remedy announced that over 10 million people had played Control, accounting for those who played it through Xbox Game Pass and other non-sales routes. By February 2024, Control had sold over 4 million units and had earned over in revenue. By November, the game had sold over 4.5 million units and reached over 19 million lifetime players. By June 2025, it had sold over 5 million units. By March 2026, it had sold over 6 million units. Awards Ars Technica,{{cite web|url=https://arstechnica.com/gaming/2019/12/ars-technicas-best-games-of-2019/|title=Ars Technica’s best games of 2019 == Legacy ==
Legacy
In June 2021, Remedy announced an agreement with 505 Games for a multiplayer spin-off and a "bigger-budget" project to further expand the Control series. In February 2024, Remedy acquired full ownership of the Control series from 505 Games. In August, Remedy partnered with Annapurna Pictures to adapt existing Remedy games, including the Control series, for film and television. The "AWE" expansion of Control established the "Remedy Connected Universe". Lake said each game in the shared universe will be a standalone experience, but they will also serve as "a doorway into a larger universe with exciting opportunities for crossover events". Ahti and FBC agents appear in Alan Wake 2, while Dylan Faden and the Oldest House briefly appear in its downloadable content (DLC) pack "The Lake House", which sets up a sequel to Control. Control Resonant, an action role-playing video game whose protagnist is Dylan Faden, entered full production in February 2025 and is set to be released in 2026. In Resonant, Dylan must find his missing sister and prevent the Hiss from consuming the whole world after they escape containment from the FBC into downtown Manhattan. A spin-off game, FBC: Firebreak, was released in June 2025. As a three-player cooperative multiplayer game, it sees players assume control as agents of FBC's containment unit who must enter the Oldest House to eliminate human enemies controlled by the Hiss. FBC: Firebreak was released to a mixed reception, though development continues. ==References==
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