Overview The game is played between two teams of eleven; 10 field players and one goal keeper are permitted to be on the pitch at any one time. The remaining players may be substituted in any combination. There is an unlimited number of times a team can sub in and out. Substitutions are permitted at any point in the game, apart from between the award and end of a penalty corner; two exceptions to this rule is for injury or suspension of the defending goalkeeper, which is not allowed when playing with a field keep, or a player can exit the field, but you must wait until after the penalty corner is complete. Play is not stopped for a substitution (except of a goalkeeper), the players leave and rejoin the match simultaneously at the half-way line. Players are permitted to play the ball with the flat of the 'face side' and with the edges of the head and handle of the field hockey stick with the exception that, for reasons of safety, the ball may not be struck 'hard' with a forehand edge stroke, because of the difficulty of controlling the height and direction of the ball from that stroke. The flat side is always on the "natural" side for a right-handed person swinging the stick at the ball from right to left. Left-handed sticks are rare, as International Hockey Federation rules forbid their use in a game. To make a strike at the ball with a left-to-right swing the player must present the flat of the 'face' of the stick to the ball by 'reversing' the stick head, i.e. by turning the handle through approximately 180° (while a reverse edge hit would turn the stick head through approximately 90° from the position of an upright forehand stroke with the 'face' of the stick head). Edge hitting of the ball underwent a two-year "experimental period", twice the usual length of an "experimental trial" and is still a matter of some controversy within the game.
Ric Charlesworth, the former Australian coach, has been a strong critic of the unrestricted use of the reverse edge hit. The 'hard' forehand edge hit was banned after similar concerns were expressed about the ability of players to direct the ball accurately, but the reverse edge hit does appear to be more predictable and controllable than its counterpart. This type of hit is now more commonly referred to as the "forehand sweep" where the ball is hit with the flat side or "natural" side of the stick and not the rounded edge. Other rules include; no foot-to-ball contact, no use of hands, no obstructing other players, no high back swing, no hacking, and no third party. If a player is dribbling the ball and either loses control and kicks the ball or another player interferes that player is not permitted to gain control and continue dribbling. The rules do not allow the person who kicked the ball to gain advantage from the kick, so the ball will automatically be passed on to the opposing team. Conversely, if no advantage is gained from kicking the ball, play should continue. Players may not obstruct another's chance of hitting the ball in any way. No shoving/using your body/stick to prevent advancement in the other team. Penalty for this is the opposing team receives the ball and if the problem continues, the player can be carded. While a player is taking a free hit or starting a corner the back swing of their hit cannot be too high for this is considered dangerous. Finally there may not be three players touching the ball at one time. Two players from opposing teams can battle for the ball, however if another player interferes it is considered third party and the ball automatically goes to the team who only had one player involved in the third party.
The game A match ordinarily consists of two periods of 35 minutes and a halftime interval of 5 minutes. Other periods and interval may be agreed by both teams except as specified in regulations for particular competitions. Since 2014, some international games have four 15-minute quarters with 2 minutes break between each quarter and 5 minutes break between quarter two and three. In December 2018, the FIH announced rule changes that would make 15-minute quarters universal from January 2019. England Hockey confirmed that while no changes would be made to the domestic game mid-season, the new rules would be implemented at the start of the 2019–20 season. However, in July 2019 England Hockey announced that 17.5-minute quarters would only be implemented in elite domestic club games. The game begins with a pass back from the centre-forward usually to the centre-half back from the halfway line. The opposing team cannot try to tackle this play until the ball has been pushed back.
Positions field player passing the ball When hockey positions are discussed, notions of fluidity are very common. Each team can be fielded with a maximum of 11 players and will typically arrange themselves into forwards, midfielders, and defenders with players frequently moving between these lines with the flow of play. Each team may also play with: The match is officiated by two field
umpires. Each umpire generally controls the half of the field and the shooting circle to their right, divided roughly diagonally, but they will often defer to the other's judgement when uncertainties arise. These umpires are often assisted by a technical bench including a timekeeper and record keeper at international and high level domestic games. Prior to the start of the game, a coin is tossed and the winning captain can choose a starting end or whether to start with the ball. Since 2017 the game consists of four periods of 15 minutes with a 2-minute break after every period, and a 15-minute intermission at half time before changing ends. At the start of each period, as well as after goals are scored, play is started with a pass from the centre of the field. All players must start in their defensive half (apart from the player making the pass), but the ball may be played in any direction along the floor. Each team starts with the ball in one half, and the team that conceded the goal has possession for the restart. Teams trade sides at halftime. Field players may only play the ball with the face of the stick. If the back side of the stick is used, it is a penalty and the other team will get the ball back. Tackling is permitted as long as the tackler does not make contact with the attacker or the other person's stick before playing the ball (contact after the tackle may also be penalised if the tackle was made from a position where contact was inevitable). Further, the player with the ball may not deliberately use his body to push a defender out of the way. Field players may not play the ball with their feet, but if the ball accidentally hits the feet, and the player gains no benefit from the contact, then the contact is not penalised. Although there has been a change in the wording of this rule from 1 January 2007, the current FIH umpires' briefing instructs umpires not to change the way they interpret this rule. Obstruction typically occurs in three circumstances – when a defender comes between the player with possession and the ball in order to prevent them tackling; when a defender's stick comes between the attacker's stick and the ball or makes contact with the attacker's stick or body; and also when blocking the opposition's attempt to tackle a teammate with the ball (called
third party obstruction). When the ball passes completely over the sidelines (on the sideline is still in), it is returned to play with a sideline hit, taken by a member of the team whose players were not the last to touch the ball before crossing the sideline. The ball must be placed on the sideline, with the hit taken from as near the place the ball went out of play as possible. If it crosses the back line after last touched by an attacker, a hit is awarded. A 15 m hit is also awarded for offences committed by the attacking side within 15 m of the end of the pitch they are attacking.
Set plays Set plays are often utilised for specific situations such as a penalty corner or free hit. For instance, many teams have penalty corner variations that they can use to beat the defensive team. The coach may have plays that sends the ball between two defenders and lets the player attack the opposing team's goal. There are no set plays unless your team has them.
Free hits Free hits are awarded when offences are committed outside the scoring circles (the term 'free hit' is standard usage but the ball need not be hit). The ball may be hit, pushed or lifted in any direction by the team offended against. The ball can be lifted from a free hit but not by hitting, the ball must be flicked or scooped to lift from a free hit. (In previous versions of the rules, hits in the area outside the circle in open play have been permitted but lifting one direction from a free hit was prohibited). Opponents must move from the ball when a free hit is awarded. A free hit must be taken from within playing distance of the place of the offence for which it was awarded and the ball must be stationary when the free hit is taken. As mentioned above, a 15 m hit is awarded if an attacking player commits a foul forward of that line, or if the ball passes over the back line off an attacker. These free hits are taken in-line with where the foul was committed (taking a line parallel with the sideline between where the offence was committed, or the ball went out of play). When an attacking free hit is awarded within 5 m of the circle everyone including the person taking the penalty must be five meters from the circle and everyone apart from the person taking the free hit must be five meters away from the ball. When taking an attacking free hit, the ball may not be hit straight into the circle if the hitting player is within their attacking 23-meter area (25-yard area). It has to travel 5 meters before going in.
2009 experimental changes In February 2009 the FIH introduced, as a "Mandatory Experiment" for international competition, an updated version of the free-hit rule. The changes allows a player taking a free hit to pass the ball to themselves. Importantly, this is not a "play on" situation, but to the untrained eye it may appear to be. The player must play the ball any distance in two separate motions, before continuing as if it were a play-on situation. They may raise an aerial or overhead immediately as the second action, or any other stroke permitted by the rules of field hockey. At high-school level, this is called a self pass and was adopted in Pennsylvania in 2010 as a legal technique for putting the ball in play. Also, all players (from both teams) must be at least 5 m from any free hit awarded to the attack within the 23 m area. The ball may not travel directly into the circle from a free hit to the attack within the 23 m area without first being touched by another player or being dribbled at least 5 m by a player making a "self-pass". These experimental rules apply to all free-hit situations, including sideline and corner hits. National associations may also choose to introduce these rules for their domestic competitions.
Long corner A free hit from the 23-metre line – called a long corner – is awarded to the attacking team if the ball goes over the back-line after last being touched by a defender, provided they do not play it over the back-line deliberately, in which case a penalty corner is awarded. This free hit is played by the attacking team from a spot on the 23-metre line, in line with where the ball went out of play. All the parameters of an attacking free hit within the attacking quarter of the playing surface apply.
Penalty corner The
short or penalty corner is awarded: • for an offence by a defender in the circle which does not prevent the probable scoring of a goal; • for an intentional offence in the circle by a defender against an opponent who does not have possession of the ball or an opportunity to play the ball; • for an intentional offence by a defender outside the circle but within the 23-metre area they are defending; • for intentionally playing the ball over the back line by a defender; • when the ball becomes lodged in a player's clothing or equipment while in the circle they are defending. Short corners begin with five defenders (usually including the keeper) positioned behind the back line and the ball placed at least 10 yards from the nearest goal post. All other players in the defending team must be beyond the centre line, that is not in their 'own' half of the pitch, until the ball is in play. Attacking players begin the play standing outside the scoring circle, except for one attacker who starts the corner by playing the ball from a mark 10 m either side of the goal (the circle has a 14.63 m radius). This player puts the ball into play by pushing or hitting the ball to the other attackers outside the circle; the ball must pass outside the circle and then put back into the circle before the attackers may make a shot at the goal from which a goal can be scored. FIH rules do not forbid a shot at goal before the ball leaves the circle after being 'inserted', nor is a shot at the goal from outside the circle prohibited, but a goal cannot be scored at all if the ball has not gone out of the circle and cannot be scored from a shot from outside the circle if it is not again played by an attacking player before it enters the goal. For safety reasons, the first shot of a penalty corner must not exceed 460 mm high (the height of the "backboard" of the goal) at the point it crosses the goal line if it is hit. However, if the ball is deemed to be below backboard height, the ball can be subsequently deflected above this height by another player (defender or attacker), providing that this deflection does not lead to danger. The "Slap" stroke (a sweeping motion towards the ball, where the stick is kept on or close to the ground when striking the ball) is classed as a hit, and so the first shot at goal must be below backboard height for this type of shot also. If the first shot at goal in a short corner situation is a push, flick or scoop, in particular the
drag flick (which has become popular at international and national league standards), the shot is permitted to rise above the height of the backboard, as long as the shot is not deemed dangerous to any opponent. This form of shooting was developed because it is not height restricted in the same way as the first hit shot at the goal and players with good technique are able to drag-flick with as much power as many others can hit a ball.
Penalty stroke A
penalty stroke is awarded when a defender commits a foul in the circle (accidental or otherwise) that prevents a probable goal or commits a deliberate foul in the circle or if defenders repeatedly run from the back line too early at a penalty corner. The penalty stroke is taken by a single attacker in the circle, against the goalkeeper, from a spot 6.4 m from goal. The ball is played only once at goal by the attacker using a push, flick or scoop stroke. If the shot is saved, play is restarted with a 15 m hit to the defenders. When a goal is scored, play is restarted in the normal way.
Dangerous play and raised balls According to the Rules of Hockey 2015 issued by the FIH there are only two criteria for a dangerously played ball. The first is legitimate evasive action by an opponent (what constitutes legitimate evasive action is an umpiring judgment). The second is specific to the rule concerning a shot at goal at a penalty corner but is generally, if somewhat inconsistently, applied throughout the game and in all parts of the pitch: it is that a ball lifted above knee height and at an opponent who is within 5m of the ball is certainly dangerous. The velocity of the ball is not mentioned in the rules concerning a dangerously played ball. A ball that hits a player above the knee may on some occasions not be penalised, this is at the umpire's discretion. A jab tackle, for example, might accidentally lift the ball above knee height into an opponent from close range but at such low velocity as not to be, in the opinion of the umpire, dangerous play. In the same way a high-velocity hit at very close range into an opponent, but below knee height, could be considered to be dangerous or reckless play in the view of the umpire, especially when safer alternatives are open to the striker of the ball. A ball that has been lifted high so that it will fall among close opponents may be deemed to be potentially dangerous and play may be stopped for that reason. A lifted ball that is falling to a player in clear space may be made potentially dangerous by the actions of an opponent closing to within 5m of the receiver before the ball has been controlled to ground – a rule which is often only loosely applied; the distance allowed is often only what might be described as playing distance, 2–3 m, and opponents tend to be permitted to close on the ball as soon as the receiver plays it: these unofficial variations are often based on the umpire's perception of the skill of the players i.e. on the level of the game, in order to maintain game flow, which umpires are in general in both Rules and Briefing instructed to do, by not penalising when it is unnecessary to do so; this is also a matter at the umpire's discretion. The term "falling ball" is important in what may be termed encroaching offences. It is generally only considered an offence to encroach on an opponent receiving a lifted ball that has been lifted to above head height (although the height is not specified in rule) and is falling. So, for example, a lifted shot at the goal which is still rising as it crosses the goal line (or would have been rising as it crossed the goal line) can be legitimately followed up by any of the attacking team looking for a rebound. In general even potentially dangerous play is not penalised if an opponent is not disadvantaged by it or, obviously, not injured by it so that he cannot continue. A personal penalty, that is a caution or a suspension, rather than a team penalty, such as a free ball or a penalty corner, may be (many would say should be or even must be, but again this is at the umpire's discretion) issued to the guilty party after an advantage allowed by the umpire has been played out in any situation where an offence has occurred, including dangerous play (but once advantage has been allowed the umpire cannot then call play back and award a team penalty). It is not an offence to lift the ball over an opponent's stick (or body on the ground), provided that it is done with consideration for the safety of the opponent and not dangerously. For example, a skilful attacker may lift the ball over a defender's stick or prone body and run past them, however if the attacker lifts the ball into or at the defender's body, this would almost certainly be regarded as dangerous. It is not against the rules to bounce the ball on the stick and even to run with it while doing so, as long as that does not lead to a potentially dangerous conflict with an opponent who is attempting to make a tackle. For example, two players trying to play at the ball in the air at the same time, would probably be considered a dangerous situation and it is likely that the player who first put the ball up or who was so 'carrying' it would be penalised. Dangerous play rules also apply to the usage of the stick when approaching the ball, making a stroke at it (replacing what was at one time referred to as the "sticks" rule, which once forbade the raising of any part of the stick above the shoulder during any play. This last restriction has been removed but the stick should still not be used in a way that endangers an opponent) or attempting to tackle, (fouls relating to tripping, impeding and obstruction). The use of the stick to strike an opponent will usually be much more severely dealt with by the umpires than offences such as barging, impeding and obstruction with the body, although these are also dealt with firmly, especially when these fouls are intentional.
Warnings and suspensions Hockey uses a three-tier
penalty card system of warnings and suspensions: player receives a green card. • When shown a
green card, the player may have to leave the field for two minutes, depending on national regulations, though at international standards the player has to leave the field for two minutes, but any further infractions will result in a yellow or red card. • A
yellow card is an official suspension similar to the
penalty box in ice hockey. The duration is decided by the umpire issuing the card and the player must go to a pre-defined area of the pitch as chosen by the umpires, or by the local/state/national association of that country; in this case generally it will be in the rule book where that player must go to, at the beginning of the match. Most umpires will opt for a minimum of five minutes' duration without substitution; the maximum time is at the discretion of the umpire, depending on the seriousness of the offence; for example the second yellow to the same player or the first for danger might be given ten minutes. (In some modes, including indoor, shorter periods of suspension are applied, dependent on local rules.) However it is possible to send a player off for the remainder of the match if the penalty time is longer than the time remaining in the match. Three yellows risks a red card, and a substitute will serve out whatever time imposed by the officials. Depending on national rules, if a coach is sent off a player may have to leave the field too for the time the coach is sent off. • A
red card, just like in association football, is a permanent exclusion from the rest of the game, without substitution, and usually results in the player being banned for a certain period of time or number of matches (this is governed by local playing conditions, rather than the rules of field hockey). The player must also leave the pitch and surrounding area. If a coach is sent off, depending on local rules, a player may have to leave the field for the remaining length of the match. In addition to their colours, field hockey penalty cards are often shaped differently, so they can be recognised easily. Green cards are normally triangular, yellow cards rectangular and red cards circular. Unlike football, a player may receive more than one green or yellow card. However, they cannot receive the same card for the same offence (for example two yellows for dangerous play), and the second must always be a more serious card. In the case of a second yellow card for a different breach of the rules (for example a yellow for deliberate foot, and a second later in the game for dangerous play) the temporary suspension would be expected to be of considerably longer duration than the first. However, local playing conditions may mandate that cards are awarded only progressively, and not allow any second awards. Umpires, if the free hit would have been in the attacking 23 m area, may upgrade the free hit to a penalty corner for dissent or other misconduct after the free hit has been awarded.
Scoring The teams' object is to play the ball into their attacking circle and, from there, hit, push or flick the ball into the goal, scoring a goal. The team with more goals after 60 minutes wins the game. The playing time may be shortened, particularly when younger players are involved, or for some tournament play. If the game is played in a countdown clock, like ice hockey, a goal can only count if the ball completely crosses the goal line and into the goal
before time expires, not when the ball leaves the stick in the act of shooting. If the score is tied at the end of the game, either a
draw is declared or the game goes into extra time, or there is a
penalty shoot-out, depending on the format of the competition. In many competitions (such as regular club competition, or in pool games in FIH international tournaments such as the Olympics or the World Cup), a tied result stands and the overall competition standings are adjusted accordingly. Since March 2013, when tie breaking is required, the official FIH Tournament Regulations mandate to no longer have extra time and go directly into a
penalty shoot-out when a classification match ends in a tie. However, many associations follow the previous procedure consisting of two periods of 7.5 minutes of "golden goal" extra time during which the game ends as soon as one team scores. There are many variations to overtime play that depend on the league or tournament rules. In American college play, a seven-a-side overtime period consists of a 10-minute
golden goal period with seven players for each team. If the scores remain equal, the game enters a one-on-one competition where each team chooses five players to dribble from the line down to the circle against the opposing goalkeeper. The player has eight seconds to score against the goalkeeper while keeping the ball in bounds. The game ends after a goal is scored, the ball goes out of bounds, a foul is committed (ending in either a penalty stroke or flick or the end of the one-on-one) or time expires. If the tie still persists, more rounds are played until one team has scored.
Rule change procedure The FIH implemented a two-year rules cycle with the 2007–08 edition of the rules, with the intention that the rules be reviewed on a biennial basis. The 2009 rulebook was officially released in early March 2009 (effective 1 May 2009), however the FIH published the major changes in February. The current rule book is effective from 1 January 2024. ==Local rules==