According to chief scientist
Michael Abrash at
Oculus, utilising foveated rendering in conjunction with
sparse rendering and
deep learning image reconstruction has the potential to require an order of magnitude fewer pixels to be rendered in comparison to a full image. A number of VR headsets have included on-board eye tracking to provide support for foveated rendering, including HTC's
Vive Pro Eye (2019),
PlayStation VR2 (2023), and
Apple Vision Pro (2024). In 2025,
Valve announced the upcoming
Steam Frame headset, which applies a variation of the technique known as "foveated streaming" for wireless streaming from a PC to the headset; the method similarly uses variance in
bit rate, and is performed at the
encoder level rather than the software level. ==See also==