The events in
Freelancer take place 800 years after those in the video game
Starlancer (2000). The
Solar System was engulfed in a
civil war, fought between the Western Alliance and the Eastern Coalition. Facing defeat, the Alliance placed its people in
stasis and sent them to the
Sirius system, where they settled and transformed the surrounding space (the Sirius sector) into a region of political intrigue and opportunity. The rule of the sector is mostly split among four houses, each named after the
sleeper ship that brought them to the system. Each house exhibits the culture of its terrestrial ancestor: Liberty of
1920s United States, Bretonia of
Victorian era United Kingdom, Kusari of
Shogunate era Japan, and Rheinland of
Second Industrial Revolution Germany.
Freelancers planetary bodies and space stations lie close to a
single plane in each system, although some are above or below this plane and ships can travel out of the plane. and spacecraft can travel from one system to another by passing through jump gates. Within a system, spacecraft can travel in the trade lanes—a series of gates that connect to form a "space highway"—to quickly reach places of interest, such as planets,
space stations, and mining operations.
Asteroid and debris fields populate some of the systems, Merchant ships ply the trade lanes, carrying cargo from system to system and occasionally coming under attack by pirates. Police and Militaries generally patrol the areas, while larger warships can be found near some hubs.
Characters The player takes on the role of Edison Trent, a "mercenary
freebooter", in single-player mode. Regardless of Trent's background, the player can play him in different roles, such as being a trader, pirate, or
bounty hunter. The story is linear in structure—the player is unable to effect a different storyline—and broken down into stages. Cutscenes inform players of background events and the goals in a stage. Most stages have no time limits for their completion, and players can put the main story on hold while taking on missions (jobs) not crucial to it. and is mysteriously taken away by the LSF. His death is later announced, and Trent is contacted by a thief who reveals that a mystery party destroyed Freeport 7 to get an artifact in the thief's possession. An LSF officer kills the thief, but the officer is shot by Zane in self-defense as she arrives at the scene. Zane and Trent are forced to flee Liberty space, traveling across approximately half of the
Freelancer world in their flight. Trent locates xenoarcheology expert Dr. Quintaine to learn more about the artifact. While finding additional materials for their research, they discover the existence of the Nomad
alien race, who are the caretakers of an empire that belonged to the previous inhabitants of the Sirius sector, the Dom'Kavash. The Nomads can
possess humans and have slowly infiltrated the four Houses in this manner, planning to ignite a civil war to weaken the humans for elimination. Trent joins the Order, a secret organization formed to combat the Nomads, and helps to rescue the Liberty president from the aliens. Quintaine's research reveals the artifact to be a map and the key to the Dom'Kavash's hyper gate—super jump gate—network, which currently acts as the Nomads' source of power. The Order launches an attack on what they believe to be the Nomads'
homeworld, aiming to activate the hyper gates and cut off the Nomads from their power supply. The activated gates suck the Nomads to an unknown location, and the Order watches over the gates for their return. With the Nomads' defeat, events return to normal in the
Freelancer world. Trent and Zane are granted full pardons by the governments, and Trent is asked by the Order to be their eyes and ears in Liberty space, allowing the player to continue the game without any story elements. ==Development==