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Half-Life 2: Episode One

Half-Life 2: Episode One is a 2006 first-person shooter game developed and published by Valve for Windows. It continues the story of Half-Life 2 (2004). As the scientist Gordon Freeman, players must escape City 17 with Gordon's companion Alyx Vance. Like previous Half-Life games, Episode One combines shooting, puzzles and storytelling.

Gameplay
Players make their way through a linear series of levels and encounter various enemies and allies. The gameplay is broken up between combat-oriented challenges and physics-based puzzles. A head-up display appears on the screen to display the player's health, energy, and ammunition. The player accesses new weapons and ammunition that are used to defend against enemy forces. Unlike in Half-Life 2, where Gordon's first weapon is the crowbar, Gordon first acquires the Gravity Gun, which allows the player to manipulate objects at a distance in both combat and puzzle-solving scenarios. Examples of this co-operative gameplay include combat in underground levels. In this scenario, the player can conserve their ammunition by using a flashlight to help Alyx spot and kill oncoming enemies. Similarly, Alyx will often take up strategic positions and provide covering fire to keep the player safe while they travel to a certain area or perform certain actions. == Plot ==
Plot
talks with Isaac Kleiner outside the Citadel. The new HDR rendering and Phong shading effects are visible. In City 17, Gordon Freeman and Alyx Vance (Merle Dandridge) have destroyed the Citadel's reactor. As it explodes, several vortigaunts (Louis Gossett Jr.) appear and extract Alyx. The G-Man (Michael Shapiro), who extracted Gordon from the explosion, is confronted by the vortigaunts and his psychic connection to Gordon is severed. Gordon awakens in the ruins of City 17, where he is rescued from a pile of rubble by Dog and reunited with Alyx. Alyx makes contact with Dr. Eli Vance (Robert Guillaume) and Dr. Isaac Kleiner (Harry S. Robins), who have escaped the city. Kleiner informs them that the Citadel's core will soon collapse and destroy the city. Gordon and Alyx proceed into the core to temporarily stabilize it. Alyx discovers that the Combine is attempting to accelerate its destruction to send a transmission back to their homeworld. She downloads a copy of the transmission and a video recorded by Judith Mossman (Michelle Forbes), in which she discusses the location of an unknown project before being subdued by a Combine attack. Gordon and Alyx board a Combine train to escape the Citadel, but it derails. They proceed underground and through the city streets, fighting past disorganized Combine forces and rampant Xen wildlife. Near a Combine-held train station, Gordon and Alyx reunite with Barney Calhoun (Michael Shapiro), to evacuate refugees from the city. They escort the refugees and take a different train out of City 17, escaping just as the reactor detonates, which delivers the Combine transmission. As several pods containing Advisors flee the collapsing Citadel, the explosion's shockwave derails the train. == Development ==
Development
Valve developed Half-Life 2 (2004) over six years using its new game engine, Source. Instead of beginning work on a full sequel, Valve decided to create a series of episodic sequels. Valve's president, Gabe Newell, said customers would be happier with a new Half-Life game delivered in a shorter time rather than waiting years for another "monolithic product". In April 2005, Valve announced the game under the working title Aftermath. In May, Valve announced that Episode One would be the first in a trilogy of episodic games to be released over the following two years. According to Newell, whereas the original Half-Life (1998) saw the G-Man transform Freeman into his tool, and Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control. Valve's focus was character development, particularly that of Gordon's companion Alyx, who accompanies the player for most of Episode One. Walker said it was ironic that the player spends most of Half-Life 2 alone despite the themes of "characters and other people". Valve modified Alyx's AI to allow her to react to the player. Changes include commentating on objects the player manipulates or obstacles they have overcome. She also acts as an essential device in both plot exposition and directing the player's journey, often vocalizing what the player is required to do next to progress. The game was extensively playtested so that Valve could gauge its effectiveness and difficulty. The Citadel has degenerated from the cold, alien and imposing fortress of the previous game into an extremely unstable state. This provides a visual cue to the player of the catastrophic damage they inflicted, and it allows for the introduction of new gameplay elements that accentuate the dangers which come with the Citadel's imminent collapse. It also serves a thematic purpose by highlighting the weakening of the Combine's dominance in City 17. Likewise, City 17 has been altered to reflect the aftermath of the resistance's open rebellion, with vast swathes of destroyed buildings, and the introduction of foes previously kept outside its confines in Half-Life 2 to emphasize the scale of the uprising. == Release ==
Release
Episode One was sold in both retail stores and Valve's online Steam distribution system, where it was sold at a discount price. It was also distributed by Electronic Arts as a standalone release. It was available for pre-load and pre-purchase through Steam on May 1, 2006, with Half-Life Deathmatch: Source and Half-Life 2: Deathmatch immediately available for play as part of the package. Episode One was rereleased in the compilation The Orange Box for Mac, PC, Xbox 360, and PlayStation 3. About 1.4 million retail copies of Episode One had been sold by 2008. In November 2024, Valve delisted Episode One and Episode Two from the Steam Store and incorporated them into Half-Life 2. == Reception ==
Reception
Response to Episode One was generally positive. Reviewers praised it for having more intricate, well paced gameplay than Half-Life 2. PC Gamer commented that "while this inaugural episode may not be the essential FPS that Half-Life 2 is, I can't imagine any shooter fan who'd want to miss it." PC Gamer directed particular praise to the balance between puzzle-oriented and action-oriented challenges throughout the game. Episode One earned scores of 87/100 and 85.59% on review aggregators Metacritic and GameRankings respectively. IGN awarded Episode One "Best PC FPS of 2006" and described it as a "great bang for the buck using Valve's new episodic plan", although it did not offer "the complete experience that Half-Life 2 was". GameSpy ranked Episode One ninth on its 2006 "Games of the Year" list, and it also noted the implementation of Alyx as a believable and useful companion. Episode One takes roughly 4–6 hours to complete, which raised the issue of whether it justified its price. Game Revolution expressed disappointment at a lack of new features such as environments and weapons. During the 10th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Half-Life 2: Episode One for "First-Person Action Game of the Year". == Sequels ==
Sequels
Half-Life 2: Episode Two was released in 2007. Episode Three was scheduled for release by Christmas 2007, and needed to dedicate resources to Left 4 Dead, which was nearing completion. After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020. == Notes ==
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