Valve developed
Half-Life 2 (2004) over six years using its new game engine,
Source. Instead of beginning work on a full sequel, Valve decided to create a series of
episodic sequels. Valve's president,
Gabe Newell, said customers would be happier with a new
Half-Life game delivered in a shorter time rather than waiting years for another "monolithic product". In April 2005, Valve announced the game under the working title
Aftermath. In May, Valve announced that
Episode One would be the first in a trilogy of episodic games to be released over the following two years. According to Newell, whereas the original
Half-Life (1998) saw the G-Man transform Freeman into his tool, and
Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control. Valve's focus was character development, particularly that of Gordon's companion
Alyx, who accompanies the player for most of
Episode One. Walker said it was ironic that the player spends most of
Half-Life 2 alone despite the themes of "characters and other people". Valve modified Alyx's AI to allow her to react to the player. Changes include commentating on objects the player manipulates or obstacles they have overcome. She also acts as an essential device in both plot exposition and directing the player's journey, often vocalizing what the player is required to do next to progress. The game was extensively
playtested so that Valve could gauge its effectiveness and difficulty. The Citadel has degenerated from the cold, alien and imposing fortress of the previous game into an extremely unstable state. This provides a visual cue to the player of the catastrophic damage they inflicted, and it allows for the introduction of new gameplay elements that accentuate the dangers which come with the Citadel's imminent collapse. It also serves a thematic purpose by highlighting the weakening of the Combine's dominance in City 17. Likewise, City 17 has been altered to reflect the aftermath of the resistance's open rebellion, with vast swathes of destroyed buildings, and the introduction of foes previously kept outside its confines in
Half-Life 2 to emphasize the scale of the uprising. == Release ==