Left 4 Dead went
gold on November 13, 2008, and was released on November 18, 2008, in
North America; and on November 21, 2008, in
Europe to coincide with the tenth anniversary of the release of
Half-Life. The Xbox 360 version and retail copies were published by
Electronic Arts. Valve released a server patch in December 2008 to stop players on Xbox Live from using PC-style cheats. A spokesman from Valve said, "The fix is designed to halt the cheating behavior on the dedicated servers, which accounts for the majority of the co-op and versus modes of play." A "Game of the Year Edition" of
Left 4 Dead was released on the PC and Xbox 360 on May 12, 2009, with updates and new content included on the disc. In March 2010, Valve announced that it would be bringing the Steam content platform to
Mac OS X computers; along with it, they will be providing native versions of existing Valve games including
Left 4 Dead and its sequel. The game was released for Mac OS X on October 27, 2010.
Left 4 Dead support cross-platform play, allowing Mac players to play alongside PC players on the same servers, and is also part of the "Steam Play" cross-compatible and Steam Cloud titles, allowing a player that has purchased the game on one platform to download and play it on the other platform for free.
Downloadable content Valve intended to support the PC version of the game through
free content updates and the Xbox 360 version with DLC. On a podcast by
Kotaku, writer Chet Faliszek divulged that an announcement regarding
DLC for the
PC and
Xbox 360 would be released "very soon", and that the announcement was delayed by the holiday season. On February 5, 2009, Valve released details about the upcoming
downloadable content pack. The two full campaigns of "Death Toll" and "Dead Air" for versus mode—which were previously unavailable—are included, as well as the
survival game mode, where the survivors try to survive endless waves of the infected for as long as possible. On February 11, 2009, Valve announced that the downloadable content for the game would be free for both the Xbox 360 and PC; and on April 21, it was released.
Survival mode shipped with 16 maps, 15 of them being modified portions of existing maps and one being a new lighthouse-themed level titled "The Last Stand". On August 4, 2009, Valve announced the second DLC pack. It contains a new campaign called
Crash Course, set shortly after the events of the
No Mercy campaign, where the Survivors try to get to a Truck Depot after the helicopter they were in crashed. It is available for co-op, versus and survival modes, with various tweaks to
game mechanics, and containing new locations and character dialog. The DLC was announced to be released on September 29, 2009, on which date it was released for free for PC, but was accidentally released on Xbox Live at a higher price. The price was amended soon after, and all players who bought the DLC at the higher price were refunded. An add-on campaign for
Left 4 Dead 2, "The Passing", featured the
Left 4 Dead survivors meeting the new cast as part of a full campaign. The
Left 4 Dead 2 content was set for release in March 2010, however it was delayed until April 22, 2010. To connect the events in "The Passing" to that in
Left 4 Dead, Valve released another add-on in October 2010 for both
Left 4 Dead and its sequel, entitled "The Sacrifice"; the events of the add-on take place before "The Passing" and tells how the
Left 4 Dead survivors come to encounter the group from
Left 4 Dead 2, and how one sacrificed themselves for the safety of the others.
Updates On May 15, 2009, an open beta test for the Source Development Kit updated to support
Left 4 Dead was started under the name of the "Left 4 Dead Authoring tools". This included a new set of plugins that allowed for users to import data from
SketchUp, a free 3D modeling program, directly into the Hammer level editor for use in maps. The beta was concluded on June 25, 2009, with the full release of the Left 4 Dead authoring tools and corresponding server and matchmaking update to support custom maps. The update included a command line tool for packaging custom
Left 4 Dead campaigns to ease distribution. On November 9, 2009, a matchmaking update to allow for matchmaking between teams of four players in versus mode was released. ==Related media==