Half-Life: Hostile Takeover On November 23, 1999,
GameSpot reported that
2015, Inc. was developing a
Half-Life expansion pack to follow
Half-Life: Opposing Force. On March 18, 2000, the
Adrenaline Vault reported that the expansion was named
Half-Life: Hostile Takeover and that it had appeared on retail product lists with a release date of late August. On August 7, the
Adrenaline Vault reported that
Sierra, the publisher of
Half-Life, had informed them that
Hostile Takeover had been canceled. The
stock keeping unit for
Hostile Takeover was repurposed by online retailers for
Half-Life: Counter-Strike. On June 21, 2001, Valve filed a video game
trademark for "Hostile Takeover". After several extensions, the trademark expired on October 3, 2004.
Dreamcast port On February 14, 2000, Sierra announced that a port of
Half-Life for the
Dreamcast console was in development by Captivation Digital Laboratories with Valve and
Gearbox Software. It would feature improvements including higher-
polygon character models and new lighting effects. Gearbox, who had developed
Opposing Force, created a new single-player campaign for the port,
Half-Life: Blue Shift, focusing on the security guard
Barney. The port was delayed to September 2000, then November, when game publications began to receive early copies for review. Reception was mixed, with criticism for the inconsistent
frame rate, long loading times and lack of online play. Sierra planned to release a version with online multiplayer using
SegaNet. The Gearbox CEO,
Randy Pitchford, said he suggested adding multiplayer modes and
mods from the Windows version, including
Team Fortress Classic and the multiplayer modes from
Opposing Force. Sierra delayed the port again and said they hoped to finish development that year. On March 29, 2001, Sierra announced that
Blue Shift would be released for Windows along with the character models developed for the Dreamcast version, as part of the
Half-Life High Definition Pack. On June 16, 2001, four days after the release of
Blue Shift, Sierra announced that it had canceled the Dreamcast port, citing "changing market conditions". It was weeks away from its release date and virtually complete. In 2013, a late version of the Dreamcast port leaked online, featuring complete versions of
Half-Life and
Blue Shift.
Mac port A version of
Half-Life for
Mac OS was announced by Logicware on April 23, 1999. However, Valve canceled it a few months later in October 1999. The Valve CEO,
Gabe Newell, said the port was substandard, citing a separate multiplayer network, no automatic update utility and the inability to include Valve's multiplayer mod
Team Fortress Classic. He said he did not want to make Mac players "second-class customers" and preferred to write off the investment rather than "take money from Mac customers and short-change them". In 2013, Valve released a port for
OS X. ==
Half-Life 2 era (2004–2007) ==