Hotline Miami 2: Wrong Number received generally positive reviews from critics. On
Metacritic, it holds an aggregated score of 74 per cent based on 67 reviews for the PC version, 75 per cent based on 18 reviews for the PlayStation 4 Version, and 66 per cent based on 4 reviews for the PlayStation Vita version. The gameplay received a mixed response from critics, who felt the narrative ambition generally led to larger and more challenging levels. Alex Carlson of
Hardcore Gamer found this made the level design feel more realistic and diverse. Steven Burns of
VideoGamer felt that the game's ambition fell to the "bigger is better" trope, criticising it for not granting as much freedom to the player and gameplay instead being reliant on the character being used. However, these different characters were viewed positively by Chloi Rad of
IGN, who liked the unique ideas of each character, and considered a pacifist character as a "shocking twist" for the series. They described the unique aspects of characters and more gameplay restraints as a trade-off between "arcade-like aspects" and a more expanded story. Maddy Myers of
Paste was more negative, stating that the game's difficulty and level design made her feel "disgusted and angry" and describing the game as a "pathetic cash-in on an idea that only worked once and couldn't possibly work again". She furthermore referred to it as a "glorified DLC pack of new levels" specifically made for people who "like rape and torture." The gameplay differences were more controversial among fans; in a 2022 interview with
Noclip, Söderström and Wedin stated that they were harassed following the game's release due to its design differences, leading to them becoming less involved in online communities. The game's narrative was noted for being far more elaborate than in the first game, and was divisive. Burns of
VideoGamer and Rad of
IGN lauded the narrative, with Burns praising Dennaton's world design and Rad praising the variety in character motivations. Dave Cook of
Vice praised the narrative for being a "smart story that many people simply didn't understand", and praising the ending. On the contrary, Chris Thurster of
PC Gamer and Tony Coles of
Eurogamer were conflicted on the game's narrative and its ending. Both questioned if the series needed lore, or if the events leading up to the first game needed to be explained. The game's story was found difficult to follow by Myers of
Paste and Alec Meer of
Rock Paper Shotgun, with the former criticising the constant swapping between characters and the latter describing the story as a "disordered jumble of
post-it note scribbles". The game's soundtrack was acclaimed by critics, being considered just as good as the first game's and one of the best aspects of the game. Chris Carter of
Destructoid considered it one of his favourite video game soundtracks. The soundtrack was praised for its combination with gameplay by Thurster of
PC Gamer and Burns of
VideoGamer. Some tracks received praise for their use in the game, with "Roller Mobster" highlighted by Thurster of
PC Gamer, and "You Are the Blood" being lauded by Caty McCarthy of
VG247 post-release in 2018, describing the usage of the song in the ending sequence to be harrowing.
Sexual assault scene In the game's opening tutorial, the player controls the Pig Butcher who, after clearing out all other enemies, is guided towards a girl and instructed to "finish her". Control of the Pig Butcher is then taken away from the player and a cutscene plays where he attempts to
sexually assault her whilst she struggles to escape. The scene is interrupted by the director of the in-universe film
Midnight Animal, revealing the events to be a film shoot. This scene was demonstrated for the first time during the gameplay demo shown at a Rezzed exposition. Many attendees shared Nathan Grayson's view of it being a "deeply troubling moment in an otherwise excellent demo".
Cara Ellison of
PC Gamer wrote that the scene made her feel "betrayed by something she loved", uncomfortable with being placed into the role of the Pig Butcher and having to identify with him. She also criticised the low amount of agency given to the victim. The scene was removed from the demo and its inclusion in the final game was reconsidered. Wedin affirmed that the team chose to cut the scene short because "[sexual violence] was not what the
Hotline Miami series is about". The scene caused the game to be
refused classification in Australia, prohibiting its sale in the country. In January 2015, the
Australian Classification Board wrote that the scene features red light over a black background to emphasise the sexual violence, while the victim's legs are "viewed kicking as she struggles beneath him". Devolver Digital mentioned a cut and uncut option for the scene had been added. Dennaton said they were "concerned and disappointed" by the actions of the Australian Classification Board, feeling they "stretched the facts" in their judgment of the game, but confirmed they would not challenge the ruling. They later suggested that fans in Australia should
pirate the game. In August 2019, Devolver applied for a rating for the
Hotline Miami Collection via the
International Age Rating Coalition to publish the collection on Switch. After being given a rating of MA15+, the game was briefly available in Australia via the
Nintendo eShop, but removed within a few hours. It was also temporarily available for purchase on PlayStation 5 in the country upon its release on that platform, but was removed from people's consoles in October 2024. Upon release, the scene's inclusion was widely criticised. Burns of
VideoGamer described the scene as "merely existing for throwaway shock value", calling it a "grave mistake" that did not feature in the narrative. Thurster of
PC Gamer questioned the inclusion of the scene for the same reasons as Burns, further describing it as "artless and alienating" and believing the option to skip it demonstrated a "lack of confidence in the entire idea". Myers of
Paste was indifferent, criticising the scene for giving "no narrative pay-off" and further mocking it for being in an in-universe movie. In contrast to other critics, Astrid Budgor of
Kill Screen positively viewed the scene, describing it as "[existing] to set up a schism between reality and fiction as one of the game's major themes" and "the psychosis of [the Pig Butcher]," though viewed the option to skip it as devaluing the concept. == Notes ==