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Ivy Valentine

Isabella Valentine , commonly called Ivy , is a character in the Soulcalibur series of video games. Created by Namco's Project Soul division, she first appeared in the original Soulcalibur and its subsequent sequels, later appearing in various merchandise related to the series. She was voiced in Japanese by Yumi Tōma between Soulcalibur and Soulcalibur III, Kanako Tōjō between Soulcalibur Legends and Soulcalibur: Broken Destiny, and Miyuki Sawashiro in Soulcalibur V, and Soulcalibur VI; in English, she was voiced by Renee Hewitt in Soulcalibur II and Lani Minella for the remainder of the series.

Conception and creation
As a character introduced in Soulcalibur, Ivy's signature weapon, a "snake sword" designed to be unique amongst the other weapons in the game, was selected before other elements of the character. and then animated mostly by Naotake Hirata using motion capture to create her in-game movements, with Yasushi Shibue designing the animations for her throws, and several animations created without the use of motion capture for positions difficult for the actors. During this phase the team additionally worked with the Soulcalibur story creators, refining the character's own role in the plot as needed throughout development. During development many alternatives for Ivy's design were considered, including a male ninja, a mummy, and a little girl, while the weapon remained constant, varying only in size. with her missing eye locked in a look of "revenge", however they decided to instead streamline her appearance and outfit for the sake of rendering her character in game. With Soulcalibur II, the development team chose her as their favorite character from the previous title. Producer Hiroaki Yotoriyama felt that her fighting style was not perfectly expressed in Soulcalibur, and focused on Ivy from the start of the project to make her more "uniquely lethal". Namco has called Ivy one of the three most popular characters in the series in North American markets, alongside Taki and Nightmare. Soulcalibur V producer Hisaharu Tago emphasized this as a reason for the character's inclusion for the game, additionally citing her fighting style and role in the game's storyline. Senior visual designer Hideo Yoshi, who worked as the team' concept artist for Soulcalibur III onward, considered her his favorite in the series due to liking "cool female characters who could easily wear the main character mantle." Design A woman with short white hair cut into a bob cut, Ivy stands tall, making her the series' tallest female character, while her bust size is 100 cm (39 in). A bluish-purple leotard covers her torso and arms, with patches of the fabric removed to expose her cleavage, buttocks and various parts of her abdomen. Similar leggings cover her legs midway below her thighs, connected to the leotard by garters at golden metal bands at their peak. A sleeve of the same material covers her right arm and hand, while armor covers her left arm, hand, and shoulder. A smaller pauldron covers her right shoulder, while high heels cover her feet, and a white glove covers her right hand. The left shoulder pauldron incorporates the Tudor Rose, a traditional heraldic symbol of England, while the plates of the armor were designed to resemble the links of her sword. According to Soulcalibur VI producer Yoshinori Takahashi, Ivy's design was the result of her weapon requiring significant processing power in Soulcailbur, reducing the amount of free-flowing elements such as long hair or skirts that would increase the load. Ivy's outfit was designed with a motif of both thorns and two intertwining snakes in mind, and to have a high affinity with her weapon. While it has been altered slightly as the series has progressed, the concept has remained consistent throughout the series, with the exception of the removal of the glove in later designs. For Soulcalibur V, they considered several ideas for a redesigned look, including a thorn-based design with heavy amounts of exposed skin and a heavily laced full bodysuit made of "armor that looks like clothing". They finally decided to combine concepts of a homunculus, nobility and a nurse/female doctor for her outfit. Despite the time gap between IV and V Ivy did not age due to her "cursed blood", though a collar and sleeves were added to her design to give her a more mature look, and at one point they considered glasses also but decided against them due to too many characters having facial accessories. Ivy's alternate character designs in the games are a contrast to her primary designs, often reflecting her role in aristocracy but meant to still keep an air of "adult sex appeal". In Soulcalibur III, a long, rose-themed dress with hat and veil was used as a tertiary alternate, one of several considered designs. For Soulcalibur IV, a similarly themed black dress was used as her sole alternate design for the game. In Soulcalibur V a second outfit was created by guest contributor Mari Shimazaki, who had designed the character Bayonetta for Platinum Games. The outfit consists of a golden catsuit with a plunging neckline and white fur trimmings, as well as a serpent necklace with the head pointed towards her breasts with similar accessories on her ankles and wrists. In an interview with Metro for Soulcalibur VI, producer Michinori Ozawa was asked about changes to Ivy's design as the series progressed, with the interviewer describing her current designs as "a lot more problematic today than they were when the series began". In response he stated "I understand that there are different opinions about such characters. So I think what's most important is how you want to express and design such characters, and not just the female characters. But I still want to keep the body shape and the atmosphere of each character to be the backbone of each character." ==Appearances==
Appearances
As introduced in Soulcalibur, Ivy was raised by the Valentines, a noble family in London, England. Ivy's father became obsessed with the cursed sword Soul Edge, and worked himself to death. Her mother died shortly afterward, and revealed to Ivy that she was not their biological daughter. Becoming an alchemist, Ivy learned of her father's obsession and decided to destroy Soul Edge. She created an animated, segmented sword, bringing it to life by unknowingly summoning Soul Edge's current host, Nightmare, and was convinced to become one of his allies without realizing he wielded the blade she sought. After learning the truth, and that her real father was the sword's previous host Cervantes and her to be its next, she departed. Continuing her quest to destroy the sword in later games, Ivy was attacked by Cervantes and her soul consumed in Soulcalibur IV. Using an artificial soul to keep herself alive, In the rebooted timeline of Soulcalibur VI, she breaks into the vault of long-dead weapon merchant Vercii to steal his notes, angering its guarding Voldo, though appeases him by returning the notes once she has the information she needs. Outside of the main series, Ivy appears in the prequel Soulcalibur Legends, allying herself with the protagonist Siegfried, and shares an understanding with another of his allies, Lloyd Irving. In Soulcalibur: Broken Destinys "Gauntlet" storyline, a side story set after the events of Soulcalibur IV, Ivy assists the character Hilde and her party develop a cure for her father's ailment. When told that Cervantes' soul would be required as payment, they attempt to renegotiate, only for Ivy to use the protagonist's back as a chair while repeating her terms. She was also featured in a gamebook for the ''Queen's Gate series of ecchi books, and later appeared as a guest character in Queen's Gate: Spiral Chaos, utilizing her character design from Soulcalibur IV. Ivy appears in The King of Fighters All Star in both her Soulcalibur VI design, and her "Aristocrat Catsuit" costume from Soulcalibur V. In the story mode, Ivy is initially hostile, but later helps defeat Saiki from The King of Fighters XIII''. Ivy was also featured alongside Siegfried in a manga adaptation of Soulcalibur Legends printed in the Japanese shōnen Kerokero Ace; the manga, written in a humorous tone, used a running gag of Siegfried's annoyance that Ivy was significantly taller than him. Gameplay and censorship Designed as a weapon with the longest reach in Soulcalibur, Ivy's sword Valentine consists of several smaller blades linked together by a chain, able to take either broadsword or chain whip forms. These forms are represented by different stances Ivy can use in the series, altering many of her attacks for each and applying different uses to either form of the weapon, with some, such as Spiral Lust, a component of an existing attack. In addition to these, the sword can also have the segments be split apart, in which case they will attack the opponent in different ways before recombining on the sword's chain. Due to her variety, Ivy has been noted as being able to attack from any range, but also difficult to properly use unless utilizing a range the opponent is weakest at. Some of her attacks, such as Summoning Suffering and Calamity Symphony, involve grappling with the opponent to damage them, though these utilize complex controller inputs that require them to be utilized in tandem with other moves. Some versions of the original Soulcalibur arcade game censored Ivy's default costume by covering her bare skin with a lavender catsuit. With Soulcalibur IV, Ivy's look on the promotional artwork was modified on the English website to hide her undercleavage, leading to suspicion of censorship in the American release of the game. When asked about the censoring, director Katsutoshi Sasaki stated he had heard of nothing of the sort having taken place. When released in North America it was shown that no actual censorship had occurred within the game. ==Promotion and merchandising==
Promotion and merchandising
Several action figures and statues bearing Ivy's likeness have been produced by companies such as Kurushima, Kyosho, Epoch C-Works, Todd McFarlane Productions, and Prime 1 Studio. A twelve inch tall immobile PVC figurine modeled after her Soulcalibur III appearance was released by Enterbrain in September 2008, using a white version of her outfit and extended sword; a dark blue outfit for an "international color" version of the sculpture was also produced. Hobby Japan created a mail order exclusive 1/8 scale PVC figure of Ivy in 2011 in honor of her appearance in ''Queen's Gate: Spiral Chaos''. In 2012, an Ivy bobblehead created by company Bobble Budds depicting her in her standard outfit was given to those who pre-ordered both the regular and Collector's Edition versions of Soulcalibur V. Ivy was featured in a 1999 advertisement for the Dreamcast port of Soulcalibur, depicting a man at a drive-in theater kissing his girlfriend but stopping to focus on Ivy. The character has been used to demonstrate the graphical features of both Soulcalibur IV and its follow-up title, Broken Destiny in a tech demo and promotional flyer respectively, with an emphasis on demonstrating that while the model's polygon count was reduced, her figure was not. Her likeness was also used as the basis for a costume for Sackboy in LittleBigPlanet 3, as part of a Soulcalibur themed costume pack for the title. Two print advertisements for Soulcalibur V prominently featured close-up images of Ivy's cleavage and buttocks, respectively, and were featured in various mainstream Japanese newspapers including Nikkan Sports. The advertisements revolved around puns for either, such as "新春、期待に胸ふくらむ" (lit. "New year, my heart swells with anticipation"). The ads in particular received heavy criticism for their sexist content, and English variants of the advertisements were banned for display in the United Kingdom. When asked about the ads, Soulcalibur V producer Hisaharu Tago claimed the text was intended to be a double meaning in reference to the game's new "character creator" features, and further argued "having some sort of erotic aspect on the surface is part of Soul Calibur". ==Critical reception==
Critical reception
Although commonly cited as one of the most difficult characters to play as in the Soul series, Ivy has received a great deal of positive reception and has been described as one of the series' best characters. In 2009, she was featured on the cover of French magazine Ig alongside other female video game characters as one of the top heroines of gaming. ''Tom's Games named her one of the fifty greatest female characters in video game history, stating that as "an anti-hero who frequently clashes with other Souls, Ivy is a fascinating character for a fighting game". UGO.coms staff noted her role as an antagonist in the first Soulcalibur'' while adding that it could be "difficult to truly appreciate [her] villainy" due to her attractiveness, and adding that her appearance and attitude made her "a feared competitor". Ivy's appearance, body, outfit, and demeanor have all been at the center of discussions about the character, and have been attributed as reasons owing to her status as a fan favorite. She is commonly compared to or described as a dominatrix, and has been noted both as the series' sexiest female. She has been displayed in various third-party media, her likeness appearing in material including magazine swimsuit issue pin-ups and periodicals such as Play's annual Girls of Gaming series. Other sources have used her as a standard for a character archetype, comparing later created female characters to her design and appearance. Her bodily proportions, specifically her bust and buttock size, have been criticized as increasingly over-the-top, unrealistic, and unnecessary as the series has progressed by publications such as Joystiq, Giant Bomb, VentureBeat, and Vice. Gavin Sheehan of Bleeding Cool remarked that her design lost clothing, and became bustier, with each new installment. At the 2011 PAX East convention, an all-female journal panel led by The Escapists Susan Arendt agreed that while she was strong, and difficult but rewarding to master in the original Soulcalibur, as the series progressed Ivy was reduced to "a nice ass bouncing around the room" in later games. Cecilia D'Anastasio of Kotaku noted that while she was the most recognizable character of the series, she looked like "a caricature of a pubescent boy's preposterously-proportioned ideal video game lady" and that her character and weapon "helped land her in innumerable knock-off porn videos and pin-up images". She further felt that Ivy brought down Soulcalibur VI as a whole and made it feel out of place at E3 2018. Other sources offered counterpoints. Zachary Miller of Nintendo World Report stated that while the character stuck in his memory due to her "generous proportions [...] it wasn't just the size, shape, or jiggle—it was the way Ivy seemed proud of them" due to her attire, and how she seemed to weaponize her body as a distraction against opponents. The Escapists Adam LaMosca initially stated that while his first impression of the character was that she was the posterchild for "embarrassingly juvenile fighter design", he later came to see that her "oversexed dominatrix demeanor perfectly compliments her confident, punishing move set." Fernando D'Aquino of Brazilian website Techmundo stated she could be considered "a model of contemporary beauty", and felt her short white hair gave her a more "sensual look". While former Fanbyte editor-in-chief John Warren described her as a poster girl for the series for "let's say predictable reasons", he praised the character's fighting style and weapon, adding he would argue "Ivy is the first character in the series with a developed personality". Going further, he stated that while hers was a "squarely Machiavellian jerk", it offered more than the characters that came prior. The staff of Polish website WP Gry meanwhile argued she both contradicted and enforced negative stereotypes of women, calling her "sexual to the point of repulsive". However, they acknowledged that while some considered her appearance excessive, others argued it was empowering and helped define her as a character. The staff of Chinese magazine Gamer named her one of the most beautiful female characters in video games, praising how she gave off a mature, queen-like charm and was akin to a "rose with thorns". Going further, they enjoyed how she reveled in her own strength, having a signature laugh and further described her ultimate move as a masterpiece in 3D fighting games for both its presentation but also its difficulty in execution, which they felt heightened its psychological impact and overall conveyed both style and substance. Additional praise was given for her backstory, displaying her as having a sense of nobility and unpretentiousness, but also suggesting a hint of wickedness due to her relation to Cervants, something they saw reflected in the "slightly contemptuous at smile the corner of her mouth". Discussing reactions to female character designs in gaming for Kotaku, Leigh Alexander noted that while Ivy's breast size seemed to increase in size as the series progressed, she felt it was part of the fantasy aspect of gaming. She further argued that Ivy's figure represents an ideal, calling characters like her "stand-ins for ourselves to some extent, we still haven't figured out a good reason why we want to look quite this way," and drew comparisons to depictions of the Roman goddess Venus. In a later article for GameSetWatch she further elaborated on this idea, stating that characters like Ivy still had a place in gaming with "It looks like Ivy's back is set to snap – but she's a game character; she'll be fine. Why not just enjoy it?" Analysis The book Race, Gender, Media described her as designed for the viewing enjoyment of players "often assumed to be heterosexual boys and men" due her "pneumatic" body and revealing clothing, and further argued it was part of a standard to display the strength, skill and autonomy of characters like her with a heavy focus on sexualized bodies. In a 2016 study done by researchers at Indiana University, Ivy was found to be the most sexualized character out of 571 playable female video game characters created between 1989 and 2014. The study used a character's "nudity, over-enlarged breasts or hips and unrealistically narrow waists" as "signs of hypersexualization". University of Delaware professor Rachael Hutchinson discussed Ivy's design through several books and papers, describing her height, power and sexualization as serving to emphasize her as a "deviation" from the female norm, as well as reinforce gender roles in the fighting game genre. She however argued the character's physical divergence was somewhat warranted due to the emphasis on sexual deviance on her character, "that places her outside accepted norms of heterosexual characteristics." She attributed the "need" for such justifications heavily on societal expectations of gender. She referred to this again in a later study involving students examining fighting game characters and reactions to them, noting male players were quick to claim the character harmed their immersion in the game despite similarly under-dressed male characters, and were quick to label her "slutty" and a "sexual deviant" for it. Hutchinson further argued one may enjoy such characters for reasons beyond titillation, offering examples such as a player wanting to engage in sadomasochistic fantasy towards themselves or others in Ivy's instance. Hutchinson also noted that while the developers focused on Ivy's exposed skin as one of her defining characteristics, she more questioned the "impossibility of her physique". More specifically her issue was with her design in Soulcalibur IV, noting that prior to that game Ivy's physique was "well built and realistic, a powerful full breasted woman with defined musculature and slim torso". However in IV Hutchinson stated Ivy appeared "deformed", with the developers drastically increasing her breast size and the emphasis of her corset upon her hips, while reducing her attire to bands barely covering her. She stated that the over-sexulization of her character undercut her physical strength, due to compensating for "muscular power with giant breasts", and balancing her masculine characteristics by exaggerating her feminine features. The paper Subversive Ludic Performance: An Analysis of Gender and Sexuality Performance in Digital Games examined both viewpoints from Hutchinson and Myers, noting that the while the character was highly sexualized, the fact she was a dominatrix with an extremely sexual body in itself did not make her problematic as such people exist, but her presence in the environment of gaming did contribute to her acting as a stereotype. However it also argued that Myers' statement that non-heterosexual women enjoying the spectacle of a "sex-positive (female) dominant character, who is able to hold her own against powerful men" helped subvert the notion of such characters strictly serving as pander to the "male gaze", and that the focus on such pandering often disregarded non-heterosexual points of view, or simply the fact some players may enjoy a character they are particularly good with. ==References==
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