Although commonly cited as one of the most difficult characters to play as in the
Soul series, Ivy has received a great deal of positive reception and has been described as one of the series' best characters. In 2009, she was featured on the cover of French magazine
Ig alongside other female video game characters as one of the top heroines of gaming. ''
Tom's Games named her one of the fifty greatest female characters in video game history, stating that as "an anti-hero who frequently clashes with other Souls, Ivy is a fascinating character for a fighting game". UGO.coms staff noted her role as an antagonist in the first Soulcalibur'' while adding that it could be "difficult to truly appreciate [her] villainy" due to her attractiveness, and adding that her appearance and attitude made her "a feared competitor". Ivy's appearance, body, outfit, and demeanor have all been at the center of discussions about the character, and have been attributed as reasons owing to her status as a fan favorite. She is commonly compared to or described as a
dominatrix, and has been noted both as the series'
sexiest female. She has been displayed in various third-party media, her likeness appearing in material including magazine
swimsuit issue
pin-ups and
periodicals such as
Play's
annual Girls of Gaming series. Other sources have used her as a standard for a character
archetype, comparing later created female characters to her design and appearance. Her bodily proportions, specifically her bust and buttock size, have been criticized as increasingly over-the-top, unrealistic, and unnecessary as the series has progressed by publications such as
Joystiq,
Giant Bomb,
VentureBeat, and
Vice. Gavin Sheehan of
Bleeding Cool remarked that her design lost clothing, and became bustier, with each new installment. At the 2011
PAX East convention, an all-female journal panel led by
The Escapists Susan Arendt agreed that while she was strong, and difficult but rewarding to master in the original
Soulcalibur, as the series progressed Ivy was reduced to "a nice ass bouncing around the room" in later games.
Cecilia D'Anastasio of
Kotaku noted that while she was the most recognizable character of the series, she looked like "a caricature of a pubescent boy's preposterously-proportioned ideal video game lady" and that her character and weapon "helped land her in innumerable knock-off porn videos and pin-up images". She further felt that Ivy brought down
Soulcalibur VI as a whole and made it feel out of place at
E3 2018. Other sources offered counterpoints. Zachary Miller of
Nintendo World Report stated that while the character stuck in his memory due to her "generous proportions [...] it wasn't just the size, shape, or jiggle—it was the way Ivy seemed proud of them" due to her attire, and how she seemed to weaponize her body as a distraction against opponents.
The Escapists Adam LaMosca initially stated that while his first impression of the character was that she was the posterchild for "embarrassingly juvenile fighter design", he later came to see that her "oversexed dominatrix demeanor perfectly compliments her confident, punishing move set." Fernando D'Aquino of Brazilian website
Techmundo stated she could be considered "a model of contemporary beauty", and felt her short white hair gave her a more "sensual look". While former Fanbyte editor-in-chief John Warren described her as a poster girl for the series for "let's say predictable reasons", he praised the character's fighting style and weapon, adding he would argue "Ivy is the first character in the series with a developed personality". Going further, he stated that while hers was a "squarely
Machiavellian jerk", it offered more than the characters that came prior. The staff of Polish website
WP Gry meanwhile argued she both contradicted and enforced negative stereotypes of women, calling her "sexual to the point of repulsive". However, they acknowledged that while some considered her appearance excessive, others argued it was empowering and helped define her as a character. The staff of Chinese magazine
Gamer named her one of the most beautiful female characters in video games, praising how she gave off a mature, queen-like charm and was akin to a "rose with thorns". Going further, they enjoyed how she reveled in her own strength, having a signature laugh and further described her ultimate move as a masterpiece in 3D fighting games for both its presentation but also its difficulty in execution, which they felt heightened its psychological impact and overall conveyed both style and substance. Additional praise was given for her backstory, displaying her as having a sense of nobility and unpretentiousness, but also suggesting a hint of wickedness due to her relation to Cervants, something they saw reflected in the "slightly contemptuous at smile the corner of her mouth". Discussing reactions to female character designs in gaming for
Kotaku, Leigh Alexander noted that while Ivy's breast size seemed to increase in size as the series progressed, she felt it was part of the fantasy aspect of gaming. She further argued that Ivy's figure represents an ideal, calling characters like her "stand-ins for ourselves to some extent, we still haven't figured out a good reason why we want to look quite this way," and drew comparisons to depictions of the
Roman goddess
Venus. In a later article for
GameSetWatch she further elaborated on this idea, stating that characters like Ivy still had a place in gaming with "It looks like Ivy's back is set to snap – but she's a game character; she'll be fine. Why not just enjoy it?"
Analysis The book
Race, Gender, Media described her as designed for the viewing enjoyment of players "often assumed to be heterosexual boys and men" due her "pneumatic" body and revealing clothing, and further argued it was part of a standard to display the strength, skill and autonomy of characters like her with a heavy focus on sexualized bodies. In a 2016 study done by researchers at
Indiana University, Ivy was found to be the most sexualized character out of 571 playable female video game characters created between 1989 and 2014. The study used a character's "nudity, over-enlarged breasts or hips and unrealistically narrow waists" as "signs of hypersexualization". University of Delaware professor Rachael Hutchinson discussed Ivy's design through several books and papers, describing her height, power and sexualization as serving to emphasize her as a "deviation" from the female norm, as well as reinforce gender roles in the fighting game genre. She however argued the character's physical divergence was somewhat warranted due to the emphasis on sexual deviance on her character, "that places her outside accepted norms of heterosexual characteristics." She attributed the "need" for such justifications heavily on societal expectations of gender. She referred to this again in a later study involving students examining fighting game characters and reactions to them, noting male players were quick to claim the character harmed their immersion in the game despite similarly under-dressed male characters, and were quick to label her "slutty" and a "sexual deviant" for it. Hutchinson further argued one may enjoy such characters for reasons beyond titillation, offering examples such as a player wanting to engage in sadomasochistic fantasy towards themselves or others in Ivy's instance. Hutchinson also noted that while the developers focused on Ivy's exposed skin as one of her defining characteristics, she more questioned the "impossibility of her physique". More specifically her issue was with her design in
Soulcalibur IV, noting that prior to that game Ivy's physique was "well built and realistic, a powerful full breasted woman with defined musculature and slim torso". However in
IV Hutchinson stated Ivy appeared "deformed", with the developers drastically increasing her breast size and the emphasis of her corset upon her hips, while reducing her attire to bands barely covering her. She stated that the over-sexulization of her character undercut her physical strength, due to compensating for "muscular power with giant breasts", and balancing her masculine characteristics by exaggerating her feminine features. The paper
Subversive Ludic Performance: An Analysis of Gender and Sexuality Performance in Digital Games examined both viewpoints from Hutchinson and Myers, noting that the while the character was highly sexualized, the fact she was a dominatrix with an extremely sexual body in itself did not make her problematic as such people exist, but her presence in the environment of gaming did contribute to her acting as a stereotype. However it also argued that Myers' statement that non-heterosexual women enjoying the spectacle of a "sex-positive (female) dominant character, who is able to hold her own against powerful men" helped subvert the notion of such characters strictly serving as pander to the "
male gaze", and that the focus on such pandering often disregarded non-heterosexual points of view, or simply the fact some players may enjoy a character they are particularly good with. ==References==