Conception In 1980, the
commercial failure of Nintendo's arcade game
Radar Scope put the newly established subsidiary Nintendo of America in a financial crisis. Its founder,
Minoru Arakawa, asked his father-in-law, the Nintendo CEO
Hiroshi Yamauchi, to provide a game that could repurpose the unsold
Radar Scope cabinets. Most of Nintendo's top developers were preoccupied, so the task went to
Shigeru Miyamoto, a first-time game designer. Miyamoto found most arcade games of the time dull and wanted to make one that told a story, drawing from his favorite media such as the
Shakespeare play
Macbeth, the fairy tale "
Beauty and the Beast", and the 1933 film
King Kong. Miyamoto devised a
love triangle with the characters
Popeye,
Olive Oyl, and
Bluto from the
Popeye franchise, but a licensing deal between Nintendo and
King Features fell through. Miyamoto chose a gorilla—an animal he found "nothing too evil or repulsive"—because he felt it made the scenario more interesting and humorous, and because gorillas are built similarly to humans. "Beauty and the Beast" and
King Kong influenced the choice. Concept art that Miyamoto sent to
Donkey Kong programmers at
Ikegami Tsushinki indicates that he replaced Bluto with Donkey Kong before removing the other
Popeye characters. It is a common misconception that "Donkey Kong" is a mistranslation of "Monkey Kong".
Donkey was meant to convey
stubborn, and Miyamoto believed
kong was a generic term for
gorilla. Nintendo of America objected to the name "Donkey Kong" because it did not believe
donkey could be used to describe an idiot, but Miyamoto liked how it sounded. Miyamoto is generally credited with coining the name "Donkey Kong", a narrative supported by the
David Sheff book
Game Over (1993) and interviews with Miyamoto in 2000 and 2016. Conversely, documents from the 1983
Universal City Studios, Inc. v. Nintendo Co., Ltd. lawsuit credit a Nintendo export manager, Shinichi Todori. The documents indicate that Miyamoto's supervisor
Gunpei Yokoi asked Todori to title
Donkey Kong, and Todori selected
donkey after looking for an English equivalent to the Japanese word ("fool"). Either Yokoi or Yamauchi approved the name; Todori did not recall Miyamoto having any involvement.
Appearances Donkey Kong has appeared in dozens of games.
Donkey Kong popularity quickly led to the production of a sequel,
Donkey Kong Jr. Miyamoto, interested in showing the narrative from Donkey Kong's perspective, wanted to make him the player character, but the
sprite graphic was too big to easily maneuver, so he created Donkey Kong Jr. The developers made Donkey Kong Mario's captive so they could still feature him at the top of the screen. After
Donkey Kong 3, Donkey Kong's appearances were limited to cameos in unrelated games. the NES game
Return of Donkey Kong, Nintendo staff began discussing a
Donkey Kong revival as the original game's tenth anniversary approached in 1991. They were unable to start a new game at the time, so they included Donkey Kong Jr. as a playable character in
Super Mario Kart (1992). However, the discussions led to the development of the
Game Boy Donkey Kong game, released in 1994. The Game Boy game marked Donkey Kong's first major appearance in over 10 years, before he first appeared as a protagonist in the
Super Nintendo Entertainment System game
Donkey Kong Country. Though he was not playable in the sequels
Donkey Kong Country 2 and
Donkey Kong Country 3 (1996),
GamesRadar+ Henry Gilbert wrote that the
Country series nonetheless re-established Donkey Kong as one of Nintendo's major characters. in the
party game
Mario Party (1998), and in the crossover game
Super Smash Bros. (1999). Following Microsoft's acquisition of Rare, Donkey Kong mostly appeared as a guest character in other Nintendo franchises, such as
Mario Kart,
Mario Party, and
Super Smash Bros.; the
Donkey Kong franchise was mostly limited to spin-offs such as
Donkey Konga and
Mario vs. Donkey Kong. After appearing as the
final boss of the
Wii game
Punch-Out!! (2009),
Activision's
toys-to-life game
Skylanders: SuperChargers (2015) includes Donkey Kong as a playable character in the versions released on Nintendo platforms, and
Mario + Rabbids Kingdom Battle features him as the protagonist of an expansion pack.
Tropical Freeze, released for the
Wii U in 2014, was the last game starring Donkey Kong for over a decade. Plans for a
Nintendo Switch game developed by the Activision developer
Vicarious Visions were canceled in 2016. Nintendo began working to reestablish Donkey Kong as a major character in the 2020s, with his prominent role in
The Super Mario Bros. Movie and Super Nintendo World's
Country area.
Donkey Kong Bananza (2025) ended the post-
Tropical Freeze hiatus.
Design Miyamoto designed Donkey Kong to appear dumb, he had no problems with the existing design, but was nonetheless excited to reinterpret him. Bayliss wanted a character that looked believable and could perform animations such as pounding his chest. His initial design was blocky and muscular to make Donkey Kong easy to animate, but became more cartoonish when Nintendo faxed reference material. Bayliss recycled the eye design from those of the
Battletoads, characters he had previously designed for Rare. In retrospect, Bayliss felt this made it difficult for Donkey Kong to express emotions besides annoyance. Miyamoto provided some suggestions, but otherwise left the specifics to Bayliss.
Donkey Kong Country marked Donkey Kong's first appearance as a
3D model, and the limitations of technology at the time influenced the redesign. Miyamoto asked that Donkey Kong have eyebrows and tangible fur, but both were infeasible. For the eyebrows, Rare compromised by making the area around Donkey Kong's eyes black. Miyamoto suggested the tie to better convey Donkey Kong's stubbornness. He felt Rare "breathed new life into" Donkey Kong and made him "really cool", but also childish. Nintendo used the Bayliss design for decades in both
Donkey Kong and
Mario games.
Paon reintroduced elements of the arcade-era design for Donkey Kong's appearance in
DK: King of Swing (2004), but they were not retained in subsequent games, including
King of Swing sequel
Donkey Kong: Jungle Climber (2007).
Nintendo EPD redesigned Donkey Kong for the
Nintendo Switch 2 game
Donkey Kong Bananza, although the design first appeared in
The Super Mario Bros. Movie and
Mario Kart World (2025). It combines elements of the Bayliss design with the original arcade design, with larger eyes, a less angular brow, and lighter fur. EPD wanted to merge the expressiveness of Miyamoto's original design and his more
cool and adventurous
Country depiction, aiming to remain true to Miyamoto's vision and account for how different generations of fans saw Donkey Kong. Nintendo began updating merchandise and artwork to reflect the redesign in January 2025.
Voice {{multiple images Donkey Kong does not have a consistent voice across games, and generally makes gorilla noises instead of speaking in full sentences.
Charles Martinet, who
voiced Mario and other
Mario characters until 2023, also voiced Donkey Kong for the 1994 "Mario in Real Time"
trade show attraction. When developing
Donkey Kong Country, Rare planned to use real gorilla noises and visited
Twycross Zoo near the company's headquarters to record them. The composer
David Wise described the visit as "a complete waste of time".
Grant Kirkhope voiced Donkey Kong while composing music for
Donkey Kong 64;
Takashi Nagasako, the most prolific Donkey Kong voice actor, voiced him in 37 games from
Mario Power Tennis (2004) to
Donkey Kong Country Returns HD (2025). In 2025, Koji Takeda, who voiced Donkey Kong in the Japanese dub of
The Super Mario Bros. Movie, assumed the role from
Mario Kart World onward. In his early animated appearances, Donkey Kong was voiced by the comedian
Soupy Sales and the actor
Garry Chalk.
Richard Yearwood voiced Donkey Kong in the
Donkey Kong Country animated series, and
Sterling Jarvis performed his singing voice. used his regular speaking voice, as he felt the role did not require an unusual one. The directors gave Rogen freedom to approach the role, and most of his directions were to yell and sound angry. Rogen enjoyed the role and expressed interest in reprising it. ==Reception and legacy==