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Super Smash Bros. (video game)

Super Smash Bros. is a 1999 crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It is the first game in the Super Smash Bros. series and was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. It was later released for the iQue Player in China on November 15, 2005.

Gameplay
facing Kirby on the unlockable Mushroom Kingdom stage, based on the Mario franchise|alt=A scenery full of platforms, blocks and fences in the style of the Super Mario Bros. video game. On a platform, a boy wearing a baseball cap throws a bolt of lightning and in another stand, a round, pink creature wearing red shoes stands still. The Super Smash Bros. series is a departure from the general genre of fighting games. Instead of depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off the stage. When knocked off the stage, a character may use jumping moves in an attempt to return. Some characters possess longer-ranged jumps and may have an easier time "recovering" than others. While games such as Street Fighter and Tekken require the player to memorize complicated button-input combinations, Super Smash Bros. uses the same control combinations to access all moves for every character. The nine multiplayer stages are locations taken from or in the style of Nintendo franchises, such as Planet Zebes from Metroid and Sector Z from Star Fox. The single-player mode also includes two minigames, "Break the Targets" and "Board the Platforms", in which the objective is to break each target or board multiple special platforms, respectively. A "Training Mode" is also available in which the player can manipulate the environment and experiment against computer opponents without the restrictions of a standard match. Up to four people can play in the multiplayer mode, which has specific rules predetermined by the players. Stock and timed matches are two of the multiplayer modes. This gives each player a certain number of lives or a selected time limit, before starting the match with a countdown. Free-for-all or team battles are also a choice during matches using stock or time. A winner is declared once time runs out, or if each player except one or a team have lost all of their lives. A multiplayer game may also end in a tie if two or more players have the same score when the timer expires, which causes the match to end in sudden death. During sudden death, all fighters are given 300% damage and the last fighter standing will win the match. ==Characters==
Characters
The game includes twelve playable characters from popular Nintendo franchises. Characters have a symbol appearing behind their damage meter corresponding to the series to which they belong, such as a Triforce behind Link's and a Poké Ball behind Pikachu's. Furthermore, characters have recognizable moves derived from their original series, such as Samus's charged blasters and Link's arsenal of weapons. Eight characters are initially playable, and four additional characters can be unlocked by meeting specific criteria. The character art featured on the box art and instruction manual is in the style of a comic book, and the characters are portrayed as toy dolls that come to life to fight. This style has since been omitted in later games, which feature trophies instead of dolls and in-game models rather than hand-drawn art. ==Development==
Development
Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer. Masahiro Sakurai was interested in making a fighting game for four players. He made a presentation of what was then called to co-worker Satoru Iwata, who joined to help on the project. At this stage in development, the game was still using placeholder character models. Sakurai understood many fighting games did not sell well and that he had to think of a way to make his game original. without informing Nintendo, and did not show anyone until it was well-balanced. It was shown to Nintendo at the end of 1997, Although never acknowledged by Nintendo or any developers behind Super Smash Bros., third-party sources have identified Namco's 1995 fighting game The Outfoxies as a possible inspiration, with Sakurai also crediting the idea of making a beginner-friendly fighting game to an experience in which he defeated a couple of casual gamers on ''The King of Fighters '95'' in an arcade. According to Sakurai, the title came from Satoru Iwata when they were considering different names for the title. Iwata suggested the use of "brothers" (shortened to "Bros."), as, according to Sakurai, "his reasoning was that, even though the characters weren't brothers at all, using the word added the nuance that they weren't simply fighting – they were friends who were settling a little disagreement." On October 20, 2022, Sakurai, who still had the prototype of Dragon King: The Fighting Game, demonstrated its gameplay and its differences from the final product of Super Smash Bros. Multiple planned characters were cut during development including Marth, King Dedede, Bowser, and Mewtwo. All four of these characters were added to later games. Clefairy was also considered as an alternative to Jigglypuff. Music Super Smash Bros. features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack was released on CD in Japan through Teichiku Records in 2000. ==Release==
Release
The game was revealed as early as November 1998 and plans for a North American release were revealed in February 1999. To promote the game's launch, Nintendo of America staged an event called Slamfest '99, held at the MGM Grand Adventures theme park in Las Vegas, Nevada, on April 24, 1999. The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game. The wrestling match was live-streamed on the web via RealPlayer, and was available to be re-watched for several months afterward via a downloadable file from the event's official website. ==Reception==
Reception
Upon its initial Nintendo 64 release, Super Smash Bros. received "generally favorable" reviews according to review aggregator site Metacritic, based on 11 reviews. and simple learning curve. IGN highlighted the multiplayer mode, calling it, "an excellent choice for gamers looking for a worthy multiplayer smash 'em-up." ==Notes==
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