Super Smash Bros. was developed by
HAL Laboratory, a Nintendo
second-party developer.
Masahiro Sakurai was interested in making a fighting game for four players. He made a presentation of what was then called to co-worker
Satoru Iwata, who joined to help on the project. At this stage in development, the game was still using placeholder character models. Sakurai understood many fighting games did not sell well and that he had to think of a way to make his game original. without informing Nintendo, and did not show anyone until it was well-balanced. It was shown to Nintendo at the end of 1997, Although never acknowledged by Nintendo or any developers behind
Super Smash Bros., third-party sources have identified
Namco's 1995 fighting game
The Outfoxies as a possible inspiration, with Sakurai also crediting the idea of making a beginner-friendly fighting game to an experience in which he defeated a couple of casual gamers on ''
The King of Fighters '95'' in an arcade. According to Sakurai, the title came from
Satoru Iwata when they were considering different names for the title. Iwata suggested the use of "brothers" (shortened to "Bros."), as, according to Sakurai, "his reasoning was that, even though the characters weren't brothers at all, using the word added the nuance that they weren't simply fighting – they were friends who were settling a little disagreement." On October 20, 2022, Sakurai, who still had the prototype of
Dragon King: The Fighting Game, demonstrated its gameplay and its differences from the final product of
Super Smash Bros. Multiple planned characters were cut during development including
Marth,
King Dedede,
Bowser, and
Mewtwo. All four of these characters were added to later games.
Clefairy was also considered as an alternative to
Jigglypuff.
Music Super Smash Bros. features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for
Super Smash Bros. was composed by
Hirokazu Ando, who later returned as sound and music director for
Super Smash Bros. Melee. A complete soundtrack was released on CD in Japan through
Teichiku Records in 2000. ==Release==