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Kirby's Adventure

Kirby's Adventure is a 1993 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the Kirby series after Kirby's Dream Land (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions.

Gameplay
Like its predecessor ''Kirby's Dream Land (1992), Kirby's Adventure'' is a 2D side-scrolling platform game. Kirby retains his abilities from ''Kirby's Dream Land'': The game consists of forty-one levels across seven worlds, each containing a lobby with doors leading to four to six regular levels, a boss fight, and a Warp Star door which enables Kirby to travel back to previous worlds. Most worlds also contain minigames which allow Kirby to gain extra lives, museums where Kirby may easily gain certain powers, and arenas where Kirby must battle with a miniboss to win health and allow him to copy the boss's special ability. The game automatically saves the player's progress after each level. The objective of each main level is simply to reach its end. If Kirby touches an enemy or a dangerous object, he will lose a section of his health meter. If all of his health is lost or he falls off the bottom of the screen, the player loses a life. Losing all lives results in a game over. Kirby can touch or eat food items to replenish health or gain temporary invulnerability. ==Development==
Development
''Kirby's Adventure was developed by HAL Laboratory in Kōfu as a Nintendo Entertainment System (NES) successor to their 1992 Game Boy game Kirby's Dream Land. with Takashi Saitou assisting designing. Hiroaki Suga was lead programmer, while Satoru Iwata, Shigeru Miyamoto, and Takao Shimizu were the producers; Iwata also provided programming assistance. According to Sakurai, development began in 1992, after he was asked to port Kirby's Dream Land to the NES. Since the Game Boy title was aimed at beginners and the NES player base was more experienced, Sakurai chose to create a new game instead. As a result, little of Kirby's Adventure is based on Kirby's Dream Land'': "Even though we could use the same pixel art for Kirby, when it came to capacity and what was possible, all that expanded greatly with NES." HAL Laboratory wanted to expand Kirby's existing repertoire of moves. ''Kirby's Dream Land was designed for beginner players, but as a result received criticism from more experienced players looking for a challenge. With Kirby's Adventure'', Sakurai wanted to retain simple gameplay, but improve it so skilled players would enjoy it. This led to the conception of the Copy Abilities, which the team hoped would allow players to experiment and improve the replay value. HAL Laboratory created over 40 Copy Abilities, after which they selected their favorites to include in the final game. in North America in May 1993, and in Europe on September 12, 1993. It was released late in the NES's lifecycle, ten years after the system launched in Japan. By 1993, most gamers had already moved on to playing primarily on 16-bit systems. ==Rereleases==
Rereleases
In October 2002, Nintendo released Kirby: Nightmare in Dream Land, an enhanced remake of ''Kirby's Adventure'' for the Game Boy Advance (GBA). The core gameplay and level design were left mostly unchanged; minor tweaks include hidden entrances being easier to find and boss fights being more difficult. However, all the graphics and sound effects were redone from scratch to take advantage of the GBA's more powerful hardware. According to Next Generation, 970,000 copies were sold worth $29 million in revenue. The game was sold out in three weeks according to 4Kids Entertainment. A port of ''Kirby's Adventure'' was released as a downloadable game for the Nintendo 3DS's eShop in the west on November 17, 2011, and in Japan on April 25, 2012. As a part of the 3D Classics line of rereleases, it has the ability to use the 3DS's stereoscopic 3D functionality and customize controls, and features small tweaked visual details and an improved frame rate in demanding levels. The game is otherwise unchanged. The GBA version was released on the Wii U Virtual Console in 2014. The NES version is also included in ''Kirby's Dream Collection (2012), a compilation of Kirby'' video games that commemorates the series' 20th anniversary, and on the NES Classic Edition (2016) dedicated console. It was added to the Nintendo Classics service on February 13, 2019. ==Reception==
Reception
Most aspects of ''Kirby's Adventure were well received in contemporary reviews, and critics agreed that it was an improvement over Kirby's Dream Land''. Some of the most common highlights by reviewers were the game's innovative copy ability and unique enemy designs, the size and variety of the levels, the tight controls, and the quality and cuteness of the graphics and animation. Nintendo Power thought the game was more difficult than its cute theme may lead gamers to believe. Retrospective reviews for the game's rerelease on the Wii Virtual Console were likewise positive. IGN called it one of the best NES games, and one of the system's greatest visual and auditory technical achievements. Nintendo Life and GameSpot agreed that the game pushed the NES's technical capabilities. Nightmare in Dream Land The new graphics made for the GBA remake were well received. GameSpot highlighted the multiple layers of scrolling, transparency effects, and other visual flair as an improvement over the original. However, they did not think the game was visually up to par with other GBA games such as ''Yoshi's Island and Castlevania: Harmony of Dissonance. The new minigames and multiplayer modes were also praised for adding new replay value. Since the main gameplay and level design was borrowed from the original, it was generally commended but with some criticism again directed toward its short length and easiness. GameSpy wrote: "the simplicity means you can enjoy it as a light snack instead of a main course such as Metroid Fusion or Castlevania: Harmony of Dissonance." They thought the game would be best enjoyed by children watching the anime airing on television at the time, Kirby: Right Back at Ya!. GameSpot agreed, explaining the game was not as deep as Metroid Fusion or Yoshi's Island, but was suited for "younger players or the young at heart." Eurogamer'' found it difficult to recommend the game at full price because it was only a remake and also a short game. ==Legacy==
Legacy
Game journalists have consistently listed ''Kirby's Adventure among the best NES games. Official Nintendo Magazine listed it as the 69th best game on a Nintendo console in 2009, and IGN ranked it as 84th on a similar list of best "Nintendo games". In August 2006, Next Generation ranked Nightmare in Dream Land as the 17th best handheld video game of the 2000s. Meta Knight became a recurring playable character in the Super Smash Bros. series, starting with Super Smash Bros. Brawl'' in 2008. The multiplayer mode in the remake Nightmare in Dream Land would reprise the yellow coloration used for a second-player Kirby in ''Kirby's Dream Course (1994), itself the initial coloration for Kirby proposed by Shigeru Miyamoto before the original Kirby's Adventures release. In subsequent games, a yellow color palette would become a recurring colorization for multiplayer Kirbys in the Kirby and Super Smash Bros.'' series, often as the default color for the second player. ==Notes==
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