The use of the term
scrum in software development came from a 1986
Harvard Business Review paper titled "The New New Product Development Game" by
Hirotaka Takeuchi and
Ikujiro Nonaka. Based on case studies from manufacturing firms in the automotive, photocopier, and printer
industries, the authors outlined a new approach to product development for increased speed and flexibility. They called this the
rugby approach, as the process involves a single
cross-functional team operating across multiple overlapping phases in which the team "tries to go the distance as a unit, passing the ball back and forth". The authors later developed scrum in their book,
The Knowledge Creating Company. In the early 1990s,
Ken Schwaber used what would become scrum at his company, Advanced Development Methods.
Jeff Sutherland, John Scumniotales, and Jeff McKenna developed a similar approach at Easel Corporation, referring to the approach with the term
scrum. Sutherland and Schwaber later worked together to integrate their ideas into a single framework, formally known as scrum. Schwaber and Sutherland tested scrum and continually improved it, leading to the publication of a research paper in 1995, and the
Manifesto for Agile Software Development in 2001. Schwaber also collaborated with
Babatunde Ogunnaike at DuPont Research Station and the
University of Delaware to develop Scrum. Ogunnaike believed that software development projects could often fail when initial conditions change if
product management was not rooted in empirical practice. In 2002, Schwaber with others founded the Scrum Alliance and set up the
Certified Scrum accreditation series. Schwaber left the Scrum Alliance in late 2009 and subsequently founded Scrum.org, which oversees the parallel
Professional Scrum accreditation series. Since 2009, a public document called
The Scrum Guide has been published and updated by Schwaber and Sutherland. It has been revised six times, with the most recent version having been published in November 2020. == Scrum team ==