• 1
FP32 ALUs : EUs : Subslices • Each EU contains 2 x 128-bit FPUs. One supports 32-bit and 64-bit integer, FP16, FP32, FP64, and transcendental math functions, and the other supports only 32-bit and 64-bit integer, FP16 and FP32. Thus the FP16 (or 16-bit integer) FLOPS is twice the FP32 (or 32-bit integer) FLOPS. Since the throughput of FP64 instructions are 2 cycles, the FP64 FLOPS is a quarter (eighth in
Apollo Lake) of the FP32 FLOPS. • Each Subslice contains 8 EUs (two of which are disabled in GT1) and a sampler (4 tex/clk), and has 64 KB shared memory. •
Intel Quick Sync Video • For Windows 10, the total system memory that is available for graphics use is half the system memory. For Windows 8, it is up to 3840 MB. On Windows 7, it is up to about 1.7 GB through DVMT. • WDDM 2.2 support with
Windows Mixed Reality begins with KabyLake-based GPUs. == Gen11 ==