RPG Maker is a program that allows users to create their own
role-playing video games. Most versions include a tile set based map editor (tilesets are called
chipsets in pre-XP versions), a simple
scripting language for scripting events, and a battle editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. One feature of the PC versions of
RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants. Despite being geared towards creating
role-playing video games, the engine also has the capability to create games of other genres, such as adventure games (like
Yume Nikki), story-driven games or visual novels with minimal tweaking.
RPG Tsukūru Dante 98 According to Enterbrain,
RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the
RPG Maker series, This, along with its follow-up
RPG Tsukūru Dante 98 II, was made for
NEC PC-9801, and games created with these programs can be played on a Windows computer with
emulators called Dante for Windows and D2win, respectively.
RPG Maker was a product that came from various programs that
ASCII Corporation had included in
ASCII along with other users' code submitted to it, which the company decided to expand and publish into the standalone game-making toolkit.
RPG Maker 95 RPG Maker 95 was the first
Microsoft Windows-based
RPG Maker software. Despite being an early version,
RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions. However, RM95 retains a prominent flaw: The protagonist-sprite always appears to be walking (due to automatic alternating between two frames), even when it is not going anywhere. This flaw was fixed in all subsequent versions of
RPG Maker. Additionally, the sprites of subsequent
RPG Maker versions have three frames for each orientation, rather than only two per orientation as in RM95, because the subsequent versions include sprite-frames for when the sprite is standing still. RM95 also has two basic flaws in its "event"-editing system: The first flaw is that once an event is created, it is not possible to directly delete it. The second flaw is that once a sprite-graphic is added to an event, it is not possible to delete that sprite-graphic from the event. Both of those flaws were fixed in subsequent versions of RPG Maker.
RPG Maker 2000 and 2003 RPG Maker 2000 (also referred to as RM2k) was the second release of
RPG Maker for Microsoft Windows and is the most popular and used
RPG Maker so far. While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than
RPG Maker 95, but it does not have a noticeable limit of 'sprites'. Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation, but because tiles must be entered into a database, there is a limit on tiles. This limit however is rarely a problem (normally 5000), and even when it is, an
unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. It does not support text output and can program only two buttons, Z and X. There is text in dialog boxes, by manner of overlaying sprites, or maps lain with text, but not plainly on the screen. As a result of an oversight, RM2K contains a flaw in its message-editing options, in that it is not possible to edit the message that is shown when an enemy is killed or destroyed. In the subsequent version, RM2K3, that problem was eliminated via eliminating the enemy-kill message entirely.
RPG Maker 2003 (also referred to as RM2k3) is largely an improvement of RM2k. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. The main difference is the introduction of a side-view battle system similar to that found in the
Final Fantasy games on the
Super NES and the
Sony PlayStation. This was the first version made by
Enterbrain, which had previously been a part of ASCII. The popularity of this version among the Japanese
RPG Maker community has led to it getting a notable unofficial patch known as the Maniacs Patch, which adds new features and functionality to the engine.
RPG Maker XP RPG Maker XP (also referred to as RMXP) was released on 16 September 2005. It is the first
RPG Maker which can use RGSS (Ruby Game Scripting System) based on
Ruby, making it far more powerful than previous versions programming-wise. Many normal, simplified features present in RM2k(3) however have been removed. Most of these features have been programmed with RGSS, and distributed online. RMXP runs at
1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. By default, games ran at 40 frames per second, though the game's scripts can be modified to set the framerate to any value. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of RGSS, makes
RPG Maker XP more versatile than older versions in the series, at the cost of a steeper learning curve. This was named after
Windows XP which was active from 2001 to 2014. The
Pokémon Essentials pack, one of the main methods of making
Pokémon fan games, was exclusive to
RPG Maker XP and never ported to any later engine, causing
XP to be widely used for such games more than a decade later, such as in making
Pokémon Uranium. It was taken down in 2018 due to a
cease and desist order by
Nintendo, though it continues to circulate on the internet.
RPG Maker VX and VX Ace RPG Maker VX was released in Japan on December 27, 2007, and in the West on February 29, 2008. The
frame rate was increased to 60 frames per second, providing smoother animation. The engine still used RGSS, but the game's default programming was overhauled to allow more freedom for scripting in new features. A new editor and RTP were included, this time in a much simpler "blocky" style. The default battle system is comparable to that of the
Dragon Quest series or its predecessor RM2k, with a head-on view of the battlefield and detailed text descriptions of each action taken. The lack of support for multiple tilesets when mapping, however, represented a notable downgrade from the engine's predecessor, leaving the player with only a finite number of unique tiles with which to depict all the game's environments. Multiple player-made workarounds were created.
RPG Maker VX Ace was released in Japan on December 15, 2011, and the West on March 15, 2012. It was later made available through
Steam, and is also available physically.
VX Ace, an upgraded version of
VX, addressed the tileset issue. Battle backgrounds were re-introduced, and are separated into top and bottom halves. Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation method reminiscent of the older
RPG Maker versions is available. The
VX RTP was redesigned for
VX Ace, and a new soundtrack featuring higher quality techno-pop tracks was included. With
VX Ace came a large quantity of DLC Resource Packages offered by Enterbrain, also available through Steam.
RPG Maker MV and MZ Released by Degica on October 23, 2015,
RPG Maker MV includes a large number of changes over previous versions, with multiplatform support, side-view battles, and high-resolution features. It is the first engine in the series to use
JavaScript instead of RGSS, with the addition of plugins. Completed games can be played on PC and mobile devices.
RPG Maker MV also goes back to layered tilesets, a feature that was removed in
RPG Maker VX and
VX Ace. Unlike
RPG Maker XP, which allowed users to manually choose which layers to build on,
MV automatically stacks tiles on top of other tiles. It also came out on consoles under the name
RPG Tsukūru MV Trinity. It was originally announced to only be on
PlayStation 4 and
Nintendo Switch but was later announced to also be on
Xbox One. This release was later cancelled. It was released on Nintendo Switch and PlayStation 4 in Japan on November 15, 2018, and was released in North America and Europe in September 2020.
RPG Maker MZ was released worldwide on August 20, 2020.
MZ new features include the Effekseer particle system, an
autosave function, and often-requested
XP-style autolayer mechanics. Like
MV, it allows users to develop plugins using JavaScript.
RPG Maker MZ received mostly positive feedback from users, who praised its additional features and the return of the
XP layer mechanics, though its similarity to
RPG Maker MV drew a mixed response.
RPG Maker Unite RPG Maker Unite is an asset for the
Unity game engine based on
RPG Maker. It was released on the Unity store in May 2023 and on
Epic Games Store in February 2024. == Console versions ==