'' for the
Atari 8-bit computers Lode Runner (1983) is one of the earliest examples of games with a level editor. The idea of a level editor was conceived due to a lack of programming experience of James Bratsanos, a friend of the game's lead programmer and designer
Douglas E. Smith. In a 2010 interview, game designer
John Romero claimed that Smith added the level-editing function at the request of neighborhood kids he had testing the game, and "a ton" of the levels they designed ended up in the final game. Other early level editors were featured in
Dandy (1983) and
Excitebike (1984). '' level editors, released in 1994
Doom (1993) became one of the first
3D games which became popular partially due to
third-party level editors, which led to the formation of an online community sharing fan-made
Doom mods. Developer
id Software embraced the modding scene, packaging mods
TNT: Evilution and
The Plutonia Experiment as an official expansion
Final Doom, releasing
Doom source code under a
free license for easier modding and
porting, and adding a built-in mod browser in
Doom + Doom II, a remaster of the first two games. Since the popularity of Doom, other third-party level editors for various games were released, such as
QuArK for
Quake. In 2008,
LittleBigPlanet was released, featuring a robust level editor and an ability to share levels online. Unlike other games with a level editor, where it was featured as a side mode, the editor in
LittleBigPlanet was the main selling point. The game was universally acclaimed for its amount of content and the unique approach to user-generated content. Later games in the
LittleBigPlanet series expanded the formula, adding more features to the editor. Since the late 2000s, an increasing amount of games with a level editor also featured a way to share them online via in-game services or external dedicated websites, like
Steam Workshop. On these services, users are able to download other people's levels and, in some cases,
rate them based on their perceived quality. In 2015, Nintendo released
Super Mario Maker, another game with a level editor as the main focus of the game. The editor was designed to be accessible and easy to understand. Users could upload their levels online and play other people's levels, as well as vote for (
like) or against (
boo) them. The level editor was praised for being intuitive and easy to understand, while still allowing to create unique levels. Later games with level editors are often influenced by and compared to
Super Mario Maker. In 2019, Nintendo released
Super Mario Maker 2, a sequel to the first game with even more features. == Characteristics ==