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Mario Artist

Mario Artist is an interoperable suite of three games and one Internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999.

Suite
Paint Studio . Mario Artist: Paint Studio, released on December 11, 1999, is a Mario-themed paint program. The user has a variety of brush sizes, textures, and stamps, with which to paint, draw, spray, sketch, and animate. The stock Nintendo-themed graphics include all 151 Red- and Blue-era Pokémon, Banjo-Kazooie, and Diddy Kong Racing characters. Paint Studio has been described as the "direct follow-up" as demonstrated at Nintendo's Space World 1997 trade show in November 1997, By 2000, development reportedly included music producer Tetsuya Komuro. It was canceled. Using the Nintendo 64 Capture Cassette cartridge (released later in a bundle with Talent Studio), the user can import images and movies from any NTSC video source such as video tape or a video camera. The Japanese version of the Game Boy Camera can import grayscale photographs via the Transfer Pak. The studio features a unique four player drawing mode. Minigames include a fly swatting game reminiscent of that in Mario Paint, and a game reminiscent of Pokémon Snap where a player can also take photos and change creatures' textures. as demonstrated at Nintendo's Space World 1997 trade show in November 1997. Paintings can be imported into the completely separate 64DD game, SimCity 64. Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii. According to Shigeru Miyamoto, Talent Studios direct descendant is a GameCube prototype called Stage Debut, using the Game Boy Advance's GameEye camera peripheral and linking to the GameCube via a cable, to map self-portraits of players onto their character models. It was publicly demonstrated with models of Miyamoto and eventual Nintendo president Satoru Iwata. Never having been released, its character design features became the Mii, the Mii Channel, and features of games such as Wii Tennis. Communication Kit Mario Artist: Communication Kit, released on June 29, 2000, is a utility application which allowed users to connect to the Net Studio of the now-defunct Randnet dialup service and online community for 64DD users. In Net Studio, it was possible to share creations made with Paint Studio, Talent Studio, or Polygon Studio, with other Randnet members. Other features included contests, and printing services available by online mail order for making custom 3D papercraft and postcards. The Randnet network service was launched and discontinued alongside the 64DD, running from December 1, 1999, to February 28, 2001. The disk has content that may be unlocked and used in other games in the series such as Paint Studio. Polygon Studio Mario Artist: Polygon Studio, released on August 29, 2000, is a 3D computer graphics editor that lets the user design and render 3D polygon images with a simple level of detail. It has been described as a consumer version of the professional 3D graphics suite N-World, also by Nichimen Graphics. It was scheduled as the final game in the original Starter Kit's mail order delivery of 64DD games, but it did not arrive on time, leading IGN to assume it was canceled until it was later released. The Expansion Pak and the Nintendo 64 Mouse are supported peripherals. The idea of minigames was popularized generally during the Nintendo 64's fifth generation of video game consoles, and some early minigames appear in Polygon Studio in the style that were later used in the WarioWare series. Certain minigames originated in Polygon Studio, as explained by Goro Abe of Nintendo R&D1's so-called WarioWare All-Star Team: "In Polygon Studio you could create 3D models and animate them in the game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for WarioWare came from." The art form of papercraft was implemented by modeling the characters in Polygon Studio and then using Communication Kit to upload the data to Randnet's online printing service. The user finally cuts, folds, and pastes the resulting colored paper into a 3D physical figure. ==Reception==
Reception
and 64DD are attached. Nintendo World Report described the Mario Artist series as a "spiritual successor to Mario Paint". The designer of Paint Studio, Software Creations, roughly estimated that 7,500 copies of that game may have been sold. Talent Studio gave rise to an unreleased GameCube prototype called Stage Debut, which in turn yielded character design features which became the Mii, the Mii Channel, and features of other games such as Wii Tennis. ==See also==
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