N-World originated with
Symbolics, a computer manufacturer notable for producing
Lisp-based systems in the 1980s. Among the software packages that were produced for Symbolics computers are
S-Graphics, a 3D animation suite that includes modules for polygon modeling, dynamics, paint, and rendering — titled S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively. In 1992, Japanese trading company
Nichimen Corporation purchased the rights to S-Graphics, ported it to Silicon Graphics
IRIX, and marketed it as N-World. N-World retains the
Lisp-based underpinnings of its predecessor, but was targeted at interactive content producers, with features useful for game developers. It was priced at for the full suite, later reduced to when ported to
Windows NT in 1997. N-World was used to create graphics for many console games in the 1990s, specifically most of the Nintendo 64 games, like
Super Mario 64 and
Final Fantasy VII. It was superseded by
Mirai in 1999. ==Features==