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Super Mario Bros. Wonder

Super Mario Bros. Wonder is a 2023 platform game developed and published by Nintendo for the Nintendo Switch. It is the first traditional side-scrolling Super Mario game since New Super Mario Bros. U (2012). The player controls Mario, Luigi, and their friends as they attempt to stop Bowser, who plots to take over a new land known as the Flower Kingdom after using the magical Wonder Flower to fuse himself with the kingdom's castle.

Gameplay
Super Mario Bros. Wonder is a side-scrolling platform game. As one of twelve player characters—Mario, Luigi, Princess Peach, Princess Daisy, yellow and blue Toads, Toadette, Nabbit and four types of Yoshis—the player completes levels across the Flower Kingdom with assistance from its flower-like denizens. Two additional characters, Rosalina and Co-Star Luma, were added in the release of the Nintendo Switch 2 version. Luma can also be controlled using the Joy-Con 2's mouse controls. New power-ups include a fruit that transforms the player into an elephant, a flower that allows the player to create bubbles that capture enemies, and a mushroom that gives the player a drill hat that allows them to burrow into the ground or ceiling to evade enemies or bypass obstacles. The Nintendo Switch 2 version also introduces a flower pot power-up that gives the player a plant suit, allowing them to shoot flower platforms upward; this can be used to defeat enemies or interact with other items. Wonder introduces the Wonder Flower, which triggers effects such as pipes coming to life, hordes of enemies spawning, and character appearances and abilities changing. The effects end when a player collects a Wonder Seed or leaves the area of effect. A new feature allows players to equip badges, which are unlocked throughout the game and give different advantages to the player. They are divided into three different categories: Action Badges, Boost Badges, and Expert badges which grant the player character an additional ability, passive ability; or an advanced skill respectively. Only one badge can be activated at a time per level. They are usually optional and can be shut off for higher difficulty. The game supports local multiplayer for up to twelve players in a room with a limit of four players active in a level. == Plot ==
Plot
Mario and his friends are invited to the neighboring Flower Kingdom by its ruler, Prince Florian, to see a demonstration of a Wonder Flower; great treasures of the Flower Kingdom that can warp reality. Bowser soon arrives to interrupt the ceremony and steal the Wonder Flower, using its power to merge with Prince Florian's castle, transfiguring himself into a sentient flying fortress and imprisoning the kingdom's citizens. Mario and his friends volunteer to help Florian stop Bowser and save the kingdom, prompting the prince to accompany the party. As the heroes work to save the captured citizens, they realize that by gathering six Royal Seeds, which are considered precious treasures in the Flower Kingdom, they will be led straight to Bowser, as each time a Royal Seed is collected, it destroys one of the six Cloud Piranhas protecting the transfigured Bowser. After liberating the various regions of the kingdom and removing Bowser's defenses, Mario and company confront the villain as he reveals his endgame; using the Wonder Flowers' power to enslave the entire universe via a ritualistic rock concert. The heroes defeat Bowser, who returns to normal and retreats, and restore the world. ==Development==
Development
Super Mario developer and producer Takashi Tezuka returned as a producer for Wonder. Shiro Mouri, who previously directed New Super Mario Bros. U Deluxe, returned as director. Wonder started development in 2019 after the release of Deluxe, During the initial planning of Wonder, Mouri desired to recreate the sense of "secrets and mystery" that had been present in the original Super Mario Bros. for a modern audience. The director aknowledged how after Super Mario games had been enjoyed by players for many years, "those things have somehow become ordinary". The focus was placed on updating the traditional idea of transporting Mario to different areas of the level using Warp Pipes, vines, or other means. Tezuka suggested to instead change up the current physical location, and the Wonder Flower, which dramatically alters the current level, was born. In order for all levels in the game to uniquely implement this item, approximately 2,000 ideas for Wonder effects were solicited from every member of the development team. The most viable were prototyped and implemented in the final game. Tezuka acknowledged how some journalists and players claimed that Super Mario Maker, as a game creation system, "had eliminated the need" for another 2D Mario game and conceptualized the game keeping this in mind from the beginning as to make it "completely different from Super Mario Maker". The development team sought to create "a foundation for future 2D Mario games" like New Super Mario Bros. had created as the first 2D Mario game to use 3D elements in 2006 and wanted to develop "a significant evolution" like it was when it was released. For this, a completely new engine to serve as the base was developed and, in addition to using 3D models, the team wanted to implement more "engaging and functional ways of using 3D models possible with modern technology". Additionally, to balance the gameplay between younger and experienced players, Wonder was designed to have a sliding difficulty scale, with badges that make the game easier or more challenging, an online mode where players can get assistance, characters with special abilities like immunity to enemy damage, and a non-sequential world map that allows players to optionally skip harder levels. The game was planned to have a live sports commentary on the player's action. Late in development, this feature was superseded by the Talking Flowers, who exchange humorous quips with the player during levels, because—in the words of one game designer on the project—the sports commentary was too complex to implement and "something [didn't] feel right" about it. In regards to the online multiplayer component of the game, Mouri was conscious of how in competitive games "more-skilled players can have multiple wins and feel satisfied, while newcomers give up early because they keep losing" while in co-op games "those who aren't skilled at games can drag the team down", and wanted to provide an online gameplay experience "free from those sorts of worries" by creating a "live player shadows" system where players can only do beneficial things to each other and the game can be enjoyed similarly to single player but with the addition of online interaction between players. Shigeru Miyamoto, creator of the Mario franchise, had very little involvement in the development of Wonder. Despite this, as mentioned by Tezuka, Miyamoto gave feedback and suggestions to the developers when he occasionally visited to review the game's development progress. Mouri stated that Miyamoto once said that he disliked the original design and the animations for Mario's elephant form, which helped to modify both aspects for the final result. ==Release==
Release
Wonder was announced during a Nintendo Direct presentation on June 21, 2023, and was released on October 20, 2023, for the Nintendo Switch. It is the first traditional 2D side-scrolling Super Mario game since New Super Mario Bros. U (2012). Wonder is the first game to feature Kevin Afghani as the new voice of Mario and Luigi, following the announcement of previous actor Charles Martinet's departure from the roles in August 2023. Sonic Superstars, a similar 2D side-scrolling platform game by Sega's Sonic Team, was released three days prior. Tezuka and Sonic Superstars producer Takashi Iizuka stated that this was a coincidence, despite how long it had been since either franchise had a 2D entry. It was the first time 2D Super Mario and Sonic the Hedgehog games had been released close to one another since the 1990s Nintendo–Sega console war. During a Nintendo Direct presentation on September 12, 2025, an expanded version titled Super Mario Bros. Wonder: Nintendo Switch 2 Edition + Meetup in Bellabel Park was announced, for release on Nintendo Switch 2 in early 2026. This expanded edition includes a new Bellabel Park world with levels focusing on both competitive and cooperative multiplayer. The announcement also confirmed that recurring antagonists the Koopalings appear. The edition released on March 26, 2026, and features Rosalina and Co-Star Luma as a joint-playable character. The game sold 4.3million units in its first two weeks of release and became the fastest-selling Super Mario game. By March 31, 2024, the game sold 13.44million units. Wonder has sold 17.15million copies as of March 31, 2026. It was the 12th best-selling video game in the United States in 2023. == Reception ==
Reception
Critical reception Super Mario Bros. Wonder received "universal acclaim" from critics on Nintendo Switch and "generally favorable" reviews on Nintendo Switch 2, according to review aggregator website Metacritic. The game's multiplayer functionality and its replay value was applauded, with ''Tom's Guide'' stating that "there's something here for both fans of the series and newcomers alike, with local and online multiplayer to keep you coming back after you've finished the main story" Accolades At the 24th Game Developers Choice Awards, Super Mario Bros. Wonder was recognized as an honorable mention in the categories of Game of the Year, Best Design, and Best Visual Art. In addition to its nominations at the 20th British Academy Games Awards, the game was longlisted for Artistic Achievement and Game Design. ==Notes==
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