In February 2012, a site named "Development Without Borders" owned by Konami was uploaded promoting development for a new
Metal Gear title, which was titled "The 'next' MGS". The site was recruiting staff for the 2012
GDC pavilion in March, and requested applications for several positions for the latest
Metal Gear Solid targeted for "high-end consoles and PC" and "next-gen Fox engine". As the year went on, screenshots and videos of the newly announced
Fox Engine were unveiled by the team. This media demonstrated a range of settings and characters, none explicitly related to the
Metal Gear series. Certain screenshots, however, were noted to feature a character who resembled
Metal Gear's Big Boss walking up to a
Stryker AFV, previously seen in
Metal Gear Solid 4. The game was announced on August 30, 2012, originally under the name of
Metal Gear Solid: Ground Zeroes. It was revealed at a private function celebrating the twenty-fifth anniversary of the
Metal Gear series, and made its public debut two days later at the 2012
Penny Arcade Expo. Director
Hideo Kojima confirmed that
Big Boss would return as the game's protagonist, and that the story would serve as a prologue to another game in the series, later revealed as
Metal Gear Solid V: The Phantom Pain. It was the second game to utilize the Fox Engine after
Pro Evolution Soccer 2014 the year before. In addition, Kojima confirmed that the length of the cutscenes would be reduced, as he believes that long cutscenes have become outdated. According to
Famitsu, real dogs were used for motion capture during the development of the game's opening scenes, in addition to Konami confirming that part of Kojima's direction was influenced by
AKB48 music videos, most notably the usage of sideways
lens flares.
Ground Zeroes and
The Phantom Pain were originally supposed to be released together, but
The Phantom Pains long development time resulted in Kojima splitting the project into two parts to allow players to experience the gameplay of
Metal Gear Solid V prior to the full game's release. Kojima claimed that his aim was to target taboos and mature themes, which he considered to be "quite risky", adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the role of creator won out, and Kojima described his approach as "prioritising creativity over sales". Kojima has described the connections and differences between
Ground Zeroes and
The Phantom Pain, stating that "the advanced capabilities of the Fox Engine have allowed me to tell the new story in a new way", and that "there will be a significant difference in what
The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential", hoping to achieve that with
Ground Zeroes. The Japanese version of the game features an English text option, rendering in-game menus and subtitled dialogue in full English. This makes it possible to play the game with the Japanese voice cast accompanied by English text. The Japanese version also include an additional series of in-game audio tapes which depict Snake's first meeting with Miller, which are actually audio drama tracks previously included in the
Metal Gear Solid: Peace Walker tie-in audio CD titled
Blues of Peace and Kazuhira.
Ground Zeroes is the first title in the series subtitled in
Arabic, a feature the team had originally planned for previous games. The game also breaks away from the franchise's tradition of using licensed firearms and other military technology; instead, players use fictional weapons that bear little resemblance to real-life counterparts, such as the Marines' Type 69 rifle being reminiscent of the
M-16. == Release ==