Metroid was a commercial success, reported to be "famous" and "very popular" by 1989.
Critics A reviewer in the Japanese video game magazine
Beep said they found themselves absorbed into the game, while finding it took time to use the game's controls and found the only negative to be the long loading time on the Famicom Disk System. All three reviewers in complimented the gameplay, with one reviewer writing it did not have the disjointed feeling that similar
personal computer games had and another saying the game grew better as Samus becomes stronger in the game. The third reviewer initially thought it would be similar to the game
Mighty Bomb Jack, but was surprised at its originality. Two reviewers complimented the background music and graphics, with one saying that if
Super Mario Bros. felt like being in a
manga comic,
Metroid made the player feel like they were in a
special effects film. Catherine Cella of
Pennywhistle Press described
Metroid as fun, noting its graphics as detailed and colorful, but calling the password-based save system tedious.
Computer and Video Games said it was a "tough" platform arcade adventure with a "very handy" password system and recommended it to "avid" arcade adventurers.
Computer Entertainer praised the graphics as "outstanding" and the gameplay as being "full of surprises around every corner". Both
Computer and Video Games and
Computer Entertainer complimented the ability to restart the game where they had last left off through Nintendo's new password system. Two years later, the magazine named
Metroid the fifth-best game for the Nintendo Entertainment System in its Best of the Best feature, describing it as a combination of
Super Mario Bros.s platforming and
The Legend of Zeldas exploration and character upgrades. The game was ranked 44th on
Electronic Gaming Monthlys original 100 best games of all time in 1997, dropped to 69th in 2001, but was ranked 11th on its "Greatest 200 Videogames of Their Time" in 2006, which ranks games on their impact at the time (whereas
EGMs earlier lists rank games based on lasting appeal, with no consideration given to innovation or influence).
Game Informer ranked it 6th best game of all time in 2001 and 7th in 2009, saying that it "started the concept of open exploration in games". In 2004,
Metroid was inducted into
GameSpots list of the greatest games of all time.
GamesRadar ranked it the fifth best
NES game ever made. The staff said that it had aged after the release of
Super Metroid but was "fantastic for its time".
Metroids ranking of multiple endings entices players to race the game, or
speedrunning. In a retrospective focusing on the entire
Metroid series,
GameTrailers remarked on the original game's legacy and its effect on the
video game industry. They noted that
Metroid launched the series with its ever-popular search and discovery gameplay. The website said that the combination of detailed
sprites, original map designs, and an intimidating musical score "generated an unparalleled ambience and atmosphere that trapped the viewer in an almost claustrophobic state". They noted that the Morph Ball, first introduced in
Metroid, "slammed an undeniable stamp of coolness on the whole experience and the franchise", and they enjoyed the end segment after defeating
Mother Brain, describing the race to escape the planet Zebes as a "twist few saw coming". They said the game brought "explosive action" to the NES and a newfound respect for female protagonists. Reviewing the original NES game,
AllGame awarded
Metroid with the highest rating of five stars. For the
Wii Virtual Console version,
IGN commented that the game's presentation, graphics, and sound were basic, but they were still pleased with
Metroids "impressive" gameplay, rating the game 8.0 out of 10, for "great", and giving it an Editor's Choice award. The review stated that the game was "still impressive in scope" and that the price was "a deal for this adventure" while criticizing the number of times it has been re-released and noting that it takes "patience" to get past the high initial difficulty curve. In
GameSpots review of the Virtual Console version, they criticized its "frustrating room layouts" and "constantly flickering graphics". In particular, the website was disappointed that Nintendo did not make any changes to the game, specifically criticizing the lack of a save feature.
Metroids gameplay, focusing on exploration and searching for power-ups to reach new areas, influenced other series, mostly the
Castlevania series. The revelation of Samus being a woman was lauded as innovative, and
GameTrailers remarked that this "blew the norm of women in pieces, at a time when female video game characters were forced into the role of dutiful queen or kidnapped princess, missile-blasting the way for other characters like
Chun-Li [from the
Street Fighter series] and
Lara Croft [from the
Tomb Raider series]". Schartmann further argues that Tanaka's emphasis on silence was revolutionary to videogame composition: This view is echoed by
GameSpots
History of Metroid, which notes how the "[game's music] superbly evoked the proper feelings of solitude and loneliness one would expect while infiltrating a hostile alien planet alone". ==Notes==