1994–1996 mezangelle first appeared in late 1994 - early 1995 on MUDs, the web chat channels Kajplats 305, Cybersite and
unix based y-talk. These instances involved re-mixing random chat responses, y-talk and IRC conventions back to the participants. Chat members communicated with each other through text based dialogue using avatars to interact. Notable avatars from this time included Viking, Jester and mez's
screen names aeon and ms post modemism. The Wollongong World Women Online exhibition (1995,
University of Wollongong Online Gallery) was the first traditionally presented exhibition to showcase a web-based text version of the mezangelle work _Through Ah Strainer_. Other online exhibitions that included mezangelled works during this period: •
Disgruntled Book of Wizzdumb: a collaborative work between mez and the
Brisbane organization digitarts (1996). •
Cutting Spaces: web based mezangelle in the Undercover Girl Project Norway (1996).
1997–2003 During 1997–2003 mezangelle utilized
mailing list forums as a distributive medium with an emphasis on peer collaboration. The works evolved into two subgenres: netwurks and codewurks/codeworks. Both forms employed code and chat convention
mash-ups, HTML code and scripting languages to manipulate poetic structures. Codeworks included text emulations of broken source code whereas netwurks present in multimedia web interfaces that incorporate several codeworks. An example of a codework is _Viro. Logic Condition][ing][1.1_ and an example of a netwurk is _The data][h!][bleeding tex][e][ts_. In this period mezangelle shifted from a reliance on
script kiddy/
hacker influences to a refined interactive practice that explored aspects of fusing biological/physical and
online living. Recurring themes from 1996 onward include: gamer dynamics, social engineering, questioning conceptions of print-based and
electronic literature,
ASCII art, play theory,
teledildonics,
viral imagery, and examinations of
post-modern,
feminist,
neural net, social change and technofetistic theories.
2003–2007 In this timeframe mezangelle distribution altered from dispersal via mailing lists to
social networking formats. The change occurred due to the growing repressive nature of the mailing list forums used, including extensive
censorship by list
moderators Julianne Pierce from Recode, Ted Byfield/Geert Lovink from Nettime and Chris Chesher from the ::fibreculture:: list. The livejournal _cross.ova.ing][4rm.blog.2.log][_ created in July 2003 is the first recorded procedural net art blog. There are at least two other known mezangelled blogs currently authored by mez. One is _dis[ap]posable_ which uses
reappropriation of the blog format and snapshot software to create clustered
poetic meanings. These nodal poems are examples of a type of digital
readymade and are to be read via a grid-like text and image composite structure. For example, the
tag, title, and link sections are all reworked with poetic loadings and not constructed according to conventional weblog standards.
2007–2014 As well as maintaining mezangelle works via the livejournal blog, this creative period again shifts Mez's artistic emphasis to the use of
augmented reality,
mixed reality,
virtual reality and mobile platforms. In 2008, mezangelle works manifested in mainstream games such as
World of Warcraft: "..."Twittermixed Litterature"...involves WoW characters ["toons"] on the Bloodscalp Server standing in Ironforge [an in-game location] + live remixing [in_game] chat that occurs between players and guild/character names that rotate past." . In 2009, mezangelle began appearing in more mainstream projects, including being utilised as a script device in New Media Scotland's
alternate reality game "Alt-Winning: A game of Love, War and Telepathy" and as part of the
WoW: Emergent Media Phenomenon Exhibition as part of the 3rd Faction's /hug Project at the Laguna Art Museum, California (sponsored by
Blizzard Entertainment). From 2011 to 2014, Mezangelle featured in a set of virtual reality games and mobile apps such as The Dead Tower, #PRISOM, and #Carnivast. #PRISOM premièred at The 2013 International Symposium on Mixed and Augmented Reality on an Augmented Reality
Head-up display Unit. ==Footnotes==