Commercial In the United States,
RePlay reported
Mortal Kombat 3 to be the most popular arcade game of May 1995.
Mortal Kombat 3 was one of three 1995 recipients of the
American Amusement Machine Association's Diamond Awards (which are based strictly on sales achievements), along with
Sega's
Daytona USA and
SNK's
Neo Geo MVS. It was the highest-grossing
arcade conversion kit of 1995 in the United States. Williams Entertainment, which published the Super NES and Genesis versions, reported combined sales of 250,000 copies in the first weekend they were available, placing them among the best-selling games of 1995. The Super NES version had sold more than one million copies by November 23, 1995. It went on to be the best-selling home video game of 1995 in the United States.
Mortal Kombat 3 was nominated for the
Video Software Dealers Association's "Video Game of the Year" for 1995, losing to
Donkey Kong Country 2.
Critical Although
Mortal Kombat 3 was commercially successful, many disliked the inclusion of arguably less appealing new characters (especially Stryker) in place of established stalwarts such as Scorpion and Kitana. The new combo system was also often criticized, as were, to a lesser degree, the run mechanics and some finishing moves.
Next Generation reviewed the arcade version of the game, and stated that "in an industry which depends on innovation to keep it fresh and interesting,
MK III just doesn't deliver." A
Retro Gamer article on the history of the series stated in 2007: "Although many hardcore fans will decree Midway's third
Mortal Kombat game to be the best in the series, just as many felt it was beginning of the end for the still massively popular franchise ... While Midway had been constantly adding subtle gameplay tweaks to its franchise since the release of
Mortal Kombat, its once exciting series was suddenly looking rather tired." Nevertheless, the game received largely positive reviews at the time.
Electronic Gaming Monthly (
EGM) gave the PlayStation version their "Game of the Month" award.
EGM and
IGN both criticized the heavy lag during Shang Tsung's morphing while assessing the conversion overall as a near-perfect replication of the graphics, content, and controls of the arcade original. However, IGN gave it a negative assessment based on the shortcomings of
Mortal Kombat 3 itself, recommending
Street Fighter 2D fighting games over it unless one is a "die-hard
MK fan". According to a later IGN retrospective, "Despite the evolutions in gameplay,
Mortal Kombat 3 was simply not met with same kind of enthusiasm as its predecessor. While the new 'cyber-ninja' characters were popular, the loss of so many favorites from the roster left many players feeling left out. A new
Mortal Kombat was impossible to ignore, but the response wasn't quite what Midway had hoped for." Reviewing the Genesis version, a
Next Generation critic remarked that the game actually looks better on a last-generation console, where it finds company with other 2D games and is better-looking than most of them, than it did in the arcade, where it seemed outdated against the increasingly prevalent
polygon-based games. He complimented the game for delivering on the elements most important to the
Mortal Kombat fanbase, but added as a final note that "as a whole, the
MK series is getting stale and in dire need of some major reworking." In their review,
GamePro similarly said that
Mortal Kombat 3 is "just not original enough (like
Tekken) or deep enough (like SF [
Street Fighter]) to warrant space on the casual Genesis gamer's shelf." They also criticized the Genesis version as being a weak approximation of the arcade version, particularly the character sprites and sound effects. They assessed the PlayStation version as a much more accurate conversion aside from the lag during Shang Tsung's morphing, but concluded it to be "An awesome home version of a game that wasn't so great to begin with."
Next Generation similarly felt the arcade-perfect quality of the PlayStation version was overshadowed by the game's lack of innovation: "There is little, outside of a few new, conspicuously uninspired characters, a run feature, and a new combo system, which simply mirrors its competition, to differentiate
MK3 from its predecessors."
Maximum praised the PlayStation version's wealth of customization options and "eerie combat music tracks", but remarked that the game was outdated with
Ultimate Mortal Kombat 3 already out in arcades and slated for release on the Saturn. They also took strong issue with the lack of
PAL optimization, saying that as a result "The characters move very slowly as if wading through treacle, and this detracts from the overall feel of the game as well as changing the timing for the special moves and combos." Reviewing the SNES version, the four reviewers of
Electronic Gaming Monthly concurred it to be by far the best "16-bit version" of the game. They especially praised the challenging enemy AI, accurate graphics, and high number of special options. While they listed some problems with the AI and sound,
GamePro had a similar reaction, concluding that "Converting a mammoth arcade game like
MK 3 to the 16-bit Super NES is no easy task, and Williams has done a respectable job of keeping all the key elements intact."
PC Gamer itself, despite the later negative opinion, gave the PC version of
MK3 a review score of 89% upon the release, calling it "yet another excellent arcade experience from the king of fighting games."
Next Generation at the time called it "one of the best fighting games ever released for the PC" and "a title you must own" for the fans of the genre, awarding it four out of five stars. In 1996,
GamesMaster ranked the Mega Drive version as the best game for the system. In the same issue, GamesMaster rated the
SNES version 5th in its "The GamesMaster SNES Top 10." ==Legacy==