Pre-GeForce GeForce 256 series • All models are made via
TSMC 220 nm fabrication process • All models support
Direct3D 7.0 and
OpenGL 1.2 • All models support hardware Transform and Lighting (T&L) and Cube Environment Mapping
GeForce2 series • All models support
Direct3D 7 and
OpenGL 1.2 • All models support TwinView Dual-Display Architecture, Second-Generation Transform and Lighting (T&L),Nvidia Shading Rasterizer (NSR), High-Definition Video Processor (HDVP) • GeForce2 MX models support Digital Vibrance Control (DVC)
GeForce3 series • All models are made via
TSMC 150 nm fabrication process • All models support
Direct3D 8.0 and
OpenGL 1.3 • All models support 3D Textures, Lightspeed Memory Architecture (LMA), nFiniteFX Engine, Shadow Buffers
GeForce4 series • All models are manufactured via
TSMC 150 nm manufacturing process • All models support Accuview Antialiasing (AA), Lightspeed Memory Architecture II (LMA II), nView
GeForce FX (5xxx) series • All models support
Direct3D 9.0a and
OpenGL 1.5 (2.1 (software) with latest drivers) • The GeForce FX series runs vertex shaders in an array
GeForce 6 (6xxx) series • All models support
Direct3D 9.0c and
OpenGL 2.1 • All models support Transparency
AA (starting with version 91.47 of the ForceWare drivers) and PureVideo
GeForce 7 (7xxx) series • All models support
Direct3D 9.0c and
OpenGL 2.1 • All models except the 7025, 7050PV, 7050, 7100, 7150, & 7100 GS support gamma-correct
antialiasing & 64-bit OpenEXR HDR. • All models support Transparency
AA (starting with version 91.47 of the ForceWare drivers) }
GeForce 8 (8xxx) series • All models support coverage sample anti-aliasing, angle-independent anisotropic filtering, and 128-bit OpenEXR HDR. • All models with
PureVideo 2 & 3 support the BSP Engine & AES128 Engine. • Compute Capability 1.1: has support for Atomic functions, which are used to write thread-safe programs. • Compute Capability 1.2: for details see
CUDA GeForce 9 (9xxx) series • All models support Coverage Sample Anti-Aliasing, Angle-Independent Anisotropic Filtering, 128-bit OpenEXR HDR • All models support
Direct3D 10.0 &
OpenGL 3.3. • Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs. • All models support 2-Way
SLI except for the 9800 GTX & 9800 GTX+ which support 3-Way, and the do not support it at all. • All models support
PureVideo 2 with the VP2, BSP Engine, and AES128 Engine, except for models that use the , which instead support
PureVideo 3 with the VP3, BSP Engine, and AES128 Engine.
GeForce 100 series • All models support
Direct3D 10.0 &
OpenGL 3.3.
GeForce 200 series • All models support Coverage Sample Anti-Aliasing, Angle-Independent Anisotropic Filtering, 240-bit OpenEXR HDR. • All models support
Direct3D 10.0 and
OpenGL 3.3, except the GeForce 205, 210, 220, & GT 240, which support
Direct3D 10.1 instead. • Compute Capability: 1.1 (G92 [GTS250] GPU). • Compute Capability: 1.2 (GT215, GT216, GT218 GPUs). • Compute Capability: 1.3 has
double precision support for use in
GPGPU applications. (GT200a/b GPUs only).
GeForce 300 series • All models support the following
API levels:
Direct3D 10.1 and
OpenGL 3.3 • None of the models needs an external power source. • All models are OEM only cards.
GeForce 400 series • All cards have a PCIe 2.0 x16
Bus interface. • All models support
Vulkan 1.0,
OpenGL 4.6,
Direct3D 12 (11_0), &
CUDA 2.1 except the GeForce 405, which has no
Vulkan support, supports
OpenGL 3.3,
Direct3D 11.1 (10_1), &
CUDA 1.2 instead, and the , which supports
CUDA 2.0 instead. • All models support
OpenCL 1.1. • All models are built on the 40
nm process at the
TSMC Fab.
GeForce 500 series • All models lack
Vulkan support but support,
Direct3D 12 (11_0),
OpenGL 4.6,
OpenCL 1.1, &
CUDA 2.1, except for the GTX 570, GTX 580, & GTX 590, which supports
CUDA 2.0 instead. • All models are built on the 40
nm process at the
TSMC Fab.
GeForce 600 series • All models support
Direct3D 12 (11_0),
OpenGL 4.6, &
OpenCL 1.2. • Only Kepler (28 nm) models support
Vulkan 1.2. • All Kepler (28 nm) models function at 2
FLOPS per clock per core compared to only 1
FLOP per clock per core on Fermi (40 nm) models. This however only applies to single precision. • Texel and Pixel rate calculated by multiplying clock in MHz to their respective cores. • Many models are rebranded 400 or 500 series GPUs.
GeForce 700 series • All GM107-chips are
Maxwell-based, all GF1xx are
Fermi-based, and all GKxxx-chips are
Kepler-based. • Many models are rebranded cards from previous generations. • API Support: • All models support
Direct3D 12 (11_0).
OpenGL 4.6. •
Vulkan: Maxwell chips support 1.3, Kepler chips support 1.2, & Fermi lacks support. •
OpenCL: Maxwell and Kepler chips support 3.0, while Fermi chips only support 1.1. • GTX TITAN class cards use Double precision 1:3 instead of 1:24 or 1:32 found on other GTX 700 series cards.
GeForce 900 series • All models support
Direct3D 12 (12_1),
OpenGL 4.6,
OpenCL 3.0, and
Vulkan 1.4. • All models are built on the
TSMC 28
nm process and interface with a PCIe 3x16 connector.
GeForce 10 series • All models support
Direct3D 12 (12_1),
OpenGL 4.6,
OpenCL 3.0,
Vulkan 1.4, and
CUDA 6.1.
Volta series • All models support
Direct3D 12 (12_1),
OpenGL 4.6,
OpenCL 3.0,
Vulkan 1.4, and
CUDA 7.0. • All models are built on the
TSMC 12 nm process with 21.1 billion transistors and a die size of 815 mm2.
GeForce 16 series • All models support
Direct3D 12 (12_1),
OpenGL 4.6,
OpenCL 3.0,
Vulkan 1.4, and
CUDA 7.5. • All models are built on the
TSMC 12 nm process and interface with a PCIe 3x16 connector.
GeForce RTX 20 series • All models support
Direct3D 12 Ultimate (12_2),
OpenGL 4.6,
OpenCL 3.0,
Vulkan 1.3, and
CUDA 7.5. • Founder's Edition variants come from the factory with a higher boost clock. • All models are built on the
TSMC 12 nm process and interface with a PCIe 3x16 connector.
GeForce RTX 30 series • Supported
APIs:
Direct3D 12 Ultimate (12_2),
OpenGL 4.6,
OpenCL 3.0,
Vulkan 1.3 • Supported display connections:
HDMI 2.1,
DisplayPort 1.4a •
Tensor core 4th gen •
RT core 3rd gen • NVIDIA
DLSS 3 • NVIDIA
DLSS 3.5 • Shader Execution Reordering • Dual
NVENC with 8K 10-bit 60FPS
AV1 fixed function hardware encoding • Opacity Micro-Maps (OMM) • Displacement Micro-Meshes (DMM) • No NVLink support, Multi-GPU over PCIe 5.0
GeForce RTX 50 series • GeForce RTX 50 series desktop GPUs are the first consumer GPUs to utilize a
PCIe 5.0 interface and
GDDR7 video memory. • Supported
APIs:
Direct3D 12.2,
OpenGL 4.6,
OpenCL 3.0,
Vulkan 1.4 and
CUDA 12.x • Supported display connections:
HDMI 2.1b,
DisplayPort 2.1b • 9th gen
NVENC (3×/2×/1×) / 6th gen
NVDEC (2×/1×) • NVIDIA
DLSS 4 (Multi Frame Generation support) • AI Management Processor (AMP) • Reflex 2 optimized •
Tensor core 5th gen (INT4/FP4 capabilities and second-generation FP8 Transformer Engine) •
RT core 4th gen •
Shader processors,
RT cores and
tensor cores optimized for RTX Neural Shaders and new neural workloads • Mega Geometry Technology optimized (Shader processors and RT cores) • Shader Execution Reordering (SER) 2.0 • Linear Swept Spheres (LSS) ==Mobile GPUs==