MarketThe Legend of Zelda: Oracle of Seasons and Oracle of Ages
Company Profile

The Legend of Zelda: Oracle of Seasons and Oracle of Ages

The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages are 2001 action-adventure games developed by Flagship and published by Nintendo for the Game Boy Color. They are the seventh and eighth installments in the Legend of Zelda series.

Gameplay
The gameplay of Oracle of Seasons and Ages is similar to that of ''Link's Awakening (1993) for Game Boy, copying basic controls, graphics, and sounds. Like most Legend of Zelda games, exploration and combat take place from an overhead perspective. Link uses a sword for his primary attack, complemented by secondary weapons and items. Basic items such as bombs and a boomerang are common to both games. Other items are exclusive to one game, with a counterpart in the other (e.g., the slingshot in Seasons and the seed shooter in Ages both shoot seeds, while the magnetic gloves in Seasons and the switch hook in Ages are used to access otherwise unreachable areas). Unlike most Zelda'' games, a sword and shield is not always equipped when the player possesses them; they can be assigned like any other item into either of two available slots. Most of each of the games is spent finding the eight Essences hidden in dungeons—large, usually underground, areas containing enemies and puzzles. Each dungeon culminates with a boss that guards the Essence. When not in a dungeon, Link explores the overworld. In Seasons, the overworld consists of Holodrum and the subterranean world of Subrosia inhabited by the dwarf-like Subrosian people. The two worlds are linked by several portals. In Ages, Link travels between present-day Labrynna and the past, connected by Time Holes. In either game, some areas of one world are accessible only from portals from the other and vice versa. Holodrum, Subrosia, and Labrynna contain optional side quests and upgrades for Link and his equipment. One such side quest is ring collection. Rings provide Link with various bonuses and abilities, such as improved defense. Other rings have no practical uses or effects, e.g. rings that weaken Link's attack or defense, or transform Link into an enemy creature. Another side quest is the optional trading game, in which Link receives and delivers special items to certain people throughout the land. Once completed, Link receives an upgraded sword. In both games, there are many circumstances when a previous item can be upgraded into a more useful form. The latter three dungeons in both games will hold a more powerful version of an item received earlier in the game. Both the sword's offensive power and the shield's defensive abilities can be upgraded twice. The central item of Oracle of Seasons is the Rod of Seasons. By standing on a stump and swinging the rod, Link can change the season and affect his surroundings. For example, to cross a body of water, Link can change the season to winter and walk on the ice. Changing the season to summer causes vines to flourish, which Link can use to scale cliffs. When Link obtains the rod, he initially cannot use it. In the course of the game, Link visits four towers that house the four spirits of the seasons; each tower Link visits allows him to switch to an additional season. The Harp initially opens portals through time at fixed locations; as the player progresses through the game Link learns new songs on the harp that make traveling through time easier. Each is a complete game capable of interacting with the other, via passwords Upon completing either game, players receive a password that can be used to play an alternative version of the other. In the alternative version, plot points are changed or expanded upon to allow the game to serve as a sequel. It also features an extended ending in which Twinrova kidnaps Zelda, and lights the third Flame of Despair to revive Ganon. The player can then enter Twinrova's lair and battle Twinrova and Ganon. ==Plot==
Plot
Oracle of Seasons Seasons begins as the Triforce calls out to Link from within Hyrule Castle. Link approaches it, and is transported to a forest where he encounters a traveling group led by a dancer named Din. After Din welcomes Link to Holodrum, the sky becomes covered in black clouds. A voice from the clouds calls Din the Oracle of Seasons and refers to himself as Onox, General of Darkness. A funnel cloud drops from the sky, taking Din into its dark heights. Onox seals Din in a crystal and sinks the Temple of Seasons into the subterranean land of Subrosia, sending the seasons of Holodrum into disarray and causing them to change rapidly. Din's attendant, Impa, tells Link that they were headed for Hyrule; she instructs him to see the Maku Tree in Horon Village, the capital of Holodrum. Link finds a sword in a cave and makes his way to the tree. The Maku Tree tells Link he will need the eight Essences of Nature and gives him the Gnarled Key, which unlocks the dungeon holding the first Essence. Link retrieves the eight Essences from eight dungeons throughout Holodrum and Subrosia and brings them to the Maku Tree, who uses them to create a Huge Maku Seed, a sacred evil-cleansing seed that allows Link to enter Onox's castle. Link enters the castle, defeats Onox, and rescues Din, who tells him that he is now a true hero and must face a new trial soon. Twinrova, watching the scene remotely, states that the Flame of Destruction has been powered by the havoc Onox has wrought. Oracle of Ages As with Seasons, the Triforce calls out to Link. Link is transported to a forest in the land of Labrynna, where he hears screaming. In a clearing, Link finds Impa, surrounded by monsters, but the monsters flee when they see Link. Impa then asks Link to help her find a singer in the forest. The two find Nayru, a young blue-haired woman singing on a tree stump surrounded by forest creatures. A shadow emerges from Impa and reveals itself as Veran, the Sorceress of Shadows. Veran possesses Nayru, the Oracle of Ages; this disrupts the flow of time. Through Nayru, Veran manipulates Queen Ambi into forcibly conscripting every capable man in Labrynna to construct a large Black Tower. Veran orders that the Maku Tree be killed; Link uses a time portal to travel to the past to prevent this. The Maku Tree tells Link he will need the eight Essences of Time to defeat Veran. Link sets out to retrieve the eight Essences, hidden in eight dungeons throughout Labrynna's past and present. After getting the sixth Essence, Link is told he can save Nayru. He invades Queen Ambi's castle and removes Veran's spirit from Nayru, but Veran then possesses Queen Ambi. Link gathers the remaining Essences and brings them to the Maku Tree, who uses them to create a Huge Maku Seed that allows Link to enter Veran's Black Tower. Link ascends the tower and defeats Veran, rescues Queen Ambi, and Nayru tells him that all has returned to normal. Twinrova, watching the scene remotely, states that Veran has lit the Flame of Sorrow. Linked ending If one game is played as a sequel to the other by a linked password, Twinrova captures Princess Zelda, lighting the Flame of Despair. Link enters a warp point by the Maku Tree and faces Twinrova, who is attempting to use the three Flames to revive Ganon. Link defeats Twinrova, who sacrifice themselves in place of Zelda, resulting in Ganon being revived as a mindless raging beast that Link kills. He frees Zelda; together, they exit the crumbling castle. After the credits, Link waves to a crowd from a sailboat off the shore of a land with a castle in the background. ==Development==
Development
In early 1999, Yoshiki Okamoto, then head of Capcom's screenwriter subsidiary Flagship, proposed remaking the original The Legend of Zelda for the Game Boy Color to Shigeru Miyamoto, the game designer at Nintendo who created the series. Okamoto wanted to remake the original game so that young children could play it, but also as a test for the development team to move on to a more ambitious sequel if it was successful. but Okamoto disputed this. Contrary to Miyamoto's design mentality of creating the gameplay system first, development started out with the scenario writing, which Flagship was in charge of. As the original game was deemed too difficult for the new generation of players, more and more changes were applied to the point where it had an entirely different world map. named after the Triforce, a relic that plays a role in many Zelda games. The Triforce is composed of three parts: the Triforces of Power, Wisdom, and Courage; each game in the trilogy was going to be associated with a piece of the Triforce, with one game being the conversion of the original The Legend of Zelda. The first game was demonstrated at Nintendo's SpaceWorld trade show in 1999, under the working title Fushigi no Kinomi – Chikara no Shō (ふしぎの木の実 ~力の章~). This action-oriented game concerned Ganon's theft of Princess Zelda and the "Rod of the Seasons", which threw the seasons of Hyrule into chaos—a precursor to the plot of Oracle of Seasons. In the playable demonstration, Link solved puzzles by using the Rod of the Seasons to manipulate the environment and change the current season. Chie no Shō, which focused on color-based puzzles, and Yūki no Shō, which used the times of day to solve puzzles in a mechanic similar to the use of seasons, were not shown. The games interacted with each other: players could begin with any of the three games and have the actions of the first game affect the story of the other two, a concept conceived by Okamoto. More than ten of Flagship's scenarists, among them Resident Evil writer Junichi Miyashita, worked on the three stories. The developers considered using a cell phone adapter to transfer data, but decided on a password system. Condensing the games into a single cartridge was never considered, as the prospect of multiple endings and the added replay value afforded by the ability to play the games in either order was too important. The music was composed by two employees of the Japanese music and sound effect production company Pure Sound, credited under the pseudonyms "M-Adachi" and "Kyopi". Nintendo artist and series regular Yusuke Nakano designed the characters, and incorporated previous creations from Ocarina of Time into Oracle of Seasons and characters from ''Majora's Mask into Oracle of Ages''. The games had a marketing budget of $5 million. ==Reception==
Reception
Oracle of Seasons and Ages were critical and commercial successes, selling 3.96 million copies each. In Japan, they were the third best selling Game Boy Color game, with 746,054 copies sold. Reviews were strongly positive: Chris Carle of IGN said that Seasons and Ages were "the best games ever made for the Game Boy Color", GameSpot presented Ages and Seasons, collectively, with its annual "Best Game Boy Color Game" award. It was rated the 34th (Seasons) and 39th (Ages) best games made on a Nintendo System in Nintendo Power's Top 200 Games list. In August 2008, Nintendo Power listed Oracle of Seasons and Ages as the fourth and fifth best Game Boy/Game Boy Color video games respectively. The games placed joint 57th in Official Nintendo Magazine's 100 greatest Nintendo games of all time. Game Informers Ben Reeves called them the 10th best Game Boy games collectively. The interconnection was seen as one of the highlight features. The ability to play the games in reverse order after completion increases the replay value, as does trading passwords between the two. GamesRadar listed The Legend of Zelda: Oracle of Seasons / Ages as one of the games they want in the 3DS Virtual Console; both Oracle of Ages and Seasons were later released on the platform on May 30, 2013. During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Oracle of Seasons for "Hand-Held Game of the Year", while Oracle of Ages was nominated for "Console Role-Playing Game of the Year". Critics enjoyed the graphics; GamePro called Seasons "bright and colorful" with "surprisingly expressive and well-designed" animations, Gaming Age called both games "the pinnacle of good graphics on the Game Boy Color system". but other sound effects were criticized as simplistic "beeps". ==Gamebooks==
Gamebooks
Two game books were released based on the games as part of the Nintendo You Decide on the Adventure series by Scholastic. Both were written by Craig Wessel and based on the events in the games with few minor differences. The first one, based on Oracle of Seasons, was published in October 2001. The second, based on Oracle of Ages, was published in January 2002. ==See also==
tickerdossier.comtickerdossier.substack.com