Qualification Starting after
Dreamhack 2013, the top eight teams from each Major (those who made it to the playoff stage) earned automatic berths to the next Major. These teams are called "Legends". The other eight teams, called "Challengers", were decided by regional qualifiers, mainly from Europe and North America. Beginning with the
DreamHack Open Cluj-Napoca 2015 qualification cycle, Valve created a single 16-team main qualifier before the Major. The bottom eight teams from the previous Major earn automatic berths to the newly formed Major qualifier, and the regional qualifiers now send teams to the main qualifier, instead of directly to the Major. For MLG Columbus 2016 the regional qualifiers, leading into the Major qualifier, were replaced by "Minors". The Columbus Minor system involved four regional qualifiers and two "last chance" qualifiers, and results in invites going to one team from the Americas, two Asian teams, one
CIS team, one European team, and three last chance qualifier spots. The system was simplified in the following Major,
ESL One Cologne 2016, with the removal of the last chance qualifiers. Four Minors—Asia, CIS, Europe, Americas—were used. Two teams from each qualifier would go to the Major qualifier, joining the bottom eight teams from the previous Major. The Major qualifier was renamed the "Challengers Stage", the former group stage was renamed the "Legends Stage", and the playoff stage was named the "Champions Stage". On August 28, 2018, shortly before the start of the
FACEIT Major: London 2018, Valve announced that they were reducing the number of automatic Major invites to fourteen, starting with the London 2018 Major; the two teams that go winless in the first phase must go through the Minors to get back to the next Major. From the
PGL Major Stockholm 2021 up until the
Perfect World Shanghai Major 2024, no automatic berths were given to any team regardless of their record in the previous Major. Instead, a Regional Major Ranking (RMR) system was used, which at first was a yearly points circuit where each region would have three qualifying tournaments where teams can receive points towards qualifying for the Major, which included Contenders, Challengers and Legends distinctions (as well as the Legends) for the top teams within each region. Despite initially being used for the ESL One Rio Major 2020, the event's cancellation would mean that PGL Major Stockholm 2021 was the first Major that utilized the RMR system. The very next Major,
PGL Major Antwerp 2022, would scrap the points circuit in favor of qualifying tournaments that bore the RMR name, initially and ultimately 2 for Europe (which included the CIS region), 1 for the Americas and 1 for Asia-Pacific. Teams qualified for their regional RMRs via making the Legends Stage of the previous major or via online qualifying made up of Open Qualifiers, where any team could sign up and compete for RMR spots. Closed Qualifiers were added between the RMRs and the Open Qualifiers in time for
Paris 2023, while Open Qualifiers were removed in most regions for Shanghai 2024 in favor of extensively utilizing the Valve Regional Standings (VRS), a ranking system utilized by Valve to determine the best teams in each region and globally. In addition, regions could gain or lose Challengers and Legends spots in the Major based on the region's results from the previous Major, with 3 Challengers spots reserved for Europe and the Americas and 2 for Asia-Pacific. For example, after
PGL Major Copenhagen 2024, the Americas region would go from 1 Legends spot and 4 Challengers spot, to 7 Challengers spots for Shanghai, after 4 teams from the Americas qualified for the Elimination Stage, with none making the Playoff stage. For
BLAST Austin Major 2025, an extra stage was added to the Major, expanding the number of teams to 32 and stages to four. Of these, 16 are directly invited from the VRS to the second and third stages. The other sixteen teams qualified for the Major's first stage via Major Regional Qualifiers, or MRQs, with the next-best teams in each VRS being invited; this system would be scrapped for
StarLadder Budapest 2025 as the Stage 1 spots would also be allocated via VRS. Like with the RMR system, regions can gain and lose invites to the later stages of the Major based on the prior Major's results, but 6 teams each from the Americas and Europe, as well as 4 teams from Asia-Pacific, qualify for the Major in Stage 1. Unlike traditional sports or other esports leagues, Valve considers the players in each team to have the Major spots, rather than the organization itself.
Tournament format Although the playoff stage of the Majors has generally followed a standard 8-team single-elimination format, the group stages have changed multiple times. From 2013 to 2016, Majors used a four group
GSL-style format for the group stage. In each four-team group, the two higher seeds would initially face the two lower seeds. The two winners from the first round of matches would then play to determine which team gets the top seed. The two losers would also play to eliminate one team. After this second round of matches, the remaining two teams play to determine which team takes the final playoff spot. All group stage games at the first Majors were best-of-ones. The last Major of 2015 and both Majors in 2016 featured a best-of-three decider in the final match of each group. The group stage of ESL One Cologne 2015 worked differently. Initially, the first three matches of the group stage started out the same way as the standard GSL format, determining the group winner. However, teams were then reassigned afterwards so that the two losers played from different groups and then the decider match would also be teams from different groups. Beginning in 2017, the group stage has featured a
Swiss-system group stage. Before the tournament, teams are divided into four pots, with pot one having the four highest seeds, pot two having the next four highest seeds, and so on. A randomly selected team from pot one would face off against a randomly selected team from pot four. The same process is done with the pots two and three. After the initial seeded match, teams play five rounds against randomly drawn teams with the same record. The next Major,
Katowice 2019, featured a crowdsourced
Elo system, in which participating teams ranked the 15 other teams before the Legends Stage to create a seeding system for each round of the Swiss system. The
Copenhagen 2024 Major changed the names of the two Swiss stages, with the Challengers Stage becoming the Opening Stage and the Legends Stage becoming the Elimination Stage, while the first round match-up seeding for the Swiss stages was tweaked. A third Swiss stage was added beginning with the
2025 Austin Major to accompany the expansion to 32 teams. One of the most high-profile VAC bans was given to Hovik "KQLY" Tovmassian. KQLY, along with several other professional players, was banned while playing for France's best team,
Titan. Valve has also banned players from Valve-sponsored events for
match fixing. The first Valve ban for match fixing was a response to the
iBUYPOWER match fixing scandal, in which esports journalist
Richard Lewis revealed that one of North America's best teams, iBUYPOWER, had thrown a match for high-value
skins. Valve indefinitely banned seven players who were involved in the scandal from attending any Majors. Tyler "Skadoodle" Latham was the only iBUYPOWER player not to be banned, as he did not receive any payment after the game. Valve would later make the bans permanent, causing some controversy in the Counter-Strike community. Although tournament organizers
ESL and
DreamHack lifted their own bans on the former iBUYPOWER players in 2017, the Major ban effectively ended the high level careers of two of North America's best in-game leaders (Sam "DaZeD" Marine and Joshua "steel" Nissan) and Braxton "swag" Pierce. Skadoodle would go on to win a Major with Cloud9. Following the iBUYPOWER ban, there have been two other match fixing bans, resulting in nine other players being barred from the Majors. ==List of Major Championships==