Utgard In 2005, Falanx announced their Utgard GPU Architecture, the Mali-200 GPU. Arm followed up with the Mali-300, Mali-400, Mali-450, and Mali-470. Utgard was a non-unified GPU (discrete pixel and vertex shaders).
Midgard 1st generation On November 10, 2010, Arm announced their Midgard 1st gen GPU Architecture, including the Mali-T604 and later the Mali-T658 GPU in 2011. Midgard uses a Hierarchical Tiling system. Midgard 2nd gen introduced Forward Pixel Kill.
3rd generation On October 29, 2013, Arm announced their Midgard 3rd gen GPU Architecture, including the Mali-T760 GPU.
4th generation On October 27, 2014, Arm announced their Midgard 4th gen GPU Architecture, including the Mali-T860, Mali-T830, Mali-T820. Their flagship Mali-T880 GPU was announced on February 3, 2015. New microarchitectural features include: • Up to 16 cores for the Mali-T880, with 256KB – 2MB L2 cache
Bifrost 1st generation On May 27, 2016, Arm announced their Bifrost GPU Architecture, including the Mali-G71 GPU. New microarchitectural features include: • Unified shaders with quad vectorization • Scalar ISA • Clauses execution • Full cache coherency • Up to 32 cores for the Mali-G71, with 128KB – 2MB L2 cache • Arm claims the Mali-G71 has 40% more performance density and 20% better energy efficiency than the Mali-T880
2nd generation On May 29, 2017, Arm announced their Bifrost 2nd gen GPU Architecture, including the Mali-G72 GPU. New microarchitectural features include: • Arithmetic optimizations and increased caches • Up to 32 cores for the Mali-G72, with 128KB – 2MB L2 cache • Arm claims the Mali-G72 has 20% more performance density and 25% better energy efficiency than the Mali-G71
3rd generation On May 31, 2018, Arm announced their Bifrost 3rd gen GPU Architecture, including the Mali-G76 GPU. New microarchitectural features include: • 8 execution lanes per engine (up from 4). Doubled pixel and texel throughput • Up to 20 cores for the Mali-G76, with 512KB – 4MB L2 cache • Arm claims the Mali-G76 has 30% more performance density and 30% better energy efficiency than the Mali-G72
Valhall 1st generation On May 27, 2019, Arm announced their Valhall GPU Architecture, including the Mali-G77 GPU, and in October Mali-G57 GPUs. New microarchitectural features include: • New superscalar engine • Simplified scalar ISA • New dynamic scheduling • Up to 16 cores for the Mali-G77, with 512KB – 2MB L2 cache • Arm claims the Mali-G77 has 30% more performance density and 30% better energy efficiency than the Mali-G76
2nd generation On May 26, 2020, Arm announced their Valhall 2nd Gen GPU Architecture, including the Mali-G78. New microarchitectural features include: • Asynchronous clock domains • New FMA units and increase Tiler throughput • Up to 24 cores for the Mali-G78, with 512KB – 2MB L2 cache • Arm Frame Buffer Compression (AFBC) • Arm claims the Mali-G78 has 15% more performance density and 10% better energy efficiency than the Mali-G77
3rd generation On May 25, 2021, Arm announced their Valhall 3rd Gen GPU Architecture (as part of TCS21), including the Mali-G710, Mali-G510, and Mali-G310 GPUs. New microarchitectural features include: • Larger shader cores (2x compared to Valhall 2nd Gen) • New GPU frontend, Command Stream Frontend (CSF) replaces the Job Manager • Up to 16 cores for the Mali-G710, with 512KB – 2MB L2 cache • Arm claims the Mali-G710 has 20% more performance density and 20% better energy efficiency than the Mali-G78
4th generation On June 28, 2022, Arm announced their Valhall 4th Gen GPU Architecture (as part of TCS22), including the Immortalis-G715, Mali-G715, and Mali-G615 GPUs. New microarchitectural features include: • Ray Tracing support (hardware-based) • Variable Rate Shading • New Execution Engine, with doubled the FMA block, Matrix Multiply instruction support, and PPA improvements • Arm Fixed Rate Compression (AFRC) • Arm claims the Immortalis-G715 has 15% more performance & 15% better energy efficiency than the Mali-G710
5th generation On May 29, 2023, Arm announced their 5th Gen Arm GPU Architecture (as part of TCS23), including the Immortalis-G720, Mali-G720 and Mali-G620 GPUs. New microarchitectural features include: • Deferred vertex shading (DVS) pipeline • Arm claims the Immortalis-G720 has 15% more performance and uses up to 40% less
memory bandwidth than the Immortalis-G715
Technical details Like other embedded IP cores for 3D rendering
acceleration, the Mali GPU does not include
display controllers driving monitors, in contrast to common desktop
video cards. Instead, the Mali ARM core is a pure 3D engine that renders graphics into memory and passes the rendered image over to another core to handle display. ARM does, however, license display controller
SIP cores independently of the Mali 3D accelerator SIP block, e.g. Mali DP500, DP550 and DP650. ARM also supplies tools to help in authoring
OpenGL ES shaders named
Mali GPU Shader Development Studio and
Mali GPU User Interface Engine. Display controllers such as the ARM HDLCD display controller are available separately.
Variants The Mali core grew out of the cores previously produced by Falanx and currently constitute: Some microarchitectures (or just some chips?) support
cache coherency for the L2 cache with the CPU.
Adaptive Scalable Texture Compression (ASTC) is supported by Mali-T620, T720/T760, T820/T830/T860/T880 and Mali-G series.
Implementations The Mali GPU variants can be found in the following
systems on chips (SoCs): == Video processors ==