The modern rules reproduced below are based on the description at
pagat.com which, in turn, reflects the typical rules supplied with the game and in books. The board used is of the modern circular type with eight 'scoops' around the outside and one in the centre.
Overview Poch is a family game for 3 to 6 people using a pack of 32 French or
German-suited playing cards. If 5 or 6 play, a pack of 52 playing cards is recommended. Also needed is a Poch board (
Pochbrett) with 9 compartments or
pools into which are placed
stakes for the
Ace,
King,
Queen,
Jack,
Ten,
Marriage (King + Queen),
Sequence (7 + 8 + 9),
Poch (Joker) and
Pinke (centre
pot, pronounced "pinker"). Deal, vying and play are clockwise.
Preliminaries Before the start of the game, the board is
dressed in that each player antes one chip to each of the nine. The
Pochen receives additional stakes during the 2nd phase and the
Pinke is won in the 3rd phase along with any direct payments for cards left in the losing players' hands. The dealer shuffles the cards, offers to the right for cutting, deals out
all the cards bar the last one which belongs to no-one but is turned face up to determine the
trump suit.
Part 1 – Melding After the cards are dealt, the players move to the first stage of the game, melding, where they declare their 'figures' or combinations. For example, if a player has the Ace of trumps, he reveals it and collects the amount in the relevant pool of the board. Players with the King of trumps, Queen of trumps, Jack of trumps, and Ten of trumps do the same. If a player holds the combination of King and Queen in trumps, he receives the stake for
Marriage as well as the stakes in the two individual pools for the King and Queen. The stake on the
Sequence pool goes to the player who has the 7, 8 and 9 of the trump suit and is not often won. If a pool is not cleared in the course of melding, its stakes remain in place and, at the start of the next deal, new stakes will be added to it. A player who wins a figure or combination takes all the stakes in the relevant pool, including any left over from previous deals.
Part 2 – Pochen The next stage is
Pochen, a vying round which resembles a simple
poker game. The dealer asks "Who's knocking?" Beginning with
forehand, the first player with a
set (
Kunststück), i.e. two or more cards of the same
rank, may knock on the table or say "I'll knock!" and place a number of chips in the
Poch compartment. Or forehand may name the stake by saying e.g. "I'll knock one!" and staking one chip or "I'll knock three!" and staking three chips. Any player who thinks he can beat the 'knocker' (
Pocher) with a better set says "Hold!" and places the same number of chips in the pool as the knocker did. Alternatively a player may take over as knocker by saying "I'll knock higher!" or "I'll knock two!", thus raising the stake. However, a player who thinks he or she has little chance of winning, may fold by saying "pass" and drop out of this stage of the game, losing any stake placed to that point. Bidding continues around the table until the amounts bet by all those left in are equal or until all bar one have folded. If at least two players are left in, they reveal their sets and the highest wins both the contents of the
Poch pool. Sets must be either four of a kind (
Gevierte), three of a kind (
Gedritte) or pairs (
Paare). Any four of a kind beats any three of a kind and any three of a kind beats a pair. If the sets are of the same type, the higher ranking set wins; if two players have sets of the same rank, the player with the trump card wins. If all but one pass, the player left in wins and does not need to show any cards. Thus bluffing is possible.
Part 3 – Shedding The last stage of the game is the 'playing out' (
Ausspielen) or shedding phase. The winner of part 2 leads and may play any card onto the centre pot of the board. Whoever has the next higher card in
suit sequence plays it and this continues until no-one has the next card. The person who played the last and highest card starts a new ascending sequence. This continues until a player runs out of cards and becomes the winner of part 3, collecting from each player 1 chip per card still held in the hand. == Variations ==