Starting in the late 20th century, there has been a resurgence of interest in labyrinths and a revival in labyrinth building, of both unicursal and multicursal patterns. Approximately 6,000 labyrinths have been registered with the Worldwide Labyrinth Locator; these are located around the world in private properties, libraries, schools, gardens, and recreational areas, as well as famous temples and cathedrals. The labyrinth is also treated in contemporary
fine arts. Examples include
Piet Mondrian's
Pier and Ocean (1915),
Joan Miró's
Labyrinth (1923),
Pablo Picasso's
Minotauromachy (1935),
M. C. Escher's
Relativity (1953),
Friedensreich Hundertwasser's
Labyrinth (1957),
Jean Dubuffet's
Logological Cabinet (1970),
Richard Long's
Connemara sculpture (1971),
Joe Tilson's
Earth Maze (1975),
Richard Fleischner's
Chain Link Maze (1978),
István Orosz's
Atlantis Anamorphosis (2000),
Dmitry Rakov's
Labyrinth (2003), and drawings by contemporary American artist Mo Morales employing what the artist calls "Labyrinthine projection." The Italian painter Davide Tonato has dedicated many of his artistic works to the labyrinth theme. In modern imagery, the labyrinth of Daedalus is often represented by a multicursal maze, in which one may become lost.
Mark Wallinger has created a set of
270 enamel plaques of unicursal labyrinth designs, one for every tube station in the
London Underground, to mark the 150th anniversary of the Underground. The plaques were installed over a 16-month period in 2013 and 2014, and each is numbered according to its position in the route taken by the contestants in the 2009
Guinness World Record Tube Challenge.
Cultural meanings Prehistoric labyrinths may have served as traps for malevolent spirits or as paths for ritual dances. Many Roman and Christian labyrinths appear at the entrances of buildings, suggesting that they may have served a similar
apotropaic purpose. In their cross-cultural study of signs and symbols,
Patterns that Connect,
Carl Schuster and
Edmund Carpenter present various forms of the labyrinth and suggest various possible meanings, including not only a sacred path to the home of a sacred ancestor, but also, perhaps, a representation of the ancestor him/herself: "...many [New World] Indians who make the labyrinth regard it as a sacred symbol, a beneficial ancestor, a deity. In this they may be preserving its original meaning: the ultimate ancestor, here evoked by two continuous lines joining its twelve primary joints." Schuster also observes the common theme of the labyrinth being a refuge for a trickster; in India, the demon
Ravana has dominion over labyrinths, the trickster Djonaha lives in a labyrinth according to Sumatran
Bataks, and Europeans say it is the home of a rogue.
Labyrinth walking Labyrinth walking is a form of active meditation in which one navigates a labyrinth for meditative or therapeutic purposes. Modern labyrinths have been built in places of rehabilitation, such as prisons and hospitals, to be used in this way. While this activity is often connected with religious practice, it has been introduced into medical settings for spiritual and secular usage alike. Some faith-based researchers have claimed that labyrinth walking can help calm the mind and guide people through internal growth, while secular studies regarding its effectiveness in reducing stress are still ongoing.
Christian use Labyrinths have on various occasions been used in Christian tradition as a part of worship. The earliest known example is from a fourth-century pavement at the Basilica of St Reparatus, at Orleansville, Algeria, with the words "Sancta Eclesia" at the center, though it is unclear how it might have been used in worship. In medieval times, labyrinths began to appear on church walls and floors around 1000 AD. The most famous medieval labyrinth, with great influence on later practice, was created in
Chartres Cathedral. The use of labyrinths has recently been revived in some contexts of Christian worship. Many churches in Europe and North America have constructed permanent, typically unicursal, labyrinths, or employ temporary ones (e.g., painted on canvas or outlined with candles). For example, a labyrinth was set up on the floor of
St Paul's Cathedral for a week in March 2000. Some conservative Christians disapprove of labyrinths, considering them pagan practices or "
New Age" fads.
Usage in media Labyrinths and mazes have been embraced by the video game industry, and countless video games include such a feature. For example, the 1994 video game
Marathon features many maze-like passages the player must navigate. A number of film, game, and music creations feature labyrinths. For instance, the avant-garde multi-screen film
In the Labyrinth presents a search for meaning in a symbolic modern labyrinth. The well-received 2006 film ''
Pan's Labyrinth draws heavily upon labyrinth legend for symbolism. A magical labyrinth appears in the third episode, "And The Horns of a Dilemma", of The Librarians''. See
Labyrinth (disambiguation) for a further list of titles. The cult classic film by Jim Henson
Labyrinth (1986 film) features an enormous otherworldly maze which a young woman must traverse to save her younger brother. The Argentine writer
Jorge Luis Borges was entranced with the idea of the labyrinth, and used it extensively in his short stories (such as "The House of Asterion" in
The Aleph). His use of it has inspired other authors (e.g.
Umberto Eco's
The Name of the Rose, Mark Z. Danielewski's
House of Leaves). Additionally,
Roger Zelazny's fantasy series
The Chronicles of Amber features a labyrinth, called "the Pattern," which grants those who walk it the power to move between parallel worlds. In
Rick Riordan's series
Percy Jackson & the Olympians, the events of the fourth novel,
The Battle of the Labyrinth, predominantly take place within the labyrinth of Daedalus, which has followed
the heart of the West to settle beneath the United States.
Ursula K. Le Guin used an underground labyrinth in the second book of her
Earthsea series,
The Tombs of Atuan, in which the series hero
Ged is captured by the book's protagonist Tenar on his trip to the Kargish Empire – the spiritual power of the "Nameless Ones" is vested at least in part in the labyrinth. Australian author
Sara Douglass incorporated some labyrinthine ideas in her series
The Troy Game, in which the Labyrinth on Crete is one of several in the ancient world, created with the cities as a source of magical power.
Lawrence Durrell's
The Dark Labyrinth depicts travelers trapped underground in Crete. Because a labyrinth can serve as a metaphor for situations that are difficult to be extricated from,
Octavio Paz titled his book on Mexican
identity The Labyrinth of Solitude, describing the Mexican condition as orphaned and lost. ==See also==