Gaymer Besides the distinction of a "girl gamer" from a "male gamer", there is also a common understanding as
stereotype of a "Gaymer." A Gaymer is a depiction of a gay gamer, and someone who identifies their sexual orientation to be a part of the
LGBT (
gay,
bisexual,
lesbian, or
transgender) community while participating in video games. The concept of Gaymers is a part of two surveys in 2006 and 2009. The 2006 survey took note of the levels of detriment that Gaymers may have experienced, and the 2009 survey kept detail of the content that Gaymers would find to be normalized in
video games. Staying the topic of ideas behind gaming and the relationship with the LGBTQ community, it has been noted that video games are starting to develop more characters and depictions of members from this specific community. Some of the topics of these specific LGBTQ-friendly video games include such ideas as
coming out stories and
queer relationships.
These games are also providing the option of character creation with different forms of gender expression along with more LGBTQ romance options.
The game had many queer individuals debating, but the overall representation of the game was applauded by many LGBTQ+ people due to its accurate presentation and the way that it provided comfort to people of many sexualities. Having more of these gender- and sexuality-friendly games is providing LGBTQ+ members with a safe space to feel welcome and explore their queerness in a more confident manner. Although the LGBTQ+ gamers are starting to make more of a mark in the gaming world, there are still many disadvantages to this process. Homophobia in the gaming world does tend to take a toll on the problem of an equally shared gaming experience. This is both an issue within the games industry and many areas of the games culture. The brings back the thought of importance for increasing LGBTQ representation in games, especially with such events as GaymerX. There is a study called the online roulette survey that shows that queer gamers are at a disadvantage financially for the fact that the highest earning professional gamers in the LGBTQ+ community bring in less money than popular heterosexual professional gamers.
This highlights that not only is there a huge divide between male and female counterparts in the gaming industry, but there also happens to be a great divide when it comes to sexual preference in the gaming world, especially when it comes to the professional gaming scene. Often, tech companies' privilege men's point of view over women's participation in tech and their consumption, which could be seen as vice versa for people of a homosexual and heterosexual identity.
The two topics will always hold a big weight in the gaming industry.
Dedication spectrum It is common for games media, games industry analysts, and academics to divide gamers into broad behavioral categories. These categories are sometimes separated by level of dedication to gaming, sometimes by primary type of game played, and sometimes by a combination of those and other factors. There is no general consensus on the definitions or names of these categories, though many attempts have been made to formalize them. An overview of these attempts and their common elements follows. •
Newbie: (commonly shortened to "noob", "n00b", or "newb") A slang term for a
novice or
newcomer to a certain game, or to gaming in general. •
Casual gamer: The term often used for gamers who primarily play
casual games, but can also refer to gamers who play less frequently than other gamers. Casual gamers may play games designed for ease of gameplay, or play more involved games in short sessions, or at a slower pace than hardcore gamers. Notable examples of casual games include
The Sims and
Nintendogs. Fitness gamers, who play motion-based exercise games, are also seen as casual gamers. •
Core gamer: (also mid-core) A player with a wider range of interests than a casual gamer and is more likely to enthusiastically play different types of games, but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core gamer enjoys games but may not finish every game they buy and is a
target consumer. Former Nintendo president
Satoru Iwata stated that they designed the
Wii U to cater to core gamers who are in between the casual and hardcore categories. A number of theories have been presented regarding the rise in popularity of mid-core games. James Hursthouse, the founder of Roadhouse Interactive, credits the evolution of devices towards tablets and touch-screen interfaces, whereas
Jon Radoff of
Disruptor Beam compares the emergence of mid-core games to similar increases in media sophistication that have occurred in media such as television. •
Hardcore gamer:
Ernest Adams and
Scott Kim have proposed classification metrics to distinguish "hardcore gamers" from casual gamers, emphasizing action, competition, complexity, gaming communities, and staying abreast of developments in hardware and software. Others have attempted to draw the distinction based primarily on which platforms a gamer prefers, or to decry the entire concept of delineating casual from hardcore as divisive and vague.
Professional gamer Professional gamers generally play video games for prize money or salaries. Usually, such individuals deeply study the game in order to master it and usually to play in competitions like
esports. A pro gamer may also be another type of gamer, such as a hardcore gamer, if he or she meets the additional criteria for that gamer type. In countries of Asia, particularly
South Korea and China, professional gamers and teams are
sponsored by large companies and can earn more than a year. In 2006,
Major League Gaming contracted several
Halo 2 players including
Tom "Tsquared" Taylor and members of
Team Final Boss with $250,000 yearly deals. Many professional gamers find that competitions are able to provide a substantial amount of money to support themselves. However, oftentimes, these popular gamers can locate even more lucrative options. One such option is found through online
live streaming of their games. These gamers who take time out of their lives to stream make money from their stream, usually through sponsorships with large companies looking for a new audience or donations from their fans just trying to support their favorite streamer. Live streaming often occurs through popular websites such as
Twitch and
YouTube. Professional gamers with particularly large followings can often bring their fan bases to watch them play on live streams. An example of this is shown through retired professional
League of Legends player Wei "CaoMei" Han-Dong. Han-Dong had decided to retire from
esports due to his ability to acquire substantially higher pay through live streaming. His yearly salary through the Battle Flag TV live streaming service increased his pay to roughly $800,000 yearly. Live streaming can be seen by many as a truly lucrative way for professional gamers to make money in a way that can also lessen the pressure in the competitive scene. We are seeing a rapid increase in the young video game players wanting to be professional gamers instead of the "pro athlete". The career path of becoming a professional gamer is open for anyone any race, gender, and background. The gaming community now has developed at a much faster rate and now is being considered esports. These more serious gamers are professional gamers; they are individuals that take the average everyday gaming much more seriously and profit from how they perform.
Retrogamer A retro gamer is a gamer who prefers to play and collect
retro games—older video games and
arcade games. They may also be called
classic gamers or
old-school gamers, which are terms that are more prevalent in the United States. The games can be played on the original hardware, on modern hardware via
emulation, or on modern hardware via
ports or compilations (though those 'in the hobby' tend toward original hardware and emulation).
Classification in taxonomies A number of
taxonomies have been proposed which classify gamer types and the aspects they value in games. The
Bartle taxonomy of player types classifies gamers according to their preferred activities within the game: • Achievers, who like to gain points and overall succeed within the game parameters, collecting all rewards and
game badges. • Explorers, who like to discover all areas within the game, including
hidden areas and
glitches, and expose all game mechanics. • Socializers, who prefer to play games for the social aspect, rather than the actual game itself. • Beaters, who thrive on competition with other players. • Completionists, who are combinations of the Achiever and Explorer types. They complete every aspect of the game (main story, side quests, achievements) while finding every secret within it. The
MDA framework describes various aspects of the game regarding the basic rules and actions (
Mechanics), how they build up during game to develop the
gameplay (
Dynamics), and what emotional response they convey to the player (
Aesthetics). The described esthetics are further classified as Sensation, Fantasy, Narrative, Challenge, Fellowship, Discovery, Expression and Submission.
Jesse Schell extends this classification with Anticipation,
Schadenfreude, Gift giving, Humour, Possibility, Pride, Purification, Surprise, Thrill, Perseverance and Wonder, and proposes a number of generalizations of differences between how males and females play. ==Avatar==