MarketReady 2 Rumble Boxing
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Ready 2 Rumble Boxing

Ready 2 Rumble Boxing is a boxing video game developed by Midway Studios San Diego and published by Midway in September 1999 for the Dreamcast. Ports for Nintendo 64 and PlayStation were developed by Point of View and released in November 1999 alongside a separate version for Game Boy Color by Crawfish Interactive.

Gameplay
Like Nintendo's Punch-Out!! series, Ready 2 Rumble Boxing features many characters with colorful personalities (i.e. Afro Thunder, Boris "The Bear" Knokimov, etc.); however, unlike the Punch-Out!! series, the game is in 3D, thus allowing for more control over one's character in the ring. Also unlike Punch-Out!!, players can choose whichever boxer they want from a rather large selection of characters. Throughout the fights in the game, there is a special RUMBLE meter which fills up, one or two letters at a time, until the word "RUMBLE" is spelled at the bottom of the screen. Letters can be obtained by successfully landing hard blows; most such actions will yield one letter, though some particularly strong punches may yield more. Once the meter is full, the player can power himself up, enabling access to a special combo called "Rumble Flurry", activated by pressing a button combination. Each character's "flurry" is unique to them, and consists of a series of punches which does a large amount of damage if landed successfully. One unique graphic feature of the game is the gradual bruises gained by players as the fight progresses (like hematomas and swellings), present in all fifth-generation versions. While this is not necessarily a new feature to games (it had been implemented before in SNK's 1992 game Art of Fighting), it garnered much appraisal from reviewers, because of the added fun factor this element supplied to the game. The Game Boy Color version was one of the few games for the system to feature built-in rumble. The Dreamcast, PlayStation, and Nintendo 64 versions each have an exclusive boxer: these are, respectively, Jimmy Blood, Gino Stiletto, and J.R. Flurry. Ring announcer Michael Buffer appears in the game as himself. ==Development and release==
Development and release
The game was showcased at E3 1999. Ready 2 Rumble Boxing commercials were produced by MTV. The commercials mimicked that of the Who Framed Roger Rabbit film where animated characters fraternize with humans. ==Reception==
Reception
The game received "favorable" reviews on all platforms except the Game Boy Color version, which received "mixed" reviews, according to the review aggregation website GameRankings. In another review, Scary Larry said that the same Dreamcast version was "far and away better than [Punch-Out!! and Super Punch-Out!!], and one of the most fun boxing games you'll ever find. The only flaw you may find is that the game is easy to beat, and once you're done, you're done. Want realism? Buy Knockout Kings. Want something fun and playable? Ready to Rumble is the king of the ring." Boba Fatt said of the Nintendo 64 version in one review, "It may not be as pretty as its Dreamcast version, but R2RB still rocks the N64 with a one-two audio/visual combination, finishing the job with an outstanding right hook for personality." However, iBot said in another review that the same N64 version was "is inferior to the Dreamcast version, maybe more so than it should be. But what's most important is that the raucous gameplay is still there . If you don't have a Dreamcast and don't plan on getting one (shame on you), then definitely jump into the ring with this game. Otherwise you'll be missing out on a brawlin' good time." Major Mike's review of the PlayStation version called it "a pick-up-and-play boxing game that's short on learning, long on fun – and it all occurs without messy reality getting in the way." Mark Green of N64 Magazine gave the Nintendo 64 version 81%, saying, "If you're looking for something to fill the gap between wrestling titles, ''Ready 2 Rumble is just about adequate. But with Knockout Kings 2000 out there, and Smash Bros and Wrestlemania offering more accomplished knockabout fighting, it's hard to get excited about the game. We'll applaud Midway for creating a fighter with a sense of humour and a real 'personality' – it's just a shame the fighting itself isn't as much fun." The Dreamcast version was a nominee for "Console Fighting Game of the Year" at the AIAS' 3rd Annual Interactive Achievement Awards; it was ultimately given to Soulcalibur. The game did win the "9th Annual GamePro Readers' Choice Awards" for "Best Boxing Game". The success of the Dreamcast version led to it becoming one of the few Sega All Stars titles, and was viewed as one of the Dreamcast's most important launch titles in the UK. ==Notes==
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