Development had voiced over gameplay videos on drunkgamers.com before creating
Red vs. Blue with Hullum, Ramsey, Sorola, and Saldaña.
Red vs. Blue emerged from
Burnie Burns's voiceover-enhanced gameplay videos that he created for a website called drunkgamers.com, which was run by
Geoff Fink (later Geoff Ramsey) and
Gustavo Sorola. Having played
Halo: Combat Evolved extensively, the
drunkgamers crew discussed one day whether the
Warthog, an automobile in the game, looks like a
puma. This discussion, re-created in , was "the spark for the whole series". Seeing potential for a full story, Burns created a which was released September 5, 2002, on the Drunkgamers website, but it was largely ignored, and, for unrelated reasons,
drunkgamers soon closed. Four months later,
Computer Gaming World contacted Ramsey for permission to include a different
drunkgamers video in a CD to be distributed with the magazine. Ramsey granted permission, but he and Burns felt that they needed a website to take advantage of the exposure from
Computer Gaming World. They therefore resurrected
Red vs. Blue and re-released the trailer to coincide with the
Computer Gaming World issue. The was released on April 1, 2003. The nature of
Red vs. Blue was different from Burns's initial expectation. A partial character introduction released between the original trailer and the first episode featured extensive action and violence, set to
Limp Bizkit's song "
Break Stuff". However, as work continued, the focus shifted to
situation comedy rather than the heavy action initially implied. Although the series parodies video games, Ramsey noted, "We try not to make it too much of an
inside joke. And I think we use more bureaucracy and military humor than anything else, which everybody working in an office can identify with." Rooster Teeth has stated that
Red vs. Blue was influenced by
Homestar Runner,
Penny Arcade, Later in , Burns estimated a series of 22 episodes; however, driven by the series' popularity, he realized that there was more potential story than could be covered in that length, and was able to conceive an extension of the season 1 plot. The whole production team eventually quit their jobs and began to work full-time on the series; to generate revenue they created an online store to sell
T-shirts. On June 16, 2006, Burns announced a five-part mini-series,
Red vs. Blue: Out of Mind, which chronicles the adventures of the
mercenary Tex after her disappearance in . The mini-series premiered exclusively on the
Xbox Live Marketplace, but Rooster Teeth later made it available on their official site. The original series,
The Blood Gulch Chronicles, ended on June 28, 2007, with the release of episode 100. On April 4, 2008, Burns announced a new series,
Red vs. Blue: Reconstruction, the group's first
Halo 3 series and the beginning of the new
Recollection story arc. Several voice actors returned in
Reconstruction, which ran from April 5 to October 30, 2008. Rooster Teeth announced plans for a sequel
Red vs. Blue series, each separated by a few weeks' break. The mini-series
Red vs. Blue: Relocated bridged the gap between
Red vs. Blue: Recreation and the previous season. During a Late Nite Jenga Jam podcast, Burnie Burns officially confirmed that the working title of the eighth Red vs. Blue series was "
Red vs. Blue: Resolution". The title was later finalized as "
Red vs. Blue: Revelation". The first four episodes were previewed at PAX East in March. After five seasons, Rooster Teeth expanded the scope and animation of the show, hiring renowned animator
Monty Oum for action scenes, starting with
season 8. On April 1, 2010, the premiere of
Revelation attracted such a large audience that both roosterteeth.com and
Blip.tv (who formerly hosted Rooster Teeth's videos) crashed. On March 28, 2011, Rooster Teeth presented the first trailer for
Season 9 of Red vs Blue which aired on June 14, 2011, during which time Miles Luna officially joined the company.
Season 10, which continued Season 9's pattern of showing both stories simultaneously, began on May 28, 2012, and ended on November 5, 2012. The season concluded the Freelancer backstory while setting up the events of Season 11. The first
RWBY trailer was shown following the conclusion of the season's credits. On September 7, 2012, Burnie Burns appeared on ''What's Trending
and confirmed that there would be a Season 11
, which premiered on June 14, 2013, and started the Chorus Trilogy. The trilogy picked up where Season 10 left off and returned to a format similar to that of The Blood Gulch Chronicles, having no pre-rendered CGI. The season ended on November 11, 2013. On February 3, 2014, Miles Luna announced Season 12'' on Rooster Teeth's website. The season premiered on April 28, 2014, and concluded on September 29, 2014. The final season of the Chorus Trilogy,
Season 13, was announced on March 4, 2015, with a release date of April 1, 2015. The season brought back a handful of characters from the series, including Sharkface, the Counselor, Junior, and Sister, and ended with a cliffhanger on September 7, 2015. On April 1, 2016, a trailer for
Season 14 was released, with its first episode airing on May 8, 2016. Breaking from the format of the previous seasons, Season 14 was instead an anthology season, featuring various backstories, such as the trilogy of episodes starring Locus and Felix, and/or non-canon "PSA-type" episodes, such as the third Sarge movie trailer. The season ended on October 16, 2016. On February 24, 2017, it was announced that Joe Nicolosi, writer and director of the Season 14 episode "The Brick Gulch Chronicles" would be writing and directing Season 15. Its trailer was released on March 30, 2017, and the season itself premiered on April 2, 2017. Nicolosi returned for Season 16,
Red vs. Blue: The Shisno Paradox, where he also had the help of writer Jason Weight. The season premiered on April 15, 2018. While Nicolosi could not return for the seventeenth season due to other commitments within Rooster Teeth, he co-wrote the story with Weight, who was promoted to head writer, and Miles Luna, who penned one of the season's episodes. Machinima animators Josh Ornelas and Austin Clark took over as directors of
Red vs. Blue: Singularity, which premiered on March 9, 2019. On January 15, 2020, Season 18,
Red vs. Blue: Zero, was confirmed to be in development with a brief 3-second clip being shown in a promo trailer for upcoming Rooster Teeth releases. It was initially scheduled to premiere on October 19, 2020, but was delayed to November 9, 2020. Director Torrian Crawford referred to the season as a "restart" for the series, as it follows a mostly new cast, has cleaner humor, and is more action-focused than previous iterations. On July 7, 2023, at Rooster Teeth's annual convention
RTX, it was announced that the series would return for a nineteenth and final season subtitled
Restoration. Hullum was announced to return to direct while Burns, who had since left the company, was confirmed to return as the lead writer. The reveal trailer retcons the events of the
Shisno Trilogy and
Zero (seasons 15–18) as simulations created by Epsilon-Church. On March 28, 2024, it was announced that the initial plan of an episodic release for the twentieth season had changed due to the shutdown of Rooster Teeth and the season would instead be released as a feature-length movie, which premiered on May 7, 2024. Following its release,
Family Shatters, which was originally a non-canonical spinoff of
Zero, retroactively took the place of a nineteenth season. In February 2025, Burnie Burns acquired numerous former Rooster Teeth intellectual properties following the company's shutdown, including
Red vs. Blue. On December 16, 2025, the episodic version of
Restoration was officially released.
Writing The process by which the show is written has changed as the show progressed. In the first season,
Burnie Burns would typically write an episode script on a Sunday afternoon before the episode was to be released on Friday. Scripts were written with minimal planning as the storyline grew beyond the 6 to 8 episodes originally expected. Church's death, as well as the revelation of Tex as a female character, both of which drove most of the season 1 plot, were conceived shortly before their respective episodes began production. In January 2005, Burnie Burns and Kathleen Zuelch were interviewed in an episode of
The Screen Savers on
G4. In response to a question regarding any drawbacks to using machinima techniques, Burns responded "There are drawbacks, like it's a very limited world". PC games often allow for the addition and integration of new game assets, such as new levels and textures; console games are much more limited in this respect. was the first to include music. However, for the release of the season 1 DVD, music was retrofitted into earlier episodes, often during transitions. Trocadero's "Blood Gulch Blues", whose last few measures are now heard during each episode's title sequence, is used as background music for the character introductions on the
Red vs. Blue season DVDs. According to Trocadero's website, the song's lyrics are intended to highlight episode 2's joke about the Warthog and the notion that there is as much bickering and fighting within each team as there is conflict between the two sides. The band's style is
alternative rock, taking influence from elements of
blues,
alternative rock, and
western types of music. Trocadero has released the songs featured in the show in their albums
Roses Are Red, Violets Are Blue,
Ghosts That Linger and
Flying by Wire, as well as dedicated soundtracks. and continued to write music through season 17. Aaron Caruthers of the band Werewolf Therewolf, previously featured on fellow Rooster Teeth show
Death Battle, took over as lead composer for season 18, which also featured songs by rapper Omega Sparx.
Recording Red vs. Blue is mostly recorded using a number of networked
Xbox consoles. As the games evolved and Rooster Teeth grew, consoles were changed to eight connected
Xbox 360s and later sixteen
Xbox Ones. Within a
multiplayer game session, the people controlling the avatars "puppet" their characters, moving them around, firing weapons, and performing other actions as dictated by the script, and in synchronization with the prerecorded dialogue. The camera is simply another player, whose first-person perspective is recorded raw to a computer. which have also been featured in later seasons whenever those games were required. In the interview on
The Screen Savers, Burns described the use of machinima techniques to record the show thus: "It's like normal animation but instead of, y'know, sitting down, drawing everything by hand, we just use controllers." In footage made using
Halo, a weapon aiming
reticle appears in the center of the screen. This reticle appears because, as with most
machinima, the camera's view is from the perspective of a weapon-wielding player. The exception to this is footage recorded by killing the camera player's avatar. Footage made using
Halo: Custom Edition allowed for a player to act as a free roaming camera, and thus contained no reticle. In
Halo 2, a bug in the Oddball multiplayer mode allows the player to drop all weapons, causing the weapon reticle to disappear. This bug has been used in all
Halo 2 footage from episode 46 onwards. To gain unique angles in the series, Rooster Teeth first used a tank in the game to emulate crane shots by standing the cameraman on the turret while it was raised. Later, they found it more practical to stand the cameraman on other characters in the game. This trick has also been used for other purposes, such as standing
Donut on two characters to create the illusion that he could jump higher than is possible in the game. For scenes which include the flag (CTF), only two colors could be used (Sarge's and early Donut's red, and Caboose's blue) as CTF is a team game and only red and blue colors could be used. When the flag used among different colored characters, it is only shown with a standard red or blue character, mixed with scenes with other characters behaving as if it is present. During recording, there was an issue with the Blue Team's deceased leader, Church. Church appears as a ghost for some parts of the show, and he needed to appear transparent to the viewer. To achieve this, all scenes with ghost-Church had to be recorded twice, once with Church in them and once without him. After the switch to Halo 2, Church's ghost form was portrayed using the "Poor Camo" Armor enhancement. Another difficulty when recording in
Halo 2 was the enormous shadow over Red Base in the map Coagulation. This shadow had a detrimental effect on the appearance of the characters. To avoid this, late in Season 4 a glitch was discovered that allowed a character to appear lit even in a dark area. Burnie Burns stated in the Season 4 audio commentary that the glitch was something they kept noticing a lot while recording the episodes, and when they discovered how to replicate it they utilized it extensively. During the first five seasons, the videos were mostly recorded on the
Halo map Blood Gulch and its
Halo 2 counterpart, Coagulation, although later episodes have increasingly been recorded on other maps. Episodes that have been made with the games starting with
Halo 3 have used the theater mode camera. The Forge Mode from
Halo 4 onward also helped by providing a
green screen and the creation of entire areas for certain scenes. Starting in season 8, action sequences have been made with dedicated animation that involve stunts not possible with the previous game engine. For this, they teamed up with animator
Monty Oum, a fan of the series. Making the show more ambitious and reliant on computer animation led to extensive planning – fight choreography, storyboards, animatics – for episodes that take months to be completed, in contrast to machinima ones that are done in just a week.
Post-production Adobe Premiere Pro is used to edit the audio and video together, add the titles, and create some of the special effects not normally possible on the console or in the games used.
Adobe After Effects is also used, typically by Hullum, to create animated props not found in the regular game engine. Examples of these extra props include tombstones in and ornaments, presents, and lights in the Christmas 2004 video. As the camera player's view has a
heads-up display (HUD), black bars are added in post-production to hide the top and bottom portions containing irrelevant in-game information, creating a
letterbox effect. Most machinima is made with computer games, which often have HUDs that can be easily disabled in one way or another.
Console games such as
Halo and
Halo 2 are often more limited in this respect. In 2010, Rooster Teeth Productions released a remastered edition of
The Blood Gulch Chronicles that removed the black bars and aiming reticle existent in previous versions of the series, which was done by re-shooting the first four seasons in the PC versions of
Halo and
Halo 2. ==Other media==