Ridge Racer is a spiritual successor to
Sim Drive (1992), a racing simulation game met with a limited release in Japanese arcades using an actual body of a
Mazda Eunos Roadster. Originally meant as an
F1 racing game, similar to Namco's own
Pole Position and
Final Lap series, it was instead replaced with racing on mountain roads, a popular trend for Japanese car enthusiasts at the time. The PlayStation version was a launch title for the console and was an astounding success for Namco, prompting the creation of several sequels for arcades and home platforms. Earlier
Ridge Racer games received critical acclaim for their graphics, gameplay, and musical score, many citing it as a contributing factor to the success of the PlayStation in its early years. Later entries were criticized for straying too far from the source material and lack of content, with
Ridge Racer Vita (2011) being the first game to receive generally negative reception from critics; its base content was considered extremely lacking, with the player forced to obtain the vast majority of additional content by purchasing DLC. The last mainline title,
Ridge Racer Unbounded (2012) received mixed-to-average reception from critics.
Games list Main series •
Ridge Racer (1993) is the first entry in the series, originally released for arcades and running on the
Namco System 22 arcade system. A
PlayStation conversion was released in 1994 and 1995 as a launch title for the console. Two other versions of the game were released for arcades:
Ridge Racer Full Scale, which featured a replica
Eunos Roadster that the player sat in to control the game, and
Ridge Racer: 3-Screen Edition, which used three different monitors to provide a
peripheral vision effect, similar to Namco's earlier game ''
Driver's Eyes'' (1991). A Japanese mobile phone version was released in 2000. The game was also released for
J2ME in 2006 and
Zeebo in 2009. •
Ridge Racer 2 (1994) was released for arcades, running on the
Namco System 22 hardware. It serves as an update to the original game, featuring multiplayer, a rear-view mirror, and a remixed soundtrack composed by
Shinji Hosoe. •
Rave Racer (1995) was released for arcades. It features two new tracks alongside the two present in the original
Ridge Racer, and had linkable arcade cabinets that allowed for up to eight-person multiplayer. Home conversions for both the PlayStation and
Microsoft Windows were announced in 1996, but were later cancelled. •
Ridge Racer Revolution (1995) was released for the PlayStation. It is a modified home release of
Ridge Racer 2 with three completely new and different tracks than the arcade and original games, new music, additional vehicles, and multiplayer via the
PlayStation Link Cable peripheral. •
Rage Racer (1996) was released for the PlayStation. Alongside the introduction of series mascot Reiko Nagase, it featured customizable cars and a retries rule, both of which have become prominent throughout the franchise. It also features a more gritty and darker graphical style, a departure from the series' more colorful art style. •
R4: Ridge Racer Type 4 (1998) was released for the PlayStation, titled
Ridge Racer Type 4 in Europe. It marks the debut of racing teams, which became a core aspect for all games to follow, and is the first PlayStation game in the series to use
Gouraud shading for its graphics. Multiplayer modes are also present, being displayed in a split-screen orientation. In 2018, it was released as one of the built-in games on the
PlayStation Classic mini console. •
Ridge Racer 64 (2000) was released for the
Nintendo 64 in North America and Europe; it was not developed by
Namco, who instead licensed the series to
Nintendo and developed by its subsidiary
Nintendo Software Technology. It includes tracks from
Ridge Racer (Arcade) and
Ridge Racer Revolution (PS one), alongside new tracks and cars. •
Ridge Racer V (2000) was released as a launch title for the
PlayStation 2. An arcade version was released a year later, subtitled
Arcade Battle. The original
Ridge Racer game's free-form structure is instead replaced with Grand Prix races found in
Ridge Racer Type 4. •
Ridge Racer DS (2004) was released as a launch title for the
Nintendo DS. A remake of
Ridge Racer 64, it includes touch-screen controls that allow the player to use the stylus to steer the car, alongside a multiplayer mode via local wireless multiplayer. Nintendo Software Technology again returned to develop. •
Ridge Racer (2004) was released as a launch title for the
PlayStation Portable, and was titled
Ridge Racers in Japan. It features tracks, cars and music found in earlier
Ridge Racer games, leading it to be described as a "compilation" of the series. •
Ridge Racer 6 (2005) was released as a launch title for the
Xbox 360, featuring a total of 130 vehicles and 30 playable tracks, alongside 14-person online multiplayer through
Xbox Live. •
Ridge Racer 2 (2006) was released for the
PlayStation Portable and was named
Ridge Racers 2 in Japan keeping the unique PSP naming scheme. It is a direct sequel to the 2004
Ridge Racers and retains the same concept of the first game featuring tracks, cars and music taken from earlier games in the franchise. •
Ridge Racer 7 (2006) was released as a launch title for the
PlayStation 3. It is a largely enhanced and expanded version of
Ridge Racer 6. •
Ridge Racer 3D (2011) was released as a launch title for the
Nintendo 3DS. •
Ridge Racer (2011) was released as a launch title for the
PlayStation Vita. It was developed by
Cellius. •
Ridge Racer Unbounded (2012) was released for the Xbox 360, PlayStation 3 and Microsoft Windows. The game is a large departure from the series' core gameplay, instead focusing on vehicular combat akin to the
Burnout series. It was developed by Finland-based
Bugbear Entertainment.
Spin-offs and related games •
Pocket Racer (1996) is a spin-off arcade game released exclusively in Japan. Gameplay is near identical to the original
Ridge Racer, but all the cars have instead been replaced with "super-deformed"
Choro-Q-esque vehicles. A similar concept was included with
Ridge Racer Revolution, titled
Buggy Mode, which served as the inspiration for
Pocket Racer. •
R: Racing Evolution (2003) was released for the
GameCube, PlayStation 2 and
Xbox, serving as a spin-off of the franchise. The European release was titled
R: Racing. It includes over 33 licensed vehicles from real-world car manufacturers, including the
24 Hours of Le Mans and
Super GT. The game also has a story mode. Some releases of the GameCube version include
Pac-Man Vs. as a free bonus. •
Critical Velocity (2005) is a plot-based spin-off game released in Japan for the PlayStation 2. Known in development as
Rune Chaser, it features
Ridge Racer vehicles and settings in a more adventure-like game with a storyline. •
Pachi-slot Ridge Racer (2008) is a
pachi-slot spin-off of the series, released in Japan. A digital remake was released for the PlayStation 2 in Japan later the same year. •
Pachi-slot Ridge Racer 2 (2009) is a direct sequel to
Pachi-slot Ridge Racer, again released in Japan. •
Ridge Racer Accelerated (2009) was released for
iOS mobile devices. •
Ridge Racer Drift (2010) was released for
J2ME,
Windows Mobile,
BREW and
BlackBerry mobile devices. •
Drift Spirits (2013) is a plot-based
touge drifting mobile game released on
iOS and
Android that continues to be updated as of 2024 though only in Japanese. Cars drive by themselves and the player is expected to tap the screen to drift; it features
Ridge Racer's fictional vehicles. •
Ridge Racer Slipstream (2013) was released for
iOS and
Android mobile devices. •
Ridge Racer Draw & Drift (2016) was released for
iOS and
Android devices. ==Common elements==