Abbott has created several games, including card games, board games, and one equipment game. As a whole, his games are not of particular fame, although they have some unique elements that set them apart from mainstream games.
Baroque chess Baroque chess, or Ultima, was the only board game in the book ''Abbott's New Card Games''. Abbott's reasoning for including this non-card game in a card game book was that
chess pieces are as plentiful as playing cards, and in this book, he wanted to introduce new games that did not require special equipment. Abbott's friends, once he started teaching it to them, began to call the game "Abbott's Ultima," which he did not like at all. However, the publisher,
Sol Stein, preferred the name "Ultima," so that is the title that was used in the book.
Eleusis Eleusis is probably Abbott's most prominent game, due to its metaphors and its suitability for use as a teaching tool. and it appeared in his self-published book
Four New Card Games. It was also published in the book ''Abbott's New Card Games
a year later. Basically, the gameplay consists of the dealer choosing a secret rule dictating how cards are to be played, and the players playing cards in an attempt to figure out the rule through inductive reasoning. In 1973, Abbott decided to improve Eleusis; Abbott also self-published a pamphlet in 1977 with the rules for the improved version, titled The New Eleusis
. It has appeared in several card game collections, such as Hoyle's Rules of Games
The rules were published in the Spanish translation of his book Abbott's New Card Games'' in 2008, but the game did not get published in North America until 2011. This
Stronghold Games version was named "Best New Abstract Strategy Game" for 2012 by
GAMES Magazine. The game is based on the idea of not knowing what your pieces are or what they do at the beginning of the game. His game Eleusis uses a similar idea, in that you do not know how cards are to be played at the beginning; George Brancaccio, someone Abbott worked with at the
Bank of New York, commented on this, saying "In your game Eleusis, you don't know what cards can be played. Why don't you make a board game where you don't know how pieces move?" This is what gave Abbott the idea, and he began work on it soon after. == Published work ==