A match is a competition between two individual wrestlers, usually of the same weight class. The match consists of three periods totaling 4.5 minutes at the middle school level, 6 minutes at the high school level. with an
overtime round if necessary if the score is tied at the end of regulation. High school matches are one minute shorter than college and university matches - not having collegiate wrestling's three-minute first period. Additionally, college wrestling uses the concept of "time advantage" or "riding time", while high school wrestling does not. Junior varsity and freshmen matches may be shorter than varsity matches in some states. Any differences in the length of time are explained by the fact that junior varsity and freshmen wrestlers are presumed to be younger, less skilled, and possibly in poorer shape than varsity wrestlers, though this may not always be the case. Period lengths vary for age groups below high school and are different from state to state. The main official at the wrestling match is the
referee, who is responsible for starting and stopping the match; observing all holds; signaling points; calling penalties such as illegal holds, unnecessary roughness, fleeing the mat, or flagrant misconduct; and finally observing a full view of and determining the fall. There can also be one assistant referee, which is common at tournaments, who helps the referee with making any difficult decisions and in preventing error. Also, scorers record the points of the two individual wrestlers. A match or meet timekeeper may be present to note the match time, timeouts, and work with the scorers.
Period format Pre-match Each wrestler is called by the referee, reports to the scorer's table, steps onto the mat, and may put on a green (for the home team) or red (for the visiting team) anklet about two inches wide which the referee will use to indicate scoring. The
referee then prepares the wrestlers to begin the first period.
First period The referee prepares both wrestlers for the first period by making sure each wrestler is correctly in the "neutral position". The neutral position has the two wrestlers standing opposite each other on their feet. Each wrestler starts with his lead foot on the green or red area of the starting lines, and his other foot even with or behind the lead foot. Both wrestlers then usually slightly crouch with their arms in front of them at or above waist level. In this position, neither wrestler is in control. When the referee is certain that both wrestlers are correctly in the neutral position, he blows the whistle to begin the first period (as well as whenever wrestling is resumed, such as at the beginning of the second and third periods, when contestants resume wrestling after going out of bounds, etc.). The match commences with each wrestler attempting to
take down his opponent. There are various ways to accomplish this, such as taking a shot or completing a throw. The first period in high school
varsity wrestling matches is two minutes long.
Second period If the match is not ended by a fall, technical fall, default, or disqualification, the referee then prepares both wrestlers to begin the second period. After the first period ends, one wrestler will have the choice of starting position in the second period. In dual meets, this is determined by the colored disk toss that took place before the meet began. In tournaments, the referee will toss a colored disk, with a green-colored side and a red-colored side, and the winner of that disk toss will have the choice of position. The wrestler could choose between the neutral position, or to begin in what is called the "referee's position" on the mat. The referee's position has both wrestlers beginning action at the center of the mat with one wrestler in the defensive starting position on the bottom with his hands spread apart in front of the forward starting line and his knees spread apart behind the rear starting line with his legs held together. The other wrestler on the top in the offensive starting position then kneels beside him with one arm wrapped around the bottom wrestler's waist with the palm of his hand against the opponent's navel and the other hand on or over the back of the opponent's near elbow for control. The wrestler on the top must place his hand on the opponent's navel first, and then the elbow. This rule was recently instated in order to prevent the top wrestler's advantageous "slow arm" technique, where he/she can take advantage from placing his/her on the opponent's navel slowly. The wrestler starting in the offensive position is in control of his opponent, and thus does not need to gain control to score near-fall points or a pin. The wrestler could also choose the defensive (bottom) position, where he would have the opportunity to score points for a reversal or an escape and a subsequent takedown, as riding time is not calculated in high school wrestling. The wrestler could also defer his choice to the beginning of the third period. More recently, another starting position choice has been allowed, known as the "optional offensive starting position" or "optional start". After the wrestler with the choice, known as the offensive wrestler, indicates his intention to the referee, the referee lets the defensive wrestler adjust and begin in the defensive starting position. Next, the offensive wrestler goes to either side of the defensive wrestler or behind him, with all his weight supported by both his feet or by one or both knees. The offensive wrestler would then place both his hands on the opponent's back between the neck and the waist. When the referee starts the match by blowing the whistle, the defensive wrestler then has the opportunity to get back to his feet in a neutral position. Any of the starting positions may be used to resume action during a period when the wrestlers go off the mat, depending on the referee's judgment as to whether any or which wrestler had the advantage. The use of the optional starting position was greatly reduced by a 2007-08 rule change, which allows the offensive wrestler to choose to start from a neutral position, yielding one point for an escape to the defensive wrestler. The offensive wrestler must signal this intention to the referee before he comes set. The second period is two minutes long.
Tiebreaker periods If no points are scored in the sudden victory period, two 30-second tiebreaker periods occur. Both wrestlers start in the referee's position. The wrestler who won a colored disk toss made by the referee has the choice of either top or bottom position, and he may NOT defer the choice to his opponent. After the wrestler makes the choice, the two contestants then wrestle. Either of the two wrestlers must try to score as many points as he can. Once one 30-second period is over, the wrestler who did not have the choice in the previous period may choose to start the new period from the top or bottom. Whoever scores the most points (or is awarded a fall, default, or disqualification) wins the match.
Match scoring In scholastic wrestling, points are awarded mostly on the basis of control. Control occurs when a wrestler has gained restraining power over an opponent, usually, by controlling the opponent's legs and torso. When a wrestler gains control and maintains restraining power over an opponent, he is said to be in the "position of advantage". Scoring can be accomplished in the following ways: •
Takedown (
3 points): A wrestler is awarded three points for a takedown when, from the neutral position, he gains control by taking the other wrestler down to the mat in bounds and beyond reaction time, and the supporting point(s) of either wrestler are in bounds. This is most often accomplished by attacking the legs of the opponent, although various throws can also be used to bring a wrestler down to the mat. •
Escape (
1 point): A defensive wrestler who is being controlled on the bottom is awarded one point for an escape when the defensive wrestler gains a neutral position and the offensive wrestler loses control of the opponent while the supporting point(s) of either wrestler remain in bounds. •
Reversal (
2 points): A defensive wrestler who is being controlled on the bottom is awarded two points for a reversal when he comes from the bottom/defensive position and gains control of the opponent either on the mat or in a rear standing position. Reversal points are awarded on the edge of the wrestling area if either wrestler's supporting point(s) or the feet of the scoring wrestler remain in bounds. •
Near Fall: This is similar to the points for "exposure" or the "danger position" awarded in the international styles of wrestling, but the emphasis for near falls is on control, not risk. Near fall criteria are met when: (1) the offensive wrestler holds the defensive wrestler in a high bridge or on both elbows; (2) the offensive wrestler holds any part of both his opponent's shoulders or scapulae (shoulder blades) within four inches of the mat; or (3) the offensive wrestler controls the defensive wrestler in such a way that one of the bottom wrestler's shoulders or scapulae, or the head, is touching the mat, and the other shoulder or scapula is held at an angle of 45 degrees or less to the mat. The referee counts the seconds off. Near fall points are also known as "back points." Much of the criteria for the near fall was used in a former scoring opportunity known as
predicament in scholastic wrestling. When near fall points are given after the opponent is injured, signals an injury, or bleeds excessively, it is a consequence of what is sometimes referred to as the "scream rule". :: (
2 points) - Two points are given when near fall criteria are met for two to four seconds. Two points can also be granted in cases where a pinning combination is executed legally and a near fall is imminent, but the defensive wrestler is injured, signals an injury, or bleeds excessively before the near fall criterion is met. :: (
4 points) - Four points are given when a criterion for a near fall is met for five seconds, and the defensive wrestler later is injured, indicates an injury, bleeds excessively. ==Scoring==